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ページ名と一致
- #REDIRECT [[Doc:2.4/Manual/Modifiers/Generate/Mirror]]54バイト (6 語) - 2018年6月29日 (金) 03:40
- #REDIRECT [[Doc:2.4/Manual/Modifiers/Generate/Mirror]]54バイト (6 語) - 2018年6月29日 (金) 02:49
ページ本文と一致
- …pping anything that is bilateral, like a head or a body, seam it along the mirror axis. For example, cleave a head or a whole body right down the middle in f …do not need to double the number of UV coordinates by applying the Subsurf modifier; we can just leave it as is. Note that at this point, there is no UV Textur39キロバイト (6,968 語) - 2018年6月29日 (金) 02:53
- …p. If you are using an Armature modifier, these controls are available per modifier in the modifiers panel. =X-Axis Mirror Edit=16キロバイト (2,748 語) - 2018年6月29日 (金) 02:47
- |[[Doc:2.6/Manual/3D_interaction/Transformations/Advanced/Mirror|- Mirror]] |[[Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Mirror|- Mirror editing]]46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
- # Pick your favorite mirror from http://www.debian.org/mirror/list The cloth modifier was added in the 2.46 release and takes advantage of OpenMP, which requires7キロバイト (1,083 語) - 2018年6月29日 (金) 02:54
- …have naming conventions for mirroring (left/right) this should also be a 'mirror mode' for any transform action. == Deformation Modifier Stacks==6キロバイト (873 語) - 2018年6月29日 (金) 02:45
- …1 (or just using the mouse to choose it), you hit the menu key (W) with a modifier (like Ctrl) and it just activates the preferred tool. Done with that part o6キロバイト (1,104 語) - 2018年6月29日 (金) 03:39
- …ions now enjoy primary placement and can be invoked without holding down a modifier key, while more used actions are hidden behind multi-key combinations. For *Mainly use single keys or one modifier. Minimize use of shortcuts like Ctrl-Alt-Shift-M. This is hardly a shortcut7キロバイト (1,216 語) - 2018年6月29日 (金) 03:42
- [[File:Abc velocities modifier highlight.png|thumb|center|速度データのインポートの操作に使7キロバイト (266 語) - 2020年11月26日 (木) 01:17
- *Modifier Stack Upgrade by Benjamin John Batt (mentored by Daniel Dunbar) …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created.7キロバイト (1,068 語) - 2018年6月29日 (金) 02:47
- …or vertices, preferably with a robust enough implementation that a 'bevel modifier' can also be created. …More modifiers for curves (e.g.. the mesh ones like mirror, or a smoothing modifier); Integration with mesh modifiers like subsurf via the 'derivedmesh' output9キロバイト (1,445 語) - 2018年6月29日 (金) 02:51
- …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. This used to work in 2.49b so is likely not too difficult. '''improve editing of multires base mesh''' - the multiresolution modifier allows an artist to work at different levels of detail on a mesh and have t16キロバイト (2,563 語) - 2018年6月29日 (金) 04:41
- …applied to a mesh while maintaining the higher levels of the modifer as a modifier still. …r unwrapping on one side of a model the mirror seam could be marked on the mirror image of the model. Note that blender already has algorithms for finding t16キロバイト (2,588 語) - 2018年6月29日 (金) 05:48
- ** trim, extend, mirror by selection * Nodify modifier stack*14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
- * Decimate: possible improvements to the existing decimate modifier. ** Mirror aware decimate which keeps the mesh topology symmetrical.19キロバイト (2,877 語) - 2018年6月29日 (金) 06:07
- …y been used extensively by the guys in project Orange and others. Also the Modifier stack by Daniel Dunbar is a substantial new core system, allowing layered t …for layering (Mesh) transformations like Subdivision Surface, Wave Effect, Mirror, Mesh Reduction, and so on.9キロバイト (1,411 語) - 2018年6月29日 (金) 02:44
- * (14931) <s>Fix for bug #11698: mesh deform modifier not working on extruded curves. ** The modifier work on the tesselated result rather than the curve itself.</s>39キロバイト (6,042 語) - 2018年6月29日 (金) 02:54
- ==== Warp Modifier: ==== This deformation modifier can be used to warp parts of a mesh to a new location in a very flexible wa6キロバイト (920 語) - 2018年6月29日 (金) 04:44
- * New option for multires modifier: Subdivide UVs - [http://projects.blender.org/scm/viewvc.php?view=rev&root= …9 #28079] UV propertional editing was incorrectly influenced by the mesh X mirror option - [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blend35キロバイト (5,347 語) - 2018年6月29日 (金) 04:44
- …#28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777 * fix #28801: Proportional editing not working well with X mirror, disabled - r4079315キロバイト (2,292 語) - 2018年6月29日 (金) 04:46
- …ugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}} * fix {{BugReport|29384}}: mesh without faces and modifier crashes when switching to sculpt mode - {{Commit|42124}}18キロバイト (2,384 語) - 2018年6月29日 (金) 04:50