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	<title>テンプレート:Release Notes/2.40/Animation/Posing - 版の履歴</title>
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	<updated>2026-07-26T23:44:03Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Posing&amp;diff=43954&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Posing&amp;diff=43954&amp;oldid=prev"/>
		<updated>2018-06-28T17:46:10Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Animation/Posing&amp;diff=43953&amp;oldid=prev</id>
		<title>2009年2月26日 (木) 00:04にwiki&gt;Terrywallworkによる</title>
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		<updated>2009-02-26T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;section begin=2.40-Animation-Armatures-Pose mode /&amp;gt;&lt;br /&gt;
==RIG POSING==&lt;br /&gt;
&lt;br /&gt;
===Armature and Rig===&lt;br /&gt;
  &lt;br /&gt;
  1) Armature is data containing the 'rest position'&lt;br /&gt;
  2) Pose is the changes of rest position, and always on object level.&lt;br /&gt;
     That way more Objects can use same Pose. Also constraints are in Pose&lt;br /&gt;
  3) Actions only contain the Ipos to change values in Poses.&lt;br /&gt;
&lt;br /&gt;
  - Bone selecting in EditMode, selection state is saved for PoseMode,&lt;br /&gt;
    and vice-versa&lt;br /&gt;
  - Undo in editmode&lt;br /&gt;
  - Bone renaming does vertexgroups, constraints, posechannels, actions,&lt;br /&gt;
    for all users of Armature in entire file&lt;br /&gt;
  - Added Bone renaming in NKey panel&lt;br /&gt;
  - Nkey PoseMode shows eulers now&lt;br /&gt;
  - EditMode and PoseMode now have 'active' bone too (last clicked)&lt;br /&gt;
  - Parenting in EditMode' CTRL+P, ALT+P, with nice options!&lt;br /&gt;
  - Pose is added in Outliner now, with showing that constraints are in&lt;br /&gt;
    the Pose, not Armature&lt;br /&gt;
  &lt;br /&gt;
  - PoseMode now is a state Armature Objects can be in. So, while in PoseMode&lt;br /&gt;
    for an Armature, you can just select another Object or Armature.&lt;br /&gt;
  - The old PoseMode options (transform, insert keys etc) are accessible&lt;br /&gt;
    with making the Armature Object 'active' (and have object in PoseMode).&lt;br /&gt;
  - At this moment no multiple Poses can be transformed/edited at the same&lt;br /&gt;
    time.&lt;br /&gt;
  - The old hotkey CTRL+TAB, and view3d header menu, still work to set an&lt;br /&gt;
    Object's PoseMode&lt;br /&gt;
  &lt;br /&gt;
===Armature Posing=== &lt;br /&gt;
  - Added option to the IK buttons, to have it use the 'tip' as end of the&lt;br /&gt;
    IK chain. I never really understood this old convention (IK didn't work&lt;br /&gt;
    on the Bone itself).&lt;br /&gt;
    Old files still will read OK though. But I made the &amp;quot;To Tip&amp;quot; a default&lt;br /&gt;
    when adding new IK constraints.&lt;br /&gt;
  &lt;br /&gt;
  - Hotkey CTRL+I: add IK, with option to have it adding an Empty target,&lt;br /&gt;
    or use a selected Bone as target. With the new non-modal PoseMode, it&lt;br /&gt;
    gives instant access to playing with the IK chain.&lt;br /&gt;
  &lt;br /&gt;
  - Hotkey ALT+I: clears IK, on all selected Bones&lt;br /&gt;
  &lt;br /&gt;
  - Hotkey ALT+C: clears Constraints on all selected Bones (incl IK)&lt;br /&gt;
&lt;br /&gt;
  Added PoseMode CTRL+C copy menu. Does loc/rot/size and constraints.&lt;br /&gt;
&lt;br /&gt;
  Also: for clarity, brought back the display of both Armature Bones as&lt;br /&gt;
  Pose Channels. Renaming either works, but you can notice the constraints&lt;br /&gt;
  are on Pose, not Armature.&lt;br /&gt;
  &lt;br /&gt;
  - PoseMode: Shift+S snapmenu: snap cursor to selected now works&lt;br /&gt;
