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	<title>利用者:Ansimionescu/gsoc2012/reports/4 - 版の履歴</title>
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	<updated>2026-07-04T10:24:56Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/reports/4&amp;diff=137071&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:49:43Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:49時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/reports/4&amp;diff=137070&amp;oldid=prev</id>
		<title>2012年6月18日 (月) 19:18にwiki&gt;Ansimionescuによる</title>
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		<updated>2012-06-18T19:18:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;First of all, this week I didn't write much code (failed to finish [2, #4] - see &amp;quot;Tasks&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
As my project involves porting Wings3D's tesselator to Blender [1], this week I learned about BMesh's and Blender's architecture, Erlang language, and Wings3D. You can check out my notes on those subjects [2]. I'm currently trying to understand their tesselator [4, #4] and make my code snippets [2, #4] work properly.&lt;br /&gt;
&lt;br /&gt;
For the next week I plan to expand my notes [0*, #5], wrap up the functionality of wings_tesselation [1, #5], and write my first patches [1.1, 2, #5].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can always be up to date with what I'm doing by checking my wiki page, I try to update it frequently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia: From skimming through ba.org posts I understood that artists (i) like Wings3D's tesselator better and (ii) they'd like a better way to turn ngons to quads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tasks for this week (#4):&lt;br /&gt;
# read BMesh, Blender doc&lt;br /&gt;
# (not finished) coding tasks [3]&lt;br /&gt;
# familiarize with Erlang&lt;br /&gt;
# familiarize with Wings 3D tessellation&lt;br /&gt;
&lt;br /&gt;
Tasks for the next week (#5):&lt;br /&gt;
#* expand notes [2]&lt;br /&gt;
# finish my notes about what wings_tesselation [4] does (and how)&lt;br /&gt;
## start implementing the new scanfill based on that&lt;br /&gt;
# make a prototype for tri/quad-angulation [2, week 4]&lt;br /&gt;
##* start coding the recursive optimal-ngon-partitioning (ngon poke tool - 3rd method, in my proposal [1])&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;br /&gt;
[1] My GSOC project specs http://wiki.blender.org/index.php/User:Ansimionescu/gsoc2012/specs&lt;br /&gt;
&lt;br /&gt;
[2] My dev notes about Blender and Wings3D http://wiki.blender.org/index.php/User:Ansimionescu#Notes&lt;br /&gt;
&lt;br /&gt;
[3] Induction coding tasks http://pastebin.com/7mAxx8fm&lt;br /&gt;
&lt;br /&gt;
[4] wings_tesselation.erl http://pastebin.com/rU7B4Zdp&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ansimionescu</name></author>
		
	</entry>
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