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	<title>テンプレート:Release Notes/2.49/Game Engine/BugFixes - 版の履歴</title>
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	<updated>2026-09-23T01:15:49Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49/Game_Engine/BugFixes&amp;diff=87863&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49/Game_Engine/BugFixes&amp;diff=87863&amp;oldid=prev"/>
		<updated>2018-06-28T18:41:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:41時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49/Game_Engine/BugFixes&amp;diff=87862&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Template:Release Notes/2.49/GameEngine/BugFixes to Template:Release Notes/2.49/Game Engine/BugFixes</title>
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		<updated>2010-04-13T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49/GameEngine/BugFixes&quot; class=&quot;mw-redirect&quot; title=&quot;テンプレート:Release Notes/2.49/GameEngine/BugFixes&quot;&gt;Template:Release Notes/2.49/GameEngine/BugFixes&lt;/a&gt; to &lt;a href=&quot;/%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49/Game_Engine/BugFixes&quot; title=&quot;テンプレート:Release Notes/2.49/Game Engine/BugFixes&quot;&gt;Template:Release Notes/2.49/Game Engine/BugFixes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Other Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
There are many minor bugs that where fixed since 2.48a, this list shows bugs users might have noticed.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*KX_Scene's culling algorithm didn't use the correct camera.&amp;lt;br&amp;gt; &lt;br /&gt;
*logicBrick.getExecutePriority was crashing because of a typo&amp;lt;br&amp;gt; &lt;br /&gt;
*Fixed crash python api CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue.&amp;lt;br&amp;gt; &lt;br /&gt;
*Fixed crash when the replace mesh actuator references a mesh that has no object in the current scene.&amp;lt;br&amp;gt; &lt;br /&gt;
*Physics debug visualization now works with overlay scenes &lt;br /&gt;
*KX_GameObject SetParent - Disallowed setting a parent to its self, caused a recursion crash.&amp;lt;br&amp;gt; &lt;br /&gt;
*KX_PolygonMaterial's &amp;quot;gl_texture&amp;quot; attribute wasnt checking for a valid m_tface&amp;lt;br&amp;gt; &lt;br /&gt;
*KX_RayCast::RayTest - didnt check for a valid physics_environment and would crash&amp;lt;br&amp;gt; &lt;br /&gt;
*KX_SceneActuator's getCamera python function wasnt checking if there was a camera.&amp;lt;br&amp;gt; &lt;br /&gt;
*key logging never worked for alphanum keys -=_+ and |\&amp;lt;br&amp;gt; &lt;br /&gt;
*the End key didn't work work at all for the keyboard sensor.&amp;lt;br&amp;gt; &lt;br /&gt;
*Adding new lights wasnt setting the light layer from the parent&amp;lt;br&amp;gt;&lt;br /&gt;
*refcounting bugfix, gameOb.getParent() and gameOb.parent both added a reference when they should not have.&lt;br /&gt;
*Random sensor will produce true random sequence of events when seed is set to 0 in the GUI.&lt;br /&gt;
*Multiple hats didnt work, Allow up to 4 hats (was 2).&lt;br /&gt;
*Kinematic object were not giving the correct friction to dynamic object when they have a translation and rotation movement at the same time (translation is ignored).&lt;br /&gt;
*Software OpenGL crashed on some systems when starting the BGE (SDL related).&lt;br /&gt;
*When a dynamic object is parented to a compound shape and then unparented, it jumps at the position it had before the parenting.&lt;br /&gt;
*Fix Near/Radar position error on newly activated objects, causing several detection problems in YoFrankie&lt;br /&gt;
*Disable force/velocity actions on static objects&lt;br /&gt;
*Fix margin not passed correctly to gImpact shape.&lt;br /&gt;
*Methods didn't check for zombies which could crash in the case where a method for an object is kept.&lt;br /&gt;
*missing NULL check for scene crashed blender when it failed to load a file.&lt;br /&gt;
*relative path variable wasnt updated when loading new files.&lt;br /&gt;
*lamp energy IPO was not supported in glsl mode.&lt;br /&gt;
*'No Sleeping' option rigid body objects.&lt;br /&gt;
&lt;br /&gt;
== Reported bugs fixed  ==&lt;br /&gt;
&lt;br /&gt;
*[#18175] error on anaglyph view of a splitted viewport. &lt;br /&gt;
*[#18228] Specular changing when camera rotates (it's using infinite viewpoint instead of local) &lt;br /&gt;
*[#17974] two small fix for blender 2.48 (memory leak and uninitalized vars) &lt;br /&gt;
*[#18419] Bad drawing of alpha blended faces in overlay scenes &lt;br /&gt;
*[#18423] Lights in overlay scenes get merged with the original scene when the mode is not GLSL &lt;br /&gt;
*[#18428] GLSL mode is using lights in hidden layers to generate shadow &lt;br /&gt;
*[#18154] 2dFilter and motion blur should run only once to all the scenes &lt;br /&gt;
*[#18504] The GL_PROJECTION matrix is being reset by the 2dfilter. &lt;br /&gt;
*[#18504] Dupligroup offsets don't work in BGE. &lt;br /&gt;
*[#18168] Get local orientation of object using game engine python script system. &lt;br /&gt;
*[#18521] Dupligroups + Bullet Softbodies are broken. &lt;br /&gt;
*[#17678] &amp;quot;Mouse over&amp;quot; sensor broken when using viewports. &lt;br /&gt;
*[#17670] Python controlled mist doesnt work in textured mode.&lt;br /&gt;
*[#17863] Shaky game camera.&lt;br /&gt;
*[#17950] crash when GE softbody is parented to a rigid body/soft body/dynamic object.&lt;br /&gt;
*[#18496] Partial fix for the issue with light state switching when using Dome.&lt;br /&gt;
*[#18606] Writing to KX_GameObject.orientation causes crash&lt;br /&gt;
*[#18616] Scons+MinGW compiling error with gaming engine enabled.&lt;br /&gt;
*[#18681] Mousesensor Over doesn't work in ortho mode of 3dview camera&lt;br /&gt;
*[#18749] Crash on joysticksensor.getAxisValue()&lt;br /&gt;
*[#18819] save and load globalDictionary actuators don't load the proper files in 2.49 RC3&lt;br /&gt;
*[#18840] Joystick sensor lag&lt;br /&gt;
*[#18624] Collision detection fails on parented objects. (partial fix).&lt;br /&gt;
*[#17796] Glsl + bones + set smooth = bug on vertext groups.&lt;br /&gt;
*[#18091] Hitbox of object X doesn't move along when object X is parented to object Y.&lt;br /&gt;
*[#18596] No ipo dynamics in 2.49rc1.&lt;br /&gt;
*[#18732] Python Light options don't work with GLSL materials.&lt;br /&gt;
*[#18665] Servo control and relative motion&lt;br /&gt;
*[#18762] Incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game.&lt;br /&gt;
*[#18664] Incorrect behavior for objects when unparented. A parented object is made static in all cases.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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