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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88%3ARelease_Notes%2F2.40%2FAnimation%2FActions_NLA</id>
	<title>テンプレート:Release Notes/2.40/Animation/Actions NLA - 版の履歴</title>
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	<updated>2026-07-05T17:59:59Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Actions_NLA&amp;diff=43958&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Actions_NLA&amp;diff=43958&amp;oldid=prev"/>
		<updated>2018-06-28T17:46:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Actions_NLA&amp;diff=43957&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot: Changing template: K</title>
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		<updated>2010-04-12T13:11:45Z</updated>

		<summary type="html">&lt;p&gt;Robot: Changing template: K&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== NLA ==&lt;br /&gt;
&amp;lt;section begin=2.40-Animation-Armatures-Non Linear Animation /&amp;gt;&lt;br /&gt;
=== New Key Bindings ===&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|shift|S}} snap to frame for both {{Literal|Action}} and {{Literal|NLA}} window.&lt;br /&gt;
* Fix for {{shortcut|Home}} key in {{Literal|Action}} Window. Didn't check for mapped {{Literal|NLA}} time yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shortcut|T}} - Timeslide in {{Literal|Action}} window - you can proportionally squeeze or stretch the selected keys, with current mouse position as reference. Only works with more than 3 keys selected horizontally.&lt;br /&gt;
  &lt;br /&gt;
I've remapped the old {{Shortcut|T}} ({{Literal|IPO}} type) to {{shortcut|shift|T}} ... might be temporal, I have an idea for a cool 2D manipulator system that makes it much friendlier to grab/scale/slide keys all in once.&lt;br /&gt;
&lt;br /&gt;
* Duplication of markers in the timeline with {{shortcut|shift|D}} (in the frame menu too)&lt;br /&gt;
* {{Shortcut|PageUp}} moves action up one row ({{shortcut|shift}} == move to top)&lt;br /&gt;
* {{Shortcut|PageDown}} moves action down one row ({{shortcut|shift}} == move to bottom) multiple selections allowed&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
* {{Literal|NLA}}: Hotkey {{shortcut|alt|S}} resets (syncs) action start/end in selected Strips&lt;br /&gt;
* {{Literal|NLA}}: Panel for Strips allow setting negative {{Literal|Action start}}&lt;br /&gt;
* {{Literal|NLA}}: When transforming strips, the selected keys for that action don't get included (caused weird errors)&lt;br /&gt;
* {{Literal|Action}}: cleanup of drawing horizontal bars.&lt;br /&gt;
* {{Literal|Action}}: Pulldown menu option {{Literal|Lock time}} was in different location than for the other pulldowns&lt;br /&gt;
&lt;br /&gt;
=== Interface changes ===&lt;br /&gt;
The weird beveled button in {{Literal|Action}}/{{Literal|NLA}} didn't accurately show what time it was actually on. I've replaced it with an Icon now, diamond shaped, in a design derived from the {{literal|TimeLine}} markers.&lt;br /&gt;
&lt;br /&gt;
The new icon file, with the key markers for {{Literal|NLA}} and {{Literal|Action}}.&lt;br /&gt;
&lt;br /&gt;
=== NLA and action time control ===&lt;br /&gt;
 &lt;br /&gt;
If you click in the {{Literal|NLA}} window on the action (linked to Object), it makes sure the Timing as drawn in the {{Literal|Action}} editor is not corrected for {{Literal|NLA}}. If you also set the Object to {{Literal|Action}}&amp;quot;, this timing will be executed on the Object as well (not {{Literal|NLA}} time).&lt;br /&gt;
&lt;br /&gt;
=== NLA Window ===&lt;br /&gt;
Insert a {{Literal|NLA strip]] makes it size 100 frames if the actual action is smaller than 2 frames, otherwise you cannot even select it :)&lt;br /&gt;
&lt;br /&gt;
Transform in {{Literal|NLA}} with the &amp;quot;{{Literal|Lock}}&amp;quot; feature, not only draws other windows, but also evaluates (depgraphed) all Objects involved. Try select all in {{Literal|NLA}} and drag around!&lt;br /&gt;
&lt;br /&gt;
=== Stride ===&lt;br /&gt;
&lt;br /&gt;
http://blender.org/cms/Advanced_Stride_suppor.720.0.html&lt;br /&gt;
&lt;br /&gt;
Previously, using the {{Literal|Stride Bone}} tried to get that Bone motionless on the path by correcting the internal time of the action. This however caused too many problems, especially with irregular walks.&lt;br /&gt;
  &lt;br /&gt;
The new system also tries to keep the {{Literal|Stride Bone}} motionless, but this by moving the entire armature, and not changing the timing of the Action.&lt;br /&gt;
&lt;br /&gt;
To make editing strides easier, I've added a new option in the {{Literal|NLA}} panel to disable the path. This way you can quickly switch to editing the action itself (keying the stride bone) and viewing the result.&lt;br /&gt;
&lt;br /&gt;
== ACTION ==&lt;br /&gt;
&lt;br /&gt;
=== TimeSlide in Action Window ===&lt;br /&gt;
  &lt;br /&gt;
Press {{Shortcut|T}}, and you can proportionally squeeze or stretch the selected keys, with current mouse position as reference. Only works with more than 3 keys selected horizontally.&lt;br /&gt;
  &lt;br /&gt;
I've remapped the old {{Shortcut|T}} ({{Literal|IPO}} type) to {{shortcut|shift|T}} ... might be temporal, I have an idea for a cool 2D manipulator system that makes it much friendlier to grab/scale/slide keys all in once.&lt;br /&gt;
  &lt;br /&gt;
Also: fix for {{shortcut|Home}} key in action editor (didn't do Pin)&lt;br /&gt;
&lt;br /&gt;
Small thing, just filling a gap that we really need here - Added duplication of markers in the timeline with {{shortcut|shift|D}} (in the frame menu too)&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
When action/nla was added in Blender, a lot of duplicate code was generated. That's for another time.&lt;br /&gt;
&amp;lt;section end=2.40-Animation-Armatures-Non Linear Animation /&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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