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	<title>利用者:Ansimionescu/gsoc2012/specs - 版の履歴</title>
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	<updated>2026-07-04T12:39:11Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/specs&amp;diff=137039&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/specs&amp;diff=137039&amp;oldid=prev"/>
		<updated>2018-06-28T20:49:42Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/specs&amp;diff=137038&amp;oldid=prev</id>
		<title>wiki&gt;Ansimionescu: /* Targets for GSOC */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Ansimionescu/gsoc2012/specs&amp;diff=137038&amp;oldid=prev"/>
		<updated>2012-06-15T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Targets for GSOC&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;(by Campbell, I should rewrite/expand this to look more like some specs)&lt;br /&gt;
&lt;br /&gt;
=== Targets for GSOC ===&lt;br /&gt;
Improved face filling method&lt;br /&gt;
* Must be more stable than scanfill (scanfill creates holes in too many cases)&lt;br /&gt;
* Not create overlapping faces&lt;br /&gt;
* Must be implimented in a similar way to scanfill (so it can be a drop-in replacement for )&lt;br /&gt;
&lt;br /&gt;
Ngon poke tool (tool to convert ngon to quads/tris using at least 3 different methods&lt;br /&gt;
* triangulation&lt;br /&gt;
* fan-fill (each ngon adds one vert which is the hub of a fan)&lt;br /&gt;
* optimal-ngon-partitioning (join edges across the ngon recursively at optimum points until its reduced to quads/tris)&lt;br /&gt;
&lt;br /&gt;
==== Optional Extras ====&lt;br /&gt;
* NGon flatten tool (flatten non-planer ngons)&lt;br /&gt;
* NGon cleanup - tool to ensure ngons are not concave (clip off concave areas into their own convex faces).&lt;br /&gt;
* Function to calculate the area of an ngon (we care currently missing this)&lt;br /&gt;
* Mesh cleanup tool - find zero area faces, zero length edges and dissolve/remove them.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
==== First half (Weeks 1-6) ====&lt;br /&gt;
NGon filling needs to be working at some level, this can be a python&lt;br /&gt;
script that runs standalone or C code transposed from another&lt;br /&gt;
implementation - output can be an image or an OBJ mesh file ---&lt;br /&gt;
anything to validate that it works.&lt;br /&gt;
how much of this code you write and how much you use as a reference is&lt;br /&gt;
up to you, but you need to understand it well enough to make&lt;br /&gt;
improvements to it, fix any bugs and integrate it with blender.&lt;br /&gt;
&lt;br /&gt;
Ideally you would have something working IN blender by this time but&lt;br /&gt;
depending on how much time integration takes you - this is a minimum&lt;br /&gt;
so we can see the rest of the project is worth going ahead with.&lt;br /&gt;
&lt;br /&gt;
This has to work at least as well as blenders existing scanfill -&lt;br /&gt;
without serious flaws/bugs for normal uses (ignoring degenerate cases&lt;br /&gt;
like zero area faces, zero length edges).&lt;br /&gt;
&lt;br /&gt;
==== Second half (Weeks 7-12) ====&lt;br /&gt;
Integrate this ngon tessellation into blender and support replacement&lt;br /&gt;
of blenders scanfill for BMesh ngon filling&lt;br /&gt;
- to be exact --- all uses of BLI_scanfill_begin involving bmesh/mesh code.&lt;br /&gt;
&lt;br /&gt;
Currently there are 4 instances&lt;br /&gt;
&lt;br /&gt;
# ./source/blender/blenkernel/intern/editderivedmesh.c:197:			BLI_scanfill_begin(&amp;amp;sf_ctx);&lt;br /&gt;
# ./source/blender/blenkernel/intern/mesh.c:2502:			BLI_scanfill_begin(&amp;amp;sf_ctx);&lt;br /&gt;
# ./source/blender/bmesh/operators/bmo_triangulate.c:171:	BLI_scanfill_begin(&amp;amp;sf_ctx);&lt;br /&gt;
# ./source/blender/editors/uvedit/uvedit_unwrap_ops.c:265:			BLI_scanfill_begin(&amp;amp;sf_ctx);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the end of the project the ngon poke tool should be done too&lt;br /&gt;
however this can be done at any point in the project.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ansimionescu</name></author>
		
	</entry>
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