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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88%3ARelease_Notes%2F2.40%2FImage</id>
	<title>テンプレート:Release Notes/2.40/Image - 版の履歴</title>
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	<updated>2026-10-30T20:55:44Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Image&amp;diff=42604&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Image&amp;diff=42604&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Image&amp;diff=42603&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot: Changing template: K</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Image&amp;diff=42603&amp;oldid=prev"/>
		<updated>2010-04-12T13:05:39Z</updated>

		<summary type="html">&lt;p&gt;Robot: Changing template: K&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==UV Editor==&lt;br /&gt;
===LSCM Live Transform===&lt;br /&gt;
The LSCM UV unwrapping feature in Blender now has a new feature - Live Transform. When it’s switched on in the UV/Image editor window, it recalculates the LSCM within the transform loop when you’re moving/rotating/scaling pinned vertices, so it gives realtime feedback. It’s a lot more powerful than proportional edit, since it’s properly calculating LSCM using the correct edge angles, adjusting the UV unwrap shape for the best fit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mancandy_lscm.png|frame|none|LSCM Live Transform demo video]]&lt;br /&gt;
&lt;br /&gt;
Demo videos:&lt;br /&gt;
&lt;br /&gt;
http://download.blender.org/demo/movies/mancandy_lscm.avi (5MB DivX AVI)&lt;br /&gt;
http://download.blender.org/demo/movies/mancandy_lscm.mov (7MB .mov Animation codec)&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
Now there is a new zoom-resistant grid drawn in the background of the UV/image editor. It can be used for aligning UV&amp;#039;s symmetrically.&lt;br /&gt;
&lt;br /&gt;
UV&amp;#039;s and vertex colors of individual faces can be mirrored with {{Shortcut|M}} in the 3d View. This complements the existing Rotate UV&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
With Display Normalized Coordinates, the UV coordinates will be in the range 0..1, instead of pixels, during transform and in the View Properties panel.&lt;br /&gt;
&lt;br /&gt;
==Image Editor==&lt;br /&gt;
===New Image===&lt;br /&gt;
You can now add a new blank image of any size.&lt;br /&gt;
[[Image:Image_new_uv.png|frame|none|New Image]]&lt;br /&gt;
&lt;br /&gt;
You can also fill the new image with a UV test pattern, to help find distortion on your UV map.&lt;br /&gt;
[[Image:Uvtestimage.png|frame|none|UV test grid patter]]&lt;br /&gt;
&lt;br /&gt;
===Texture Painting===&lt;br /&gt;
The Texture Painting tools in the UV/Image Editor window have been greatly expanded. With texture paint enabled (the paint icon in window header) and an image is present, {{Shortcut|C}} pops up (or hides) the paint panel showing the brushes&lt;br /&gt;
&lt;br /&gt;
The clone brush clones from one loaded image to another.&lt;br /&gt;
* Any loaded image can be used as a source. Select it by using the up/down arrows&lt;br /&gt;
* Drag it to where you want to clone with {{shortcut|rmb}}&lt;br /&gt;
* Copy/blend with {{shortcut|lmb}}&lt;br /&gt;
* Clone display can be blended with &amp;quot;B&amp;quot; slider&lt;br /&gt;
&lt;br /&gt;
[[Image:clone1.gif|frame|none|Clone Tool - screenshot is from prefinalized version of code]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Old&amp;quot; brush draws on mouse moves. But requires a move of &amp;quot;stepsize&amp;quot; in percent to have a new segment added. (Inspired by PSP) This ensures reproducable transparent painting.&lt;br /&gt;
* Airbrush simulates continous flow, controlled by &amp;quot;flow&amp;quot; settings, ( flow in fact alters the frequency a load of paint is put to canvas.&lt;br /&gt;
* Soften Brush (does a simple average filter).&lt;br /&gt;
* All brushes have an &amp;quot;inner&amp;quot; circle where full opacity is applied, and a linear fall off to the outer circle. The ratio of the 2 circles is controlled by the &amp;quot;Fall&amp;quot; setting.&lt;br /&gt;
* Every &amp;quot;brush&amp;quot; stores it&amp;#039;s individual settings such as Color, Size, Fall...&lt;br /&gt;
&lt;br /&gt;
[[Image:uvpaint1.gif|frame|none|Painting tools - screenshot is from prefinalized version of code]]&lt;br /&gt;
&lt;br /&gt;
==Image Formats==&lt;br /&gt;
&lt;br /&gt;
===Tiff===&lt;br /&gt;
&lt;br /&gt;
Tiff Image import and export support has been added&lt;br /&gt;
&lt;br /&gt;
===Radiance===&lt;br /&gt;
&lt;br /&gt;
Radiance HDR image file support. So now at least we can save the &amp;#039;fbuf&amp;#039; (4x32 bits float colors) in Blender. Make sure you have the &amp;#039;Fbuf&amp;#039; button set in render buttons to render out a full float colour depth.&lt;br /&gt;
&lt;br /&gt;
High dynamic range colours are only supported on export - it doesn&amp;#039;t change anything for internal support in imbuf for float colors. When reading .hdr files it still downsamples it to 32 bits RGBA.&lt;br /&gt;
  &lt;br /&gt;
As an extra I&amp;#039;ve added that saving images with {{Shortcut|F3}} now also adds the optional extension, when the render buttons  &amp;quot;Extensions&amp;quot; option is set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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