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	<title>利用者:BNewmark/Doc:2.6/Manual/Interface Standards - 版の履歴</title>
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	<updated>2026-04-25T17:32:53Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Interface_Standards&amp;diff=140047&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:52:50Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Interface_Standards&amp;diff=140046&amp;oldid=prev</id>
		<title>2013年1月28日 (月) 19:31にwiki&gt;BNewmarkによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Interface_Standards&amp;diff=140046&amp;oldid=prev"/>
		<updated>2013-01-28T19:31:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WIP The aim of this page is to provide a general overview over functionality in blender to reduce redundance in wikipages and circumvent the usage of &lt;br /&gt;
&lt;br /&gt;
&amp;quot;to perfom action hit the shortcut, perform the action with the mouse or the keyboard on your selected axes and confirm with enter lmb&amp;quot; &lt;br /&gt;
&lt;br /&gt;
instead of &lt;br /&gt;
&lt;br /&gt;
&amp;quot;to perform action hit the shortcut and do as explained here (link)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
Blender is a collection of a lot of very diverse functions for very diverse purposes. However some standards were used in the creation of Blender so that certain general functions remain the same across all editors. These are listed here and do work for all editors if the specific context allows it. Naturally they are some of the most common and most used shortcuts in Blender.&lt;br /&gt;
&lt;br /&gt;
=Layout=&lt;br /&gt;
&lt;br /&gt;
Blenders layout can be confusing and daunting at first but it was designed so that [[Doc:2.6/Manual/Interface#Powerful_interface|certain areas]] share functionality across all editors.&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
&lt;br /&gt;
The Navigation is covered in [[Doc:2.6/Manual/3D_interaction/Navigating/3D_View|the Navigation in the 3D view]] because it is the most complex form of Navigation used in Blender. That doesn't mean that those functions are 3D exclusive! If you want to, you can navigate any other menu or header with the functions that make sense in the context (you can't zoom in on a header, but you can in the compositor).&lt;br /&gt;
&lt;br /&gt;
=Shortcuts=&lt;br /&gt;
&lt;br /&gt;
In general shortcuts pressed will cause a function to be executed in the editor your cursor is currently in:&lt;br /&gt;
&lt;br /&gt;
==Selection==&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|LMB}} will select functions, objects in less complex editors, listitems or variables in panels.&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|RMB}} will select the object or element under your cursor (or deselect if the object is already selected) when in an editor or open a contextmenu.&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|A}} will select all objects (or deselect if all objects are selected) in the current editor.&lt;br /&gt;
* {{shortcut|l}} (or {{shortcut|shift|l}} in 3D View) will select all elements that are in some way linked to your selection, i.e. belonging to or sharing a datablock.&lt;br /&gt;
*{{Shortcut|ctrl|I}} inverts your current selection.&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|B}} will enable the borderselect mode, which will enable you to draw a box that will either select, if drawn with the {{shortcut|LMB}}, or deselect, if drawn with the {{shortcut|MMB}}, all objects within that box.&lt;br /&gt;
* {{shortcut|C}} will enable circle select mode which will enable you to either select({{shortcut|LMB}}) or deselect({{shortcut|MMB}}) objects inside a circle that is variable in size with the mousewheel {{shortcut|wheel}}. This can be used continously like a brush that &amp;quot;paints&amp;quot; selection into the editor.&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|shift}} in combination with the keys above will enable you to select ''multiple'' objects at a time. If you press and hold it before using any of the above, it will add the selected objects to your current selection.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|enter}} or {{shortcut|LMB}} will confirm a previously initiated function.&lt;br /&gt;
* {{shortcut|esc}} or {{shortcut|RMB}} will abort a previously initiated function.&lt;br /&gt;
&lt;br /&gt;
==Manipulation==&lt;br /&gt;
&lt;br /&gt;
Even though Blender has a variety of different objects that are manipulated, they can still be treated just as objects. As such there are common manipulation functions:&lt;br /&gt;
&lt;br /&gt;
* {{shortcut|g}} will ''[[Doc:2.6/Manual/3D_interaction/Transformations/Basics/Grab|grab]]'' the selection so it is moveable in the current editor.&lt;br /&gt;
* {{shortcut|r}} will ''[[Doc:2.6/Manual/3D_interaction/Transformations/Basics/Rotate|rotate]]'' the selection in the current editor.&lt;br /&gt;
* {{shortcut|s}} will ''[[Doc:2.6/Manual/3D_interaction/Transformations/Basics/Scale|scale]]'' the selection so it is moveable in the current editor.&lt;br /&gt;
* {{shortcut|shift|a}} ''add''  opens a menu from which an new object to add is selectable.&lt;br /&gt;
* {{shortcut|del}} will delete the selection.&lt;br /&gt;
&lt;br /&gt;
==Axis Locking==&lt;br /&gt;
&lt;br /&gt;
A lot of functions in Blender are lockable to axes. Since this is mostly used in the 3D View please read [[Doc:2.6/Manual/3D_interaction/Transform_Control/Axis_Locking|this manual page]] about it. As other navigational functions this isn't limited to the 3D view either.&lt;/div&gt;</summary>
		<author><name>wiki&gt;BNewmark</name></author>
		
	</entry>
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