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	<title>テンプレート:Release Notes/2.46/Compositing Nodes - 版の履歴</title>
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	<updated>2026-04-24T15:10:54Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.46/Compositing_Nodes&amp;diff=57996&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:53:35Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.46/Compositing_Nodes&amp;diff=57995&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Dev:Ref/Release Notes/2.46/Compositing Nodes moved to Template:Release Notes/2.46/Compositing Nodes: move to Template:</title>
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		<updated>2009-02-17T23:48:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Dev:Ref/Release_Notes/2.46/Compositing_Nodes&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Ref/Release Notes/2.46/Compositing Nodes&quot;&gt;Dev:Ref/Release Notes/2.46/Compositing Nodes&lt;/a&gt; moved to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.46/Compositing_Nodes&quot; title=&quot;テンプレート:Release Notes/2.46/Compositing Nodes&quot;&gt;Template:Release Notes/2.46/Compositing Nodes&lt;/a&gt;: move to Template:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Juho&lt;br /&gt;
&lt;br /&gt;
Curve Selection Tool Refactor:&lt;br /&gt;
This commit refactors curve selection system to use certain curve selections&lt;br /&gt;
functions that encapsulate setting of selection flags. New function to select&lt;br /&gt;
adjacent control points was introduced too. Refactoring made it possible to &lt;br /&gt;
simplify certain existing selection functions quite a bit. &lt;br /&gt;
New functionality was delivered as well. Select more/less works now with NURBS &lt;br /&gt;
as expected. Also two new curve selection functions were added: Select Every Nth &lt;br /&gt;
and Select Random. &lt;br /&gt;
&lt;br /&gt;
See http://wiki.blender.org/index.php/BlenderDev/Curve_Selection_Tools for &lt;br /&gt;
further information. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Render to image editor&amp;quot; to render to Buttons Window as the last alternative:&lt;br /&gt;
&amp;quot;Render to image editor&amp;quot; renders to Buttons Window only if no other suitable&lt;br /&gt;
windows are available. Other window types are prioritized before Buttons&lt;br /&gt;
Window.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Combine RGB&amp;quot; and &amp;quot;Separate RGB&amp;quot; material nodes:&lt;br /&gt;
These nodes allow the user to separate and combine RGB color channels&lt;br /&gt;
as in the composite node editor. However they don't contain Alpha&lt;br /&gt;
channel as it is treated separately in case of material nodes.&lt;br /&gt;
&amp;quot;Combine RGB&amp;quot; allows the user to use values beyond standard float range &lt;br /&gt;
([0.0, 1.0]) if value input node is used to feed the value to it.&lt;br /&gt;
&lt;br /&gt;
Autocompletion to Geometry input node:&lt;br /&gt;
This commit adds autocompletion and &amp;quot;red alert&amp;quot; feature to text input&lt;br /&gt;
fields (UV and VCol) of the Geometry material input node. The functionality&lt;br /&gt;
is similar to one found in UV part of the &amp;quot;Map Input&amp;quot; panel found in Material&lt;br /&gt;
buttons context of the Buttons Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hue Saturation Value node - port to material node system&lt;br /&gt;
This commit ports Hue Saturation Value node to the material node system.&lt;br /&gt;
Unlike in composite version, each value is an input. Composite node version&lt;br /&gt;
will be updated later to use the same scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crop Compositing Node:&lt;br /&gt;
&lt;br /&gt;
This commit adds a new node, crop, to the compositor. This node can be used to&lt;br /&gt;
crop input image. It has two modes of operation. It can either crop image&lt;br /&gt;
size (Crop Image Size option) or crop while retaining original size of the&lt;br /&gt;
image. This latter mode can be used to preview the crop.&lt;br /&gt;
&lt;br /&gt;
Use X1, Y1, X2, Y2 controls to manage the area to be cropped.&lt;br /&gt;
&lt;br /&gt;
Note that I added a check for image preview min and max values to node_update.&lt;br /&gt;
This is because it could give inappropriate values in certain cases when&lt;br /&gt;
