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	<title>テンプレート:Release Notes/2.49b/Game Engine/BugFixes - 版の履歴</title>
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	<updated>2026-09-04T22:35:04Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49b/Game_Engine/BugFixes&amp;diff=90337&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:43:08Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49b/Game_Engine/BugFixes&amp;diff=90336&amp;oldid=prev</id>
		<title>2009年9月3日 (木) 16:09にwiki&gt;Mindronesによる</title>
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		<updated>2009-09-03T16:09:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Game Engine Bugfixes 2.49b ==&lt;br /&gt;
&lt;br /&gt;
* Saving runtime on Windows didn't work with python2.6&lt;br /&gt;
* Let IPO's animate the ref value for KX_BlenderMaterial's&lt;br /&gt;
&lt;br /&gt;
== Game Engine Bugfixes 2.49a ==&lt;br /&gt;
&lt;br /&gt;
* Anisotropic friction with zero values caused objecs to jump to infinity&lt;br /&gt;
* Materials using Object texture coordinates caused crash&lt;br /&gt;
* light in skinned object only work properly after running the action once.&lt;br /&gt;
* Avoid crashing BGE on Mobile Intel GMA 950/945 Express GPU&lt;br /&gt;
* Lights in non-glsl mode didn't move anymore, missing matrix update.&lt;br /&gt;
* Changing the scale of a sleeping object wasn't working with bullet.&lt;br /&gt;
* Dynamically added sensor objects didn't have their physic shape synchronized with movement.&lt;br /&gt;
* Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crashed on playback&lt;br /&gt;
* Shadow face flag ignored object's scale.&lt;br /&gt;
* Sound Actuator negative events would play a sound when no sound had played yet.&lt;br /&gt;
* Sound Actuator with loop-end  stop on negative events.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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