﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABNewmark%2FDoc%3A2.6%2FManual%2FRigging%2FMesh_Skinning</id>
	<title>利用者:BNewmark/Doc:2.6/Manual/Rigging/Mesh Skinning - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABNewmark%2FDoc%3A2.6%2FManual%2FRigging%2FMesh_Skinning"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Rigging/Mesh_Skinning&amp;action=history"/>
	<updated>2026-06-07T16:01:12Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Rigging/Mesh_Skinning&amp;diff=140445&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Rigging/Mesh_Skinning&amp;diff=140445&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Rigging/Mesh_Skinning&amp;diff=140444&amp;oldid=prev</id>
		<title>wiki&gt;BNewmark: Created page with &quot;WIP Page for Mesh Skinning  =Skinning=  There are some settings necessary for an armature to deform a mesh:  *The meshobject needs to be assigned to the armatureobject or vice ve...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:BNewmark/Doc:2.6/Manual/Rigging/Mesh_Skinning&amp;diff=140444&amp;oldid=prev"/>
		<updated>2013-02-18T15:14:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;WIP Page for Mesh Skinning  =Skinning=  There are some settings necessary for an armature to deform a mesh:  *The meshobject needs to be assigned to the armatureobject or vice ve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WIP Page for Mesh Skinning&lt;br /&gt;
&lt;br /&gt;
=Skinning=&lt;br /&gt;
&lt;br /&gt;
There are some settings necessary for an armature to deform a mesh:&lt;br /&gt;
&lt;br /&gt;
*The meshobject needs to be assigned to the armatureobject or vice versa&lt;br /&gt;
*The bones of the armature have to be assigned to parts of the mesh or vice versa&lt;br /&gt;
&lt;br /&gt;
== Object Assignment ==&lt;br /&gt;
&lt;br /&gt;
An object is assigned to an armature by either:&lt;br /&gt;
&lt;br /&gt;
*adding an [[Armature Modifier]] to the object and selecting the appropriate armature&lt;br /&gt;
&lt;br /&gt;
*parenting the object to the armature (not as flexible but still working)&lt;br /&gt;
&lt;br /&gt;
== Bone Influences ==&lt;br /&gt;
&lt;br /&gt;
The transformation of the mesh can either be done by:&lt;br /&gt;
&lt;br /&gt;
* using the [[bone envelopes]] &lt;br /&gt;
* making [[vertex groups]] for each bone&lt;br /&gt;
&lt;br /&gt;
The first option is default and should work automatically. The second option has to be set for each bone and vertexgroup individually, even though those setting can be mirrored in symmertrical meshes.&lt;br /&gt;
&lt;br /&gt;
For the second option to work the vertexgroup ''must'' have the same name as the bone that controls it.&lt;/div&gt;</summary>
		<author><name>wiki&gt;BNewmark</name></author>
		
	</entry>
</feed>