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	<title>テンプレート:Release Notes/2.43/Object/DupliFaces - 版の履歴</title>
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	<updated>2026-06-11T02:22:19Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Object/DupliFaces&amp;diff=53158&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>wiki&gt;Mindrones bot: Robot: Changing template: K</title>
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		<updated>2010-04-12T16:07:29Z</updated>

		<summary type="html">&lt;p&gt;Robot: Changing template: K&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Documentation ==&lt;br /&gt;
Blender now has four ways to procedurally duplicate objects, these options are in the {{Literal|Objects}} context ({{Shortcut|F7}}) buttons, panel {{Literal|Anim Settings}}.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|DupliGroup}}&lt;br /&gt;
: Before using this you need to create a Group (See [[Manual/Groups and Parenting]] for more). Then type in the name of the Group here. This creates an instance of the group with the transformation of the Object. Group duplicators can be animation using Actions, or can get a Proxy (See the '''new''' [[Release_Notes/Notes243/Proxy_Objects|Proxy]] function).&lt;br /&gt;
&lt;br /&gt;
; {{Literal|DupliFrames}}&lt;br /&gt;
: For animated Objects, this creates an instance on every frame. The option {{Literal|No Speed}} will draw the instances always, regardless current frame. The options {{Literal|DupSta}}, {{Literal|DupEnd}}, {{Literal|DupOff}} and {{Literal|DupOn}} allow finer control over this. Note that only Object-level animations (Object Ipos or Parent Ipos) are duplicated, not deformations or modifiers.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|DupliVerts}}&lt;br /&gt;
: This option creates an instance of all children of this Object on each vertex (the Object has to be of type Mesh). If the Object has a particle system, it will use the particles instead. The option {{Literal|Rot}} will rotate the instances according the vertex normal or the particle direction.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|DupliFaces}}&lt;br /&gt;
: '''New''' this creates instances of all children of this Object on each face (the Object has to be of type Mesh). The option {{Literal|Scale}} will use the face size to scale the instance. (This effect can be seen in the example with the UV-Sphere below.)&lt;br /&gt;
&lt;br /&gt;
== DupliFaces Examples ==&lt;br /&gt;
[[Image:Manual-DupliFaces-Examples.jpg|thumb|600px|center|Examples of the new {{Literal|DupliFaces}} function using a simple sphere as duplicated object and with  {{Literal|DupliFaces}} applied to a default Cube (left), UV-Sphere (top) and a Plane (bottom; subdivided 2 times).]]&lt;br /&gt;
&lt;br /&gt;
== Further Information ==&lt;br /&gt;
* [http://www.blender3d.org/cms/Face_Duplicator.828.0.html  Changes since 2.42 -&amp;gt; Face Duplicator]&lt;br /&gt;
* [[Manual/Groups and Parenting|Groups and Parenting]]&lt;br /&gt;
* [[Manual/PartXIII/DupliVerts|DupliVerts]]&lt;br /&gt;
* [[Manual/PartXIII/DupliFrames|DupliFrames]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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