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	<title>テンプレート:Release Notes/2.43/Physics/Fluid Simulation - 版の履歴</title>
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	<updated>2026-05-15T14:25:24Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Fluid_Simulation&amp;diff=53480&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:50:52Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Fluid_Simulation&amp;diff=53479&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Dev:Ref/Release Notes/2.43/Physics/Fluid Simulation moved to Template:Release Notes/2.43/Physics/Fluid Simulation: move to Template:</title>
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		<updated>2009-02-17T23:31:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Dev:Ref/Release_Notes/2.43/Physics/Fluid_Simulation&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Release Notes/2.43/Physics/Fluid Simulation&quot;&gt;Dev:Ref/Release Notes/2.43/Physics/Fluid Simulation&lt;/a&gt; moved to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Fluid_Simulation&quot; title=&quot;テンプレート:Release Notes/2.43/Physics/Fluid Simulation&quot;&gt;Template:Release Notes/2.43/Physics/Fluid Simulation&lt;/a&gt;: move to Template:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== FluidSim Changes ==&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Surface Subdivision}}&lt;br /&gt;
: The most important update of the fluid simulation is the &amp;quot;Surface Subdiv&amp;quot; option, that allows the creation of high resolution surface meshes directly during the simulation (similar to the subdivision mesh modifier that would do it afterwards). It can be found on the third page of the domain settings. A value of 1 means no subdivision, each increase results in one further subdivision of each fluid voxel. The resulting meshes thus quickly become large, and can require large amounts of disk space. Be careful in combination with large smoothing values - this can lead to long computation times due to the surface mesh generation.&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Particles}}&lt;br /&gt;
: Another updated part is the particle generation. In combination with the subdivision option, the particles can now be directly included in the surface mesh to give the impression of small drops. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Manual-FluidSimParts.jpg|thumb|600px|center|An example of the effect of particles can be seen here - the image to the left was simulated without, the right one with particles and subdivision enabled.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; {{Literal|Examples}}&lt;br /&gt;
An example of this can be found here. The first movie is the solver without particles and subdivision, the second one uses it:&lt;br /&gt;
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_1noparts.mpg&lt;br /&gt;
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_2wparts.mpg&amp;lt;br&amp;gt;&lt;br /&gt;
While both movies were created with the same simulation resolution, the second one takes almost twice as long to compute, but contains significantly more visual details.&lt;br /&gt;
&lt;br /&gt;
The corresponding example setup can be found here:&lt;br /&gt;
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_testmanc4.blend&lt;br /&gt;
&lt;br /&gt;
This file also uses the new particle loading options. There is a suzanne mesh in one of the switched off layers, that can be used to load particles generated during the simulation. For these different types can be selected: drops (as used for the subdivision), floats (float on the fluid surface, could be used for e.g. foam), and tracer particles. The latter ones are known from the last version, and just swim along in the fluid (enabled with the &amp;quot;tracer particle&amp;quot; option).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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