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	<title>利用者:Aligorith/Action Editor Keys Display - 版の履歴</title>
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	<updated>2026-11-05T02:13:37Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/Action_Editor_Keys_Display&amp;diff=54152&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/Action_Editor_Keys_Display&amp;diff=54151&amp;oldid=prev</id>
		<title>wiki&gt;Bmud: /* Selection Status */</title>
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		<updated>2007-05-14T18:19:03Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Selection Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== History - Current Status ==&lt;br /&gt;
For many years, before Ton&amp;#039;s animation recode in 2005, keyframes in the Action Editor were visualised as (rather ugly) rectanglular thingies. These didn&amp;#039;t accurately show the timing of keyframes, and were not too descriptive.&lt;br /&gt;
&lt;br /&gt;
Now, we have diamond shaped keys. Apparently they were modelled on the design of the marker icons. They show the timing more accurately, but that&amp;#039;s all the info they display.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Come up with some scheme that works well to show the types of handles on keys as well as all the other information.&lt;br /&gt;
&lt;br /&gt;
== Interpretation of Keyframe Handles ==&lt;br /&gt;
Each keyframe has two handles. These two handles may either be of the same type or different types. Furthermore, one keyframe on screen may represent quite a few keyframes on many different ipo-curves.&lt;br /&gt;
&lt;br /&gt;
== Aligorith&amp;#039;s Draft Scheme - No. 01 ==&lt;br /&gt;
=== Selection Status ===&lt;br /&gt;
The difference between selection and deselection would be shown by the shape of the keyframe. &lt;br /&gt;
* Selected Keyframes would be shown as an 8-point star, with four of its points aligned to North-South-East-West&lt;br /&gt;
* Deselected Keyframes would be shown as a diamond (like now)&lt;br /&gt;
&lt;br /&gt;
=== Keyframe Classification ===&lt;br /&gt;
The difference between one kind of a keyframe and another would be shown by the fill color of the keyframe. (Idea borrowed from Sony Vegas 6. See pdf manual page 279)&lt;br /&gt;
* Linear (white)&lt;br /&gt;
* Auto Smooth (gold)&lt;br /&gt;
* Hold (dark red)&lt;br /&gt;
* Beziere Decelerating (light green)&lt;br /&gt;
* Beziere Accelerating (light purple)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Bmud</name></author>
		
	</entry>
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