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	<title>利用者:Aligorith/Transform Limiting Constraints - 版の履歴</title>
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	<updated>2026-11-06T18:38:22Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/Transform_Limiting_Constraints&amp;diff=52992&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/Transform_Limiting_Constraints&amp;diff=52992&amp;oldid=prev"/>
		<updated>2018-06-28T17:50:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Aligorith/Transform_Limiting_Constraints&amp;diff=52991&amp;oldid=prev</id>
		<title>2007年2月11日 (日) 06:07にwiki&gt;ZanQdoによる</title>
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		<updated>2007-02-11T06:07:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For a long time, Blender had no mechanism by which the transformations of objects/bones could be clamped to user-defined ranges. Only a few releases ago, Blender got transform locks, which prevented the value of certain transform channels changing.&lt;br /&gt;
&lt;br /&gt;
Transform Limiting Constraints fill in this void. &amp;#039;&amp;#039;Limit Location&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Limit Rotation&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Limit Scale&amp;#039;&amp;#039; constraints, allow the selective clamping of transform channels to minimums and maximums. They can also be turned on and off by adjusting the influence of the constraint. &lt;br /&gt;
&lt;br /&gt;
Being able to set limits on the range of motion able to be performed by an object/bone is especially important for riggers when rigging characters for animators. By setting limits on the transformations the object/bone is able to perform, it becomes more difficult for the animator to `break&amp;#039; the rig  (i.e. pose it in ways which cause ugly distortions or un-intended positions), and also helps regulate the rig&amp;#039;s behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Interface ==&lt;br /&gt;
&lt;br /&gt;
All three constraints share a similar interface. &lt;br /&gt;
&lt;br /&gt;
[[Image:limit_constraints_ui.png|none|frame|Limit Loc/Rot/Size constraints]]&lt;br /&gt;
&lt;br /&gt;
* For each axis (X, Y, Z) there are two toggle-&amp;gt;value pairs.&lt;br /&gt;
* One of these controls the minimum value for that axis, and the other controls the maximum. &lt;br /&gt;
* The toggle determines whether the value it is attached to gets enforced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specifics of each constraint ==&lt;br /&gt;
=== Limit Location ===&lt;br /&gt;
&lt;br /&gt;
As the name implies, the &amp;#039;&amp;#039;Limit Location&amp;#039;&amp;#039; constraint limits the location of the owner of the constraint to the defined ranges along each axis.&lt;br /&gt;
&lt;br /&gt;
In most situations, there is an extra setting to control which co-ordinate space the limits specified apply to. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Un-Parented Object&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
No extra setting. Limits are relative to the world origin (i.e.  where the x/y/z axes meet).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Parented Object&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
`Local&amp;#039; option defines whether limits are relative to the parent object&amp;#039;s center instead of the world origin.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bones&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
`Local&amp;#039; option defines whether limits are relative to the bone&amp;#039;s rest-position or not.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limit Rotation ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Limit Rotation&amp;#039;&amp;#039; constraint limits the rotation of the owner of the constraint to the defined ranges around each axis.&lt;br /&gt;
&lt;br /&gt;
Only when the constraint is applied to a bone, there is an extra setting. This setting, again named Local, defines whether the limits are around bone&amp;#039;s axes in bone-space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limit Scale ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Limit Scale&amp;#039;&amp;#039; constraint limits the scaling of the owner of the constraint to the defined ranges along each axis.&lt;br /&gt;
&lt;br /&gt;
Only when the constraint is applied to a bone, there is an extra setting. This setting, again named Local, defines whether the limits are along bone&amp;#039;s axes in bone-space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In CVS since September 2006 (i.e.  Blender 2.43)&lt;br /&gt;
Developed by Joshua Leung&lt;/div&gt;</summary>
		<author><name>wiki&gt;ZanQdo</name></author>
		
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