Dev:Ref/Requests/OtherFeatures2.6

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Group Origin New Default

I would like to see the default "origin" of a linked group (or even local group) be that of its most-parent object's origin rather than the center of the scene. The reason I mention this is that too often I create an object well off center of the scene, then try to duplicate an instance with an empty only to find the duplicate instance is no where near my empty that called it. Although I know there is a work-around where I specify "from cursor" when defining the group, but if any thing changes in that linked group object's position, it will throw off all other instances.

I think how it works now is valid, but it seems to be the less intuitive method. If the parent-most object's origin of a group is the origin of the group that group instance would be placed right where the empty is. When the empty is the position of the instance and the instance is the position of the empty it is a far more intuitive workflow and should be available as an option as well as be the default. To employ the current method of "relative to center" or "from cursor", the user should then specify to use those methods of a group's placement relative to the empty instance.

--Esaeo 22:15, 10 July 2013 (CEST)

Option - count loop cuts for knife project

It would be nice to have option when we use tool "knife project" - there will be option for number of loop cuts around border of projection here pics fo example

http://i58.fastpic.ru/big/2015/0423/8c/fb576fc4e66e14e21caab54567c72f8c.jpg

http://i58.fastpic.ru/big/2015/0423/c0/3953d5c083a55e1277ced1a3db98b3c0.jpg

http://i58.fastpic.ru/big/2015/0423/d6/9ec7ed3542f5874ad607f933fbcbb5d6.jpg

http://i58.fastpic.ru/big/2015/0423/86/7ec72a2aaa454122ab484df03d4f0c86.jpg


Crowd charcter: Multiple linked with proxy

Ability to multiple linking a blendfile with a grouped character and armature inside - and making a independent armarture proxy. So each character can be animated indeipendently - or with replicated animation by offset frame... ^^maybe a good thing for the next openmovie ;) --Sonicdee 21 March 2012

Orthographic Modeling

Having the ability to take an orthographic technical drawing with it's three views as curves or meshes, and in a small series of simple steps (sizing, aligning the views, and tagging shared points) and Blender interpolates these settings to create the three views into a single 3D mesh would be a great boon to technical 3D rendering. --Esaeo 22:15, 10 July 2013 (CEST)

Option to stop Blender from recalculating normals

There used to be a patch that added this option to Blender, but Bmesh broke it, and it never made it into the trunk. This is needed because any imported normals are lost, which reveals seams, etc. Also, any normal editing that is done using addons also gets lost. --Cmo 30 August 2012

Image/Video-based Modeling

Obviously this amazing feature will definitely got its amazing advantages for particular cases. Below are references that I've collected, just FYI:

http://www.ece.nus.edu.sg/stfpage/eletp/Projects/ImageBasedModeling/index.htm

http://en.wikipedia.org/wiki/Image-based_modeling_and_rendering

http://www.cs.washington.edu/homes/ccwu/vsfm/

http://insight3d.sourceforge.net/

http://www.3dsom.com/

http://www.photomodeler.com/

--Leon Cheung 14:58, 19 August 2012 (CEST)

Really agree!... this would be a dream for blender to incorporate at least this feature: [1] (Symmetric Architecture Modeling with a Single Image)


Audio Editor

Blender already has a render engine, a game engine, it's implementing a camera tracker thanks to GSoC tomato branch... Resuming: all related to image, animations and games.

But what about the sound? That crucial part that makes you feel what's happening! You can go to the net and try to find the one you need, but what about if you don't find one? And if one editor that makes that isn't free? My suggestion is to implement the own Blender audio editor. Something simple to use, learn, with a simple UI (maybe node-based, like SunVox), and that allows us to create awesome effects like robot voices. Other thing that would be cool would be to add a sound repository, where Blender users would be able to upload and download sounds and effects. Other cool thing that could be added, is the compatibility with electronic music instruments (like MIDI keyboards) and those other machines used by those guys that make the sound effects on the films (I think they're called sonoplasts). I saw a film where they used a MIDI keyboard to change the tone of voice.

Viewing images from the internet

This great feature can extend the mobility of blender files. You can use your references from (for example) Dropbox folder. You can give only blend file to your colleague and he/she will open it and will see all the images that were "opened" by you. No need to pack it everytime. No need to send 5-10 Mb by the email :) --maleficmax 03 September 2012