Crop Image Size option was toggled (values such as x1=0, y1=0, x2=60, y2=0 would&lt;br /&gt;
result in eternal loop due to bad min and max (min bigger than max!)). The check &lt;br /&gt;
makes sure that min and max values are always valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toggle links tool for Node Editor&lt;br /&gt;
This commit adds a new tool, Toggle Links, to the node editor. This tool&lt;br /&gt;
allows the user to toggle the status (linked/not linked) between desired&lt;br /&gt;
sockets. The tool can be used either by using the f key or the menus.&lt;br /&gt;
&lt;br /&gt;
This functionality is analogue to one found in object editing modes except&lt;br /&gt;
for its additional toggle functionality.&lt;br /&gt;
&lt;br /&gt;
To use this tool, the user has to first select an input and an output socket.&lt;br /&gt;
Selecting is done by clicking with right mouse button on a socket. After the &lt;br /&gt;
tool has been invoked, the link between those two sockets is toggled. The &lt;br /&gt;
result may vary based on existing linkage.&lt;br /&gt;
&lt;br /&gt;
There can be only one input and one output selected at maximum in a node &lt;br /&gt;
tree. This means that if the user selects a socket while one of the same &lt;br /&gt;
type is already selected, the old one will be deselected.&lt;br /&gt;
&lt;br /&gt;
The tool complements the current way of connecting nodes. One possible use&lt;br /&gt;
for it is to use it to review output of nodes by using a viewer node. Just&lt;br /&gt;
select wanted input socket of a viewer node, set it visible and use selection &lt;br /&gt;
of an output socket in conjuction with f key to show the output in the viewer&lt;br /&gt;
node. Select another output and hit f to see its output and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Directional Blur Node&lt;br /&gt;
Directional Blur node allows the users to do various blur operations on the input &lt;br /&gt;
image. It essentially offers three different kind of ways of blurring in one node.&lt;br /&gt;
It is possible to blur using a certain direction, spin and zoom. These three ways &lt;br /&gt;
can be used in conjunction.&lt;br /&gt;
&lt;br /&gt;
The node contains following controls:&lt;br /&gt;
*Iterations, Wrap&lt;br /&gt;
*Center: X, Y&lt;br /&gt;
*Distance, Angle&lt;br /&gt;
*Spin&lt;br /&gt;
*Zoom&lt;br /&gt;
&lt;br /&gt;
Iterations is used to determine the smoothness of the result. The more iterations,&lt;br /&gt;
the smoother result. Low values are good for preview.&lt;br /&gt;
&lt;br /&gt;
Wrap means that the image is wrapped as if it was tiled on both x and y directions.&lt;br /&gt;
To see better what this means, try it with spin for instance.&lt;br /&gt;
&lt;br /&gt;
Center values (X and Y) determine the location which is used as a pivot point for&lt;br /&gt;
the operations. It is center (0.5) of the image by default.&lt;br /&gt;
&lt;br /&gt;
Distance and angle are used to adjust directional blur. The result can be described&lt;br /&gt;
as a sweep that varies based on given distance (bigger distance, longer sweep) and&lt;br /&gt;
angle. Angle is given in degrees.&lt;br /&gt;
&lt;br /&gt;
Spin produces rotating blur based on given angle. Yet again it is in degrees. Also&lt;br /&gt;
negative values work.&lt;br /&gt;
&lt;br /&gt;
Zoom causes the image to be zoomed towards set center point (Center values).&lt;br /&gt;
&lt;br /&gt;
Thanks to Alfredo de Greef (eeshlo) for contribution.&lt;br /&gt;
&lt;br /&gt;
Possible development ideas:&lt;br /&gt;
*Make an algorithm to extend image in case spin is used. Extend would temporarily&lt;br /&gt;
change the size of the canvas of the input image. Canvas would be filled based on&lt;br /&gt;
colors on the edges of the input image. After the blur operation has been done,&lt;br /&gt;
the image would be cropped back to normal size. The advantage of this would be nicer&lt;br /&gt;
result of spin (no problems with image size) on a computational cost.&lt;br /&gt;
*Make values animatable. This is something that is better solved on more general&lt;br /&gt;
level. (&amp;quot;everything is animatable&amp;quot; paradigm)&lt;br /&gt;
*Provide an option to calculate automatic value for iterations. A good value that&lt;br /&gt;
