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	<title>テンプレート:Release Notes/2.43/Physics/Soft Bodies - 版の履歴</title>
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	<updated>2026-06-24T18:47:05Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Soft_Bodies&amp;diff=53312&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:50:47Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Soft_Bodies&amp;diff=53311&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Dev:Ref/Release Notes/2.43/Physics/Soft Bodies moved to Template:Release Notes/2.43/Physics/Soft Bodies: move to Template:</title>
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		<updated>2009-02-17T23:32:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Dev:Ref/Release_Notes/2.43/Physics/Soft_Bodies&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Release Notes/2.43/Physics/Soft Bodies&quot;&gt;Dev:Ref/Release Notes/2.43/Physics/Soft Bodies&lt;/a&gt; moved to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.43/Physics/Soft_Bodies&quot; title=&quot;テンプレート:Release Notes/2.43/Physics/Soft Bodies&quot;&gt;Template:Release Notes/2.43/Physics/Soft Bodies&lt;/a&gt;: move to Template:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== softbody ==&lt;br /&gt;
&lt;br /&gt;
1. UI review -&amp;gt; disabling options when not available .. giving hints why ( even tried to give useful tooltips )&lt;br /&gt;
&lt;br /&gt;
1.1 give some more user control to the solving process  (mins,maxs).. optional feedback on the console&lt;br /&gt;
  &lt;br /&gt;
2. replacing ugly object level 'sumohandle' with SB (private runtime) level/pointer 'scratch' which holds runtime data like cached collider data and more .. and it's thread save this way :)&lt;br /&gt;
  &lt;br /&gt;
3.related no 2.  write a 'private' history of collision objects to ease the 'fast' collider tunneling syndrome'&lt;br /&gt;
  &lt;br /&gt;
4. some &amp;lt;clean&amp;gt; optimizations, 3-BSP for self collision,  general AABB checking before ever going to collision details&lt;br /&gt;
  &lt;br /&gt;
5. some &amp;lt;dirty&amp;gt;  (in the sense of inaccurate physics that do not create much negative results to the simulation) little tricks to make things faster &lt;br /&gt;
&lt;br /&gt;
.. ..fuzzy collision situation bypass .. forward collision resolution&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added a less 'strict' solver step size control.  Cuts down needed loops to a 1/5 in 'regular' collision situations.  So why be a maths smartass when we want to do a skirt in a breeze :)  Is on by default, old mode can be turned on with the 'O' button beside the RK-limit.&lt;br /&gt;
  &lt;br /&gt;
  Some minor fixes to the UI&lt;br /&gt;
&lt;br /&gt;
  nice little 'debug' feature&lt;br /&gt;
  SHIFT_ESC breaks baking without throwing away the baked keys&lt;br /&gt;
  so you can check the solution calculated so far&lt;br /&gt;
  baked sb replay checks for NULL pointers in keys -&amp;gt; motion will stop there&lt;br /&gt;
  even saving and loading to file works here,&lt;br /&gt;
  but i would not expect it to do so&lt;br /&gt;
  humm .. may be i'll add a dirty flag for that&lt;br /&gt;
  &lt;br /&gt;
  nicer kinematics in self collision -&amp;gt; blending to complete inelastic impact&lt;br /&gt;
  now does something close to real physics&lt;br /&gt;
  &lt;br /&gt;
  first steps towards aerodynamics&lt;br /&gt;
  anisotropic friction&lt;br /&gt;
  springs 'see' their movement in media&lt;br /&gt;
  --&amp;gt; see surrrounding  media does not move and/or reacts on wind&lt;br /&gt;
  (*for now  needs to have a pseudo collider araound  -&amp;gt; that is: add a cube in the same layer&lt;br /&gt;
  and make it a deflector  *)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
  softbody update -&amp;gt; self collision search takes 1/3 of the time here&lt;br /&gt;
  this one should work nice --&amp;gt; (you should not link to internal info!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
humm .. well .. as some of you might know, i tried to write some docs&lt;br /&gt;
--&amp;gt; http://mosebjorn.altervista.org/newsb/ response looks like 3 bins : &lt;br /&gt;
1. Ahh! that's  what i've been waiting for.&lt;br /&gt;
2. Nice, but i don't need it.&lt;br /&gt;
3. Yelling for &lt;br /&gt;
3.1 'get it faster' (yup .. we're doing our very best) &lt;br /&gt;
3.2 'make it easier to use' ....&lt;br /&gt;
well ..&lt;br /&gt;
some users do know what they are doing proof --&amp;gt;&lt;br /&gt;
see --&amp;gt; http://blenderartists.org/forum/showthread.php?t=88065&lt;br /&gt;
.&lt;br /&gt;
3.3&lt;br /&gt;
'add another UI control for *schlotziness*'&lt;br /&gt;
sigh .. see 3.2&lt;br /&gt;
&lt;br /&gt;
Working example of cloth simulation using softbody. http://www.wikiupload.com/download_page.php?id=82954 (Contain a few packed textures)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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