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	<title>テンプレート:Release Notes/2.49b/Game Engine/Python API - 版の履歴</title>
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	<updated>2026-09-05T02:11:41Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49b/Game_Engine/Python_API&amp;diff=90339&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49b/Game_Engine/Python_API&amp;diff=90339&amp;oldid=prev"/>
		<updated>2018-06-28T18:43:08Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E3%83%86%E3%83%B3%E3%83%97%E3%83%AC%E3%83%BC%E3%83%88:Release_Notes/2.49b/Game_Engine/Python_API&amp;diff=90338&amp;oldid=prev</id>
		<title>2009年9月3日 (木) 16:10にwiki&gt;Mindronesによる</title>
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		<updated>2009-09-03T16:10:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Python API Bugfixes 2.49b  ==&lt;br /&gt;
&lt;br /&gt;
* Converting a mesh from a python argument was broken but happened to work in some cases.&lt;br /&gt;
* Memory leak fix for action.channelNames.&lt;br /&gt;
* Was writing to freed memory when freeing a python object in some cases.&lt;br /&gt;
* Removing GameLogic.EvalExpression(), was unstable.&lt;br /&gt;
* Crash fix when casting a ray to the same location as the object.&lt;br /&gt;
* Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]&lt;br /&gt;
* Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Python API Bugfixes 2.49a  ==&lt;br /&gt;
&lt;br /&gt;
* Camera functions getScreenPosition, Ray and Vect fixes&lt;br /&gt;
* Bug in KX_GameObject.get() and ListValue.get() returning python types float/int/string.&lt;br /&gt;
* Pythons sys.path creation was broken in windows (caused YoFrankie game to not start)&lt;br /&gt;
* Action Actuator setChannel() function was broken in a number of ways.&lt;br /&gt;
* Deprecation warnings were printed twice.&lt;br /&gt;
&lt;br /&gt;
== Python API Improvements 2.49a ==&lt;br /&gt;
&lt;br /&gt;
* GE Python support for __contains__ &amp;quot;prop&amp;quot; in gameOb and &amp;quot;OBCube&amp;quot; in scene.objects syntax.&lt;br /&gt;
* GE Python support for dictionary style get() cont.actuators.get(&amp;quot;key&amp;quot;, default), works for sensors and object controllers too.&lt;br /&gt;
* Action actuator getChannel(&amp;quot;name&amp;quot;) function to get the bone loc,size,quat for a bone.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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