produces a smooth result could be calculated based on direction deltas. This would be&lt;br /&gt;
useful in conjuction of animatable values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bilateral Blur Node&lt;br /&gt;
Bilateral Blur node allows the user to blur images while retaining their&lt;br /&gt;
sharp edges. Blurring can be controlled by following controls:&lt;br /&gt;
*Iterations&lt;br /&gt;
*Color Sigma&lt;br /&gt;
*Space Sigma&lt;br /&gt;
&lt;br /&gt;
Also image input to blur and a determinator image is provided. The node produces&lt;br /&gt;
a blurred image as its output.&lt;br /&gt;
&lt;br /&gt;
The more iterations are provided, the smoother the result. Use color and space&lt;br /&gt;
sigmas to control the amount of blur. One way to use the determinator input is&lt;br /&gt;
to feed a mix (add) of Z and normal passes to it.&lt;br /&gt;
&lt;br /&gt;
Examples of usage:&lt;br /&gt;
Ambient Occlusion smoothing - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_01.blend&lt;br /&gt;
Blurry Refraction - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_02.blend&lt;br /&gt;
Smoothed shadows and smoothed Ambient Occlusion combined - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_03.blend&lt;br /&gt;
&lt;br /&gt;
If you check out the examples, render the image and alter the values to see how &lt;br /&gt;
they affect.&lt;br /&gt;
&lt;br /&gt;
More information about the algorithm can be found at &lt;br /&gt;
http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MANDUCHI1/Bilateral_Filtering.html .&lt;br /&gt;
&lt;br /&gt;
Thanks to Vilem Novak for contributing the patch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Conversion of &amp;quot;Toggle Link&amp;quot; tool to &amp;quot;Make Link&amp;quot;&lt;br /&gt;
This commit alters the behaviour of &amp;quot;Toggle Link&amp;quot; tool found in the node&lt;br /&gt;
editor so that it only makes link between selected sockets. Links cannot&lt;br /&gt;
be deleted by using the tool again as before. Instead deleting links can&lt;br /&gt;
be done by using the old method (drag with lmb).&lt;br /&gt;
&lt;br /&gt;
The delete functionality may require further investigation to see if it&lt;br /&gt;
should be improved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black and White level inputs to RGB Curves compositing node&lt;br /&gt;
This commit adds possibility to define black and white level of the&lt;br /&gt;
mapping curve of the RGB Curves node. This functionality is exactly&lt;br /&gt;
the same found in the Curves tool of the UV/Image Editor. It can be&lt;br /&gt;
used to extract wanted color ranges out of the input easily.&lt;br /&gt;
&lt;br /&gt;
Thanks to Björn C. Schaefer for contribution!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blur Node to support Relative (percent) values&lt;br /&gt;
This commit makes it possible to use relative values when using a Blur node. There&lt;br /&gt;
is a new toggle in the node that can be used to enable the feature.&lt;br /&gt;
&lt;br /&gt;
Thanks to David Millan Escriva for contribution!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom Names for Nodes&lt;br /&gt;
This commit makes it possible to add a custom name to a node. The feature can be&lt;br /&gt;
accessed either by using a menu or shortcut ctrl-r. It currently works only when&lt;br /&gt;
a single node is selected. Invoking the feature gives a popup menu in which a new&lt;br /&gt;
name can be entered. If the given name is not empty, it will be shown like&lt;br /&gt;
&amp;quot;(myCustomName) NodeName&amp;quot; in the node header.&lt;br /&gt;
&lt;br /&gt;
This feature is particularly useful when documenting complex node setups.&lt;br /&gt;
&lt;br /&gt;
I also fixed the size of blur node. It was too short before due to my previous&lt;br /&gt;
commit.&lt;br /&gt;
&lt;br /&gt;
Thanks to David Millan Escriva for contribution!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minor changes to node rename tool&lt;br /&gt;
Rename was changed to work on the last selected node. Also size of a couple of&lt;br /&gt;
character arrays was changed to avoid buffer overflows.&lt;br /&gt;
&lt;br /&gt;
Custom name shows up now just fine in group header in case it is being edited&lt;br /&gt;
as it did not before.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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