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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88%3ARelease_Notes%2F2.40%2FTransforms</id>
	<title>テンプレート:Release Notes/2.40/Transforms - 版の履歴</title>
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	<updated>2026-08-29T00:35:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Transforms&amp;diff=42598&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:45:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.40/Transforms&amp;diff=42597&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot: Changing template: K</title>
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		<updated>2010-04-12T13:05:14Z</updated>

		<summary type="html">&lt;p&gt;Robot: Changing template: K&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Transform==&lt;br /&gt;
&amp;lt;section begin=&amp;quot;foo&amp;quot; /&amp;gt;&lt;br /&gt;
===Manipulator===&lt;br /&gt;
This commit merges manipulator orientation selection back in &amp;quot;traditional&amp;quot; transform.&lt;br /&gt;
This is how it works:&lt;br /&gt;
*The dropdown in the 3D view header is always visible&lt;br /&gt;
[[Image:View_orientation_transforms.png|frame|none|Orientation menu]]&lt;br /&gt;
&lt;br /&gt;
*The orientation chosen will be used when choosing an axis with {{shortcut|mmb}} and for the *second* key press of X,Y,Z (note an exception being if Global is selected then the second keypress uses local)&lt;br /&gt;
*However, Local orientation doesn't use the one calculated by the manipulator. This is to ensure that multiple object local and armatures in pose still works as before.&lt;br /&gt;
*{{shortcut|alt|SPACE}} (to change the orientation) works during transform&lt;br /&gt;
[[Image:Alt_space_menu_transforms.png|frame|none|Alt-space popup orientation menu]]&lt;br /&gt;
&lt;br /&gt;
*New Transform orientation: View, using the view axis.&lt;br /&gt;
*{{shortcut|mmb}} uses global axis, {{shortcut|ctrl|mmb}} uses user defined. ({{shortcut|alt|mmb}} cause conflict with the window manager on linux)&lt;br /&gt;
*Normal orientation align to metaball/ metaelement's rotation in edit mode&lt;br /&gt;
&lt;br /&gt;
===To Sphere===  &lt;br /&gt;
*Scale goes from 0 (original) to 1 (full sphere) instead of the contrary&lt;br /&gt;
*Mouse control is done by moving pointer left / right on screen. Full right is 1, left is 0. &lt;br /&gt;
*There's a 10% width padding on each border.&lt;br /&gt;
*Works correctly with Shift modifier now.&lt;br /&gt;
&lt;br /&gt;
===Transform for UV window===&lt;br /&gt;
Using new transform code to handle UV window.  With the ground work done, Transform could more easily be extended to handle IPO window now.&lt;br /&gt;
&lt;br /&gt;
===Orbit Around Active===&lt;br /&gt;
This fixes the active object in place when orbiting the view.  Accessed via the pivot menu. (Note: When you shift select multiple objects the last selection is the active object)&lt;br /&gt;
&lt;br /&gt;
[[Image:Pivot_around_active_object_transforms.png|frame|none|Around active view orbiting]]&lt;br /&gt;
&lt;br /&gt;
Choppy 15fps demo can be seen there: http://www.elysiun.com/~theeth/bf/around_active.html&lt;br /&gt;
&lt;br /&gt;
===Mirror Clipping===&lt;br /&gt;
&lt;br /&gt;
Mirror Modifier now has option &amp;quot;Do Clipping&amp;quot;, which prevents vertices during Transform to go through the mirror. Note that it is *only* during transform, and {{Shortcut|ESC}} restores the non-clipped positions of vertices.&lt;br /&gt;
&lt;br /&gt;
It works with multiple mirror modifiers and takes into accound elements already on the seam properly.  Use mirror tolerance as limit for the clipping.&lt;br /&gt;
&lt;br /&gt;
Using smooth on a mesh with a mirror modifier and the clipping option now preserves verts on the plane(s) of symmetry (i.e., those verts are smoothed, then projected back to the plane(s) of symmetry).&lt;br /&gt;
&lt;br /&gt;
===Write Protection for transform values===&lt;br /&gt;
  &lt;br /&gt;
You now can set, in {{Shortcut|N}} Transform Properties Panel, per XYZ rot/loc/size, a protection for Transform tools to not change these values anymore.  This now works for Objects or for Bones in PoseMode.&lt;br /&gt;
  &lt;br /&gt;
Usage is especially for character animation, to give Bones in a Pose defaults for rotation axes, so you don't have to worry about the correct limitations (or setup complex IK limits).  Of course, this feature doesn't influence the animation system.&lt;br /&gt;
  &lt;br /&gt;
As an extra also the Transform Widgets then draw less handles. Note this is based on the actual locked value, and depends still on Manipulator orientation whether it can be used really.&lt;br /&gt;
  &lt;br /&gt;
Implementation warning: I had to remove the 'return' in the middle of the editobject.c compatible_eul() call. It now makes nice compatible eulers when they're simple (single axis rotations). Unfortunately there was no note in the code why it was ever removed...&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
  &lt;br /&gt;
GetBlenderCursor was prototyped but never defined. I filled it in, might be useful at one point (and for some uncommited evil Py code of mine).&lt;br /&gt;
&lt;br /&gt;
Tweak mode can be enabled if compiling from source - if enabled, {{shortcut|rmb}}  click drag to select and transform (grab). Release to confirm. (Cancel with esc).  The difference with before is that it is a single motion, you don't have to click at the end of transform, you can just release the mouse button.&lt;br /&gt;
&amp;lt;section end=&amp;quot;foo&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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