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	<title>テンプレート:Release Notes/2.40/Animation/Armatures/Display - 版の履歴</title>
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	<updated>2026-05-06T00:33:21Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Armatures/Display&amp;diff=43946&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Armatures/Display&amp;diff=43946&amp;oldid=prev"/>
		<updated>2018-06-28T17:46:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Armatures/Display&amp;diff=43945&amp;oldid=prev</id>
		<title>2009年2月26日 (木) 00:35にwiki&gt;Terrywallworkによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Armatures/Display&amp;diff=43945&amp;oldid=prev"/>
		<updated>2009-02-26T00:35:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==ARMATURE DISPLAY==&lt;br /&gt;
&amp;lt;section begin=2.40-Animation-Armatures-Object mode /&amp;gt;&lt;br /&gt;
===Armature Draw Modes===&lt;br /&gt;
  &lt;br /&gt;
  http://www.blender.org/cms/Armature_draw_modes.629.0.html&lt;br /&gt;
&lt;br /&gt;
  New: Armature editmode/posemode now react correctly to HOME or Numpad-DOT&lt;br /&gt;
  for viewing all or only selection nicely centered.&lt;br /&gt;
&lt;br /&gt;
  - In Solid drawmode, bones get drawn solid too now. Including Outline-&lt;br /&gt;
    selection color, if that's set.&lt;br /&gt;
    Disable it by setting Object-buttons &amp;quot;drawtype&amp;quot; for the Armature.&lt;br /&gt;
  - PoseMode armature has ThemeColor for selection, and draws three extra&lt;br /&gt;
    colors now;&lt;br /&gt;
     - blue shade for bones with action Ipos&lt;br /&gt;
     - yellow for bones with IK&lt;br /&gt;
     - green for bones with a constraint&lt;br /&gt;
  - &amp;quot;Draw Names&amp;quot; option uses theme color too, also indicates selection.&lt;br /&gt;
  - XRAY draw for armatures now is generic &amp;quot;Draw Extra&amp;quot; option for any&lt;br /&gt;
    Object type. This feature just moves drawing to the end, after clearing&lt;br /&gt;
    the zbuffer again.&lt;br /&gt;
  - Solid draw mode now displays materials with Alpha, with the new&lt;br /&gt;
    &amp;quot;Draw extra&amp;quot; option &amp;quot;Transp&amp;quot; set. This also moves drawing transparent to&lt;br /&gt;
    the end, but it doesn't sort the transparent faces. Still looks OK.&lt;br /&gt;
    Note: this is not enabled in mesh editmode. Here all the fancy extra&lt;br /&gt;
    drawing just makes it nearly impossible to do OK.&lt;br /&gt;
  - Re-ordered Object Buttons -&amp;gt; &amp;quot;Draw&amp;quot; panel&lt;br /&gt;
  Armatures now draw bone names over solid.&lt;br /&gt;
&lt;br /&gt;
===Armature Ghosting===&lt;br /&gt;
 &lt;br /&gt;
 In EditButtons, Armature Panel, you can set an armature to draw ghosts.&lt;br /&gt;
 The number value denotes the amount of frames that have to be drawn extra&lt;br /&gt;
 (for the active action!) around the current frame.&lt;br /&gt;
 Ghosts only evaluate its own Pose, executing it's Actions, Constraints and&lt;br /&gt;
 IK. No external dependencies are re-evaluated for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===show bone path over time===&lt;br /&gt;
  New: Option to show the paths of Bones over time.&lt;br /&gt;
  &lt;br /&gt;
  In PoseMode, press Wkey or use the Pose pulldown menu. It calculates the&lt;br /&gt;
  positions of all selected Bone end points, over the time as indicated with&lt;br /&gt;
  the Scene start/end frame. This then is drawn as a path, with little black&lt;br /&gt;
  dots on every frame, and a white dot on every 10 frames.&lt;br /&gt;
  &lt;br /&gt;
  Paths are not saved in files, and not calculated automatic yet on changes.&lt;br /&gt;
&amp;lt;section end=2.40-Animation-Armatures-Object mode /&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Terrywallwork</name></author>
		
	</entry>
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