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	<title>テンプレート:Release Notes/2.42/Game Engine/Physics - 版の履歴</title>
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	<updated>2026-06-17T21:21:16Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.42/Game_Engine/Physics&amp;diff=47256&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.42/Game_Engine/Physics&amp;diff=47256&amp;oldid=prev"/>
		<updated>2018-06-28T17:47:41Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.42/Game_Engine/Physics&amp;diff=47255&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Template:Release Notes/2.42/GameEngine/Physics to Template:Release Notes/2.42/Game Engine/Physics</title>
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		<updated>2010-04-13T13:32:53Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.42/GameEngine/Physics&quot; class=&quot;mw-redirect&quot; title=&quot;テンプレート:Release Notes/2.42/GameEngine/Physics&quot;&gt;Template:Release Notes/2.42/GameEngine/Physics&lt;/a&gt; to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.42/Game_Engine/Physics&quot; title=&quot;テンプレート:Release Notes/2.42/Game Engine/Physics&quot;&gt;Template:Release Notes/2.42/Game Engine/Physics&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==gameengine==&lt;br /&gt;
  prepared physics/game engine infrastructure for &lt;br /&gt;
&lt;br /&gt;
vehicle support.&lt;br /&gt;
  fixed a python related bug with physics contraints&lt;br /&gt;
  fixed some line-ending problem with &lt;br /&gt;
&lt;br /&gt;
blenderbuttons.c&lt;br /&gt;
  &lt;br /&gt;
  makefile/scons/projectfiles need to add &lt;br /&gt;
&lt;br /&gt;
source/gameengine/Ketsji/KX_VehicleWrapper.cpp&lt;br /&gt;
&lt;br /&gt;
  added more game-engine physics vehicle &lt;br /&gt;
&lt;br /&gt;
infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==improved shader support==&lt;br /&gt;
  Improved OpenGL Shader Language support for game engine. The python interface is much simplified. &lt;br /&gt;
&lt;br /&gt;
Drawback is that scripts need to be updated next release. Testfiles:&lt;br /&gt;
  &lt;br /&gt;
  http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;amp;file=demos-2.42.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==vehicle physics==&lt;br /&gt;
  Log:&lt;br /&gt;
  more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  Log:&lt;br /&gt;
  allow typed constraints (for future hinge/vehicles etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==physics==&lt;br /&gt;
  added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==physics==&lt;br /&gt;
&lt;br /&gt;
  Synchronized Bullet physics to latest version.&lt;br /&gt;
  &lt;br /&gt;
  - Changed license from MIT to ZLib.&lt;br /&gt;
  - Added 3D Sweep and Prune contribution&lt;br /&gt;
  - More stable native constraint solver&lt;br /&gt;
  &lt;br /&gt;
  Sorry for any inconvenience caused by this checkin.&lt;br /&gt;
  All Blender buildsystems require update: added files and moved files.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==constraints==&lt;br /&gt;
&lt;br /&gt;
  disabled restitution in the new iterative contact constraint.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
==physics==&lt;br /&gt;
more Bullet physics improvements, mainly stability and performance related.&lt;br /&gt;
  AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==game engine==&lt;br /&gt;
  applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.&lt;br /&gt;
&lt;br /&gt;
==gameengine==&lt;br /&gt;
&lt;br /&gt;
  added hinge constraint support to Bullet physics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==physics==&lt;br /&gt;
&lt;br /&gt;
  enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)&lt;br /&gt;
  &lt;br /&gt;
==physics==&lt;br /&gt;
  added support for 'Ghost' object and collision sensor (preliminary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==physics==&lt;br /&gt;
  - fixed Bullet noResponse/ghost mode&lt;br /&gt;
  - added ccd option (future use, very basic and inefficient)&lt;br /&gt;
  - some internal Bullet refactoring/improvements&lt;br /&gt;
&lt;br /&gt;
==physics==&lt;br /&gt;
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.&lt;br /&gt;
  - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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