Dev:Ref/Release Notes/2.65/Bug Fixes/2.65a

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Blender 2.65a Release Notes

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Bug fix update

Over 40 bugs fixed since 2.65 release:

  • Fix T32837: cycles environment texture not showing image sequence options properly. (r52870)
  • Fix T33467: Fluid Simulations Speed factor animated wrong result (r52871)
  • Fix T32174: IK solver stretch was less stable after a code refactor (r52883)
  • Fix T33485: cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. (r52910)
  • Fix T33486: cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. (r52915)
  • Fix T33492: Right click on 'confirm reload' crashes (r52919)
  • Fix T33489: Scaling normals with Alt (maintains shell thickness) producing wrong result. (r52928)
  • Fix related to T33480: blender-internal volume rendering, the camera inside volume wasn't accurate (r52930)
  • Fix T33500: when transforming, tapping shift twice and holding did not enable precision mode. (r52958)
  • Fix T33510: rotate around selection doesn't work when .blend saved in sculpt mode (r52966)
  • Fix T33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 (r52994)
  • Fix T33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees (r52995)
  • Fix T33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object (r52997)
  • Fix T33532: vertex paint subtract mode was broken, always resulting in black. (r52998)
  • Fix T33539: Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad (r53015)
  • Fix T33546: GPU mipmap generation is not working on some ATI cards (r53037)
  • Fix T33529: Bevel wire edges would crash (r53061)
  • Fix T33565: Dynamic Paint modifier surfaces not copied (r53065)
  • Fix T33571: Knife cut-through code to connect across a face didn't stop after it found one. (r53066)
  • Fix T33551: End Caps on a curve array with subsurf crashes blender when entering Edit Mode (r53067)
  • Fix T33534: Building proxies will remove strip animation (r53077)
  • Fix/Workaround T33493: Checker de-select by default gives uneven selection on a circle (r53086)
  • Fix T33581: Vertex colors added to meshes with no faces whenver exiting/entering editmode (r53087)
  • Fix T33590: The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn (r53090)
  • Fix T33505: Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.
    Add subframe support for shape keys.
    Point density texture was using an current frame value that was never set. (r53095)
  • Fix T33487: Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly (r53096)
  • Fix T33575: Manipulator showing incorrect local axes in armature pose mode. (r53102)
  • Fix T33580: Masking keyframes disappear from dope sheet when using undo. (r53107)
Unreported Fixes
  • Fix Game-Player still not using fast GPU mipmap generation (r52867)
  • Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length. (r52891)
  • Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer (r52945)
  • Fix for default startup file having compositor background scale set very small (r53056)
  • Fix timer events getting handled, after stopping a timer. (r52977)
  • Fixes for ctrl+click on panel header (r53123)
  • Fix part of T33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. (r53129)
  • Fix for pose-bones and edit-bones ignoring active element pivot mode (r53104)
  • Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app (r53039)
  • Fix for bevel using the wrong property name when shift was held (r53063)
  • Fix square color picker drawing the 'cursor' incorrectly (r53038)
Other Changes
  • 3D View: Add back a key to access view-cursor (Alt+Home) (r52996)
  • Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. (r53005)

The original release log: [1]