  - Outliner: select bones now correctly sets 'active' flag for bones,&lt;br /&gt;
    updating the UI as well.&lt;br /&gt;
    Also made sure you cannot select hidden bones in outliner.&lt;br /&gt;
  - 3DWindow: in PoseMode/EditMode draws name of active Bone too (with user&lt;br /&gt;
    option &amp;quot;Draw active object name&amp;quot; set.&lt;br /&gt;
  - Added the new Armature/PoseMode options in View3D pulldowns.&lt;br /&gt;
&lt;br /&gt;
  - PoseMode: Wkey menu, &amp;quot;Flip Left/Right Names&amp;quot;. On selected bones, it flips&lt;br /&gt;
    the L/R tags in names, and calls the proper code to rename everything&lt;br /&gt;
    that's related (constraint targets, bone-childs, etc).&lt;br /&gt;
 &lt;br /&gt;
  By GuitarGeek&lt;br /&gt;
  Added Name flip for&lt;br /&gt;
  _L&lt;br /&gt;
  _l&lt;br /&gt;
  _R&lt;br /&gt;
  _r&lt;br /&gt;
  &lt;br /&gt;
  Also added if suffix == 001, do not re-add suffix. So allows the following procedure&lt;br /&gt;
  &lt;br /&gt;
   bone named Bone_R is copied, becomes Bone_R.001&lt;br /&gt;
  Bone_R.001 is Flipped, becomes Bone_L&lt;br /&gt;
  &lt;br /&gt;
  Currently only works for 001, could be extended later&lt;br /&gt;
&lt;br /&gt;
  (end GG)&lt;br /&gt;
&lt;br /&gt;
===Posemode and editmode===&lt;br /&gt;
  &lt;br /&gt;
  - New: Hiding bones in EditMode. This is a separate 'hide flag', so you can&lt;br /&gt;
    keep the PoseMode hidden Bones separate from EditMode.&lt;br /&gt;
&lt;br /&gt;
  - While transform(), the hotkeys G,R,S only switch mode when the previous&lt;br /&gt;
    mode was compatible. Caused conflicts with Crease/BoneDist/etc.&lt;br /&gt;
  - Deleting the last VertexGroup now also deletes the entire Mesh 'dvert'&lt;br /&gt;
    data. Sounds logical, but remember that VertexGroups are partial on a&lt;br /&gt;
    Mesh, partial on Object. Weird design decision though...&lt;br /&gt;
    Anyhoo, at this moment the only way to have Bone Envelopes deform, is&lt;br /&gt;
    by deleting all VertexGroups!&lt;br /&gt;
  - In PoseMode, the hotkey ALT+S now does both B-Bone size or Envelope,&lt;br /&gt;
    depending draw type.&lt;br /&gt;
  - In EditMode, Extrude now also works when only Root points were selected.&lt;br /&gt;
  - Weight editing is also symmetrical btw, with the &amp;quot;X-axis Mirror&amp;quot; option&lt;br /&gt;
    set.&lt;br /&gt;
&lt;br /&gt;
===more More PoseMode===    &lt;br /&gt;
  - In PoseMode, the Constraint Panel now also draws in Editing Buttons, next&lt;br /&gt;
    to the Bones Panel.&lt;br /&gt;
  - IK Constraint Panel was redesigned... it's still a bit squished&lt;br /&gt;
  - Buttons &amp;quot;No X DoF&amp;quot; is now called &amp;quot;Lock X&amp;quot;. This to follow convention to&lt;br /&gt;
    name options positive.&lt;br /&gt;
  - Added Undo push for Make/Clear Parent in Editmode Armature&lt;br /&gt;
  - Use CTRL+P &amp;quot;Make Parent&amp;quot; on a single selected Bone to make it become&lt;br /&gt;
    connected (ALT+P had already &amp;quot;Disconnect&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===select flipped bone or vertex group===&lt;br /&gt;
  New: Select/activate flipped bone or vertex group&lt;br /&gt;
  - Press SHIFT+F in PoseMode or WeightPaint mode to get the flipped bone.&lt;br /&gt;
    Is especially to see while painting if the mirror copying works OK.&lt;br /&gt;
&lt;br /&gt;
  New: &amp;quot;Apply Envelope to VertexGroup&amp;quot; uses X-mirror option too.&lt;br /&gt;
&amp;lt;section end=2.40-Animation-Armatures-Pose mode /&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Terrywallwork</name></author>
		
	</entry>
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