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	<title>テンプレート:Release Notes/2.41/Python/Tools - 版の履歴</title>
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	<updated>2026-06-01T23:42:07Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.41/Python/Tools&amp;diff=45544&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:46:49Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.41/Python/Tools&amp;diff=45543&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Dev:Ref/Release Notes/.DPL share/2.41/Python/Tools moved to Template:Release Notes/2.41/Python/Tools: move to Template:</title>
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		<updated>2009-02-17T22:07:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Dev:Ref/Release_Notes/.DPL_share/2.41/Python/Tools&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Release Notes/.DPL share/2.41/Python/Tools&quot;&gt;Dev:Ref/Release Notes/.DPL share/2.41/Python/Tools&lt;/a&gt; moved to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.41/Python/Tools&quot; title=&quot;テンプレート:Release Notes/2.41/Python/Tools&quot;&gt;Template:Release Notes/2.41/Python/Tools&lt;/a&gt;: move to Template:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Added Tools=&lt;br /&gt;
==Mesh sculpting (Mesh Menu)==&lt;br /&gt;
&lt;br /&gt;
Usage - select from the Mesh Scripts menu in edit mode&lt;br /&gt;
&lt;br /&gt;
http://mediawiki.blender.org/uploads/3/34/BBrush_sculptor_mesh_menu.png&lt;br /&gt;
&lt;br /&gt;
You will get a popup telling you how to enable it, this menu is a message none of the items are active.&lt;br /&gt;
&lt;br /&gt;
http://mediawiki.blender.org/uploads/9/94/Release_241_BBrush_usage_dialog.png&lt;br /&gt;
&lt;br /&gt;
Then go to the view menu and enable the script&lt;br /&gt;
&lt;br /&gt;
http://mediawiki.blender.org/uploads/c/ce/Release_241_BBrush_enabling_spacehandlers.png&lt;br /&gt;
&lt;br /&gt;
Press the Left Mouse Button to sculpt.  Press the Right Mouse Button to select your sculpting options&lt;br /&gt;
&lt;br /&gt;
http://mediawiki.blender.org/uploads/8/89/Release_241_Bbrush_panel_tooltips.png&lt;br /&gt;
&lt;br /&gt;
use the SHIFTKEY to have the sculpting use a negative pressure.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a somewhat subdivided object.  If the faces are large relative to your brush size it may appear that it doesn't work.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* push/pull - sculpts a bump with a fall off on the mesh. Use static mesh to paint a ridge of a fixed size.&lt;br /&gt;
* grow/shrink - moved verts away or towards the mouse, use a low pressure for subtle results.&lt;br /&gt;
* spin - Rotate about the normal using the mouse point as a center, and the brush size as a radius.&lt;br /&gt;
* relax - Move verts to make surround faces less skinny.&amp;lt;br&amp;gt;the pressure needs to be fairly high to be able to notice an effect&lt;br /&gt;
* goo - Drag a part of the mesh as if its liquid rubber.&amp;lt;br&amp;gt;Use a pressure of 1.0 and static mesh disabled for expected results.&lt;br /&gt;
Some examples below-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://grzybu.com/images/3d/current/tron_20051220_web.jpg&lt;br /&gt;
credit: Grzegorz Rakoczy - throne&lt;br /&gt;
&lt;br /&gt;
http://img436.imageshack.us/img436/2117/bakteria032xn.jpg&lt;br /&gt;
credit: Jedrzej_s and brother - bacterium&lt;br /&gt;
&lt;br /&gt;
http://static.flickr.com/40/84281937_851917e81b_o.jpg&lt;br /&gt;
credit: maamqqq - metaball workflow&lt;br /&gt;
&lt;br /&gt;
http://mediawiki.blender.org/uploads/6/61/Py_release-notes_2_41_Bbrush_example.png&lt;br /&gt;
credit: Campbell Barton&lt;br /&gt;
&lt;br /&gt;
''Made entirely in bbrush from a subsurf cube, no manual editing.''&lt;br /&gt;
&lt;br /&gt;
==Triangles to Quads (Mesh Menu)== &lt;br /&gt;
tri2quad script finds all possible quads to be made from selected triangle pairs, then joins the best first until the error limit is reached.&lt;br /&gt;
&lt;br /&gt;
=Updated Tools=&lt;br /&gt;
==Archimap Projection Unwrapper (UV Menu)==&lt;br /&gt;
http://mediawiki.blender.org/uploads/f/f7/Archimap_eg.png&lt;br /&gt;
&lt;br /&gt;
Fixed a bug in boxpack that archimap not to clear data between uses, and become progressivly slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)&lt;br /&gt;
&lt;br /&gt;
* Added PupBlock for user options.&lt;br /&gt;
* Improved context, unwraps active object if not selected and makes sure it only unwraps a mesh once even if 2+ instances are selected.&lt;br /&gt;
* Added Option to stretch to bounds&lt;br /&gt;
* Added option to have a margin, thanks to letterrip&lt;br /&gt;
* Fixed bug when assigning UV's to zero area faces.&lt;br /&gt;
&lt;br /&gt;
==Mesh Cleanup (Mesh Menu)==&lt;br /&gt;
Renamed clean_mesh.py to mesh_cleanup.py&lt;br /&gt;
&lt;br /&gt;
Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.&lt;br /&gt;
&lt;br /&gt;
==tex2uvbaker (UV Menu)==&lt;br /&gt;
[http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d_en.htm tex2uvbaker] &lt;br /&gt;
&lt;br /&gt;
==HotKeys update (Help menu)==&lt;br /&gt;
[http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_hotkeyscript.htm hotkeys] update by jms&lt;br /&gt;
&lt;br /&gt;
==Apply Deformation (Mesh Menu)==&lt;br /&gt;
Log:&lt;br /&gt;
Fix for useing with modifiers, dosent check for subsurf flag when copying vgroups.&lt;br /&gt;
&lt;br /&gt;
Leaves all new objects selected.&lt;br /&gt;
&lt;br /&gt;
Faster and cleaner operation- naming etc.&lt;br /&gt;
&lt;br /&gt;
==Bevel Center (Mesh Menu)==&lt;br /&gt;
updated version of bevel center by Loic Berthe&lt;br /&gt;
&lt;br /&gt;
==Batch Object Name Edit (Object Menu)==&lt;br /&gt;
Fixed bugs when working with empty objects.&amp;lt;br&amp;gt;&lt;br /&gt;
Use new Mesh module so data names can be changed without flushing the NMesh.&amp;lt;br&amp;gt;&lt;br /&gt;
Use PupBlock so every action only uses 1 popup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Python]]&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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