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	<title>利用者:Aligorith/GSoC2010 Bullet Buglist - 版の履歴</title>
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	<updated>2026-04-29T19:20:56Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/GSoC2010_Bullet_Buglist&amp;diff=98475&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/GSoC2010_Bullet_Buglist&amp;diff=98475&amp;oldid=prev"/>
		<updated>2018-06-28T19:38:00Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/GSoC2010_Bullet_Buglist&amp;diff=98474&amp;oldid=prev</id>
		<title>wiki&gt;Ichabodcole: /* No discernable change when adjusting margin or bounciness or friction settings */</title>
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		<updated>2010-08-09T09:20:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;No discernable change when adjusting margin or bounciness or friction settings&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Dynamic object resets to old position:==&lt;br /&gt;
&lt;br /&gt;
- make a dynamic cube&lt;br /&gt;
&lt;br /&gt;
- playback and Esc&lt;br /&gt;
&lt;br /&gt;
- rotate/move the cube a bit&lt;br /&gt;
&lt;br /&gt;
- playback again&lt;br /&gt;
&lt;br /&gt;
- cube switches to the old position/orientation&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
==Duplicated objects do not carry their physics properties==&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
Fixed in SVN (31164)&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
==Margin around objects with convex hull collision type==&lt;br /&gt;
&lt;br /&gt;
There is a somewhat large margin around objects with convex hull collision type. &lt;br /&gt;
&lt;br /&gt;
- add a cube with shape set to convex hull&lt;br /&gt;
- simulate the cube falling onto a plane set to passive. You will see it doesn't actually touch the plane, and there is a fairly large margin when compared to setting the cubes shape type to box.&lt;br /&gt;
&lt;br /&gt;
video demo: http://auralgrey.com/storage/blender/convexhull_margin.mov&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Working correctly in latest build r31177&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blender crashes when removing a rigid body object and pressing play==&lt;br /&gt;
&lt;br /&gt;
- add a cube&lt;br /&gt;
&lt;br /&gt;
- add cube to rigid body&lt;br /&gt;
&lt;br /&gt;
- remove cube from rigid body&lt;br /&gt;
&lt;br /&gt;
- press play&lt;br /&gt;
&lt;br /&gt;
video demo: http://auralgrey.com/storage/blender/remove_add_crash.mov&lt;br /&gt;
&lt;br /&gt;
*this also occurs if you just delete the rigid body object and press play&lt;br /&gt;
**this also occurs if you remove a rigid body from an object then add it back to the object and press play &lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fixed in SVN (Aligorith)&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
==Mesh shape does not conform to the shape of the mesh==&lt;br /&gt;
&lt;br /&gt;
- add a cube, and a plane&lt;br /&gt;
&lt;br /&gt;
- place the cube above the plane&lt;br /&gt;
&lt;br /&gt;
- set the cube to active rigid body, add the plane to passive&lt;br /&gt;
&lt;br /&gt;
- on the cube change collision shape to mesh&lt;br /&gt;
&lt;br /&gt;
- rotate cube so that is will land on a corner&lt;br /&gt;
&lt;br /&gt;
- press play and see that the lands as if it were just in a bounding box&lt;br /&gt;
&lt;br /&gt;
video demo: http://auralgrey.com/storage/blender/meshshape_not_working.mov&lt;br /&gt;
&lt;br /&gt;
*changing the collision type to box or convex hull will show the correct result&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
==No discernable change when adjusting margin or bounciness or friction settings==&lt;br /&gt;
&lt;br /&gt;
- create a basic cube falling on to a plane setup.&lt;br /&gt;
&lt;br /&gt;
- changing margin, friction, or bounciness on the cube, plane or both does not seem to show any change in the simulation&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Working in latest builds r31177&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blender crashes when using undo/redo to remove/add a rigid body to object==&lt;br /&gt;
&lt;br /&gt;
- add a cube&lt;br /&gt;
&lt;br /&gt;
- add rigid body to cube&lt;br /&gt;
&lt;br /&gt;
- undo&lt;br /&gt;
&lt;br /&gt;
- redo&lt;br /&gt;
&lt;br /&gt;
- undo again, results in crash&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannot replicate r. 31135 (Aligorith)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ichabodcole</name></author>
		
	</entry>
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