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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABartekskorupa%2Ftests%2Fnode_efficiency_tools</id>
	<title>利用者:Bartekskorupa/tests/node efficiency tools - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABartekskorupa%2Ftests%2Fnode_efficiency_tools"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartekskorupa/tests/node_efficiency_tools&amp;action=history"/>
	<updated>2026-05-11T19:15:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartekskorupa/tests/node_efficiency_tools&amp;diff=145029&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartekskorupa/tests/node_efficiency_tools&amp;diff=145029&amp;oldid=prev"/>
		<updated>2018-06-28T21:05:41Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:05時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartekskorupa/tests/node_efficiency_tools&amp;diff=145028&amp;oldid=prev</id>
		<title>wiki&gt;Bartekskorupa: /* Detach Outputs */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartekskorupa/tests/node_efficiency_tools&amp;diff=145028&amp;oldid=prev"/>
		<updated>2013-12-09T11:22:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Detach Outputs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptInfo&lt;br /&gt;
|name=Node Wrangler (aka Nodes Efficiency Tools)&lt;br /&gt;
|tooltip=Additional tools for working with nodes&lt;br /&gt;
|menu=Node Editor's Properties Panel or Ctrl Space&lt;br /&gt;
|version=3.00&lt;br /&gt;
|blender=2.69&lt;br /&gt;
|author=Bartek Skorupa, Greg Zaal&lt;br /&gt;
|license=GPL&lt;br /&gt;
|link=http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=33543&amp;amp;group_id=153&amp;amp;atid=469&lt;br /&gt;
|download=http://developer.blender.org/diffusion/BA/browse/master/node_efficiency_tools.py&lt;br /&gt;
|exe=node_efficiency_tools.py&lt;br /&gt;
|modules=&lt;br /&gt;
|data=&lt;br /&gt;
|deps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= About =&lt;br /&gt;
Set of several tools that speed up working with nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
- Merge selected nodes using mix nodes, math nodes or mix/add shaders.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Batch change blend type, math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
- Batch change Factors of selected &amp;quot;Mix&amp;quot; and &amp;quot;Mix Shader&amp;quot; nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Align nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Copy settings from active to selected nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Copy labels from active node, linked node or linked socket to selected nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Modify labels of selected nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Switch node type.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Add Image texture setup&amp;lt;br/&amp;gt;&lt;br /&gt;
- Add reroute nodes to outputs of selected nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Link Active Node to Selected Nodes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Relink from Render Layer to OpenEXR MultiLayer input image and vice versa.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Delete Unused Nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Reset Backrop.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Reload all images.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Viewer node for Cycles Shaders.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Detach outputs.&amp;lt;br/&amp;gt;&lt;br /&gt;
- Quickly link to output node (Composite or Output Material).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How To Use =&lt;br /&gt;
Use menu in properties panel of Node Editor or {{Shortcut|ctrl|space}} keyboard shortcut or individual shortcuts for tools&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
== Lazy Connect ==&lt;br /&gt;
[[image:nw_lazy_connect.gif |right|frame|Lazy Connect]]&lt;br /&gt;
Drag holding down {{Shortcut|ctrl|rmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Make links between the nodes without having to precisely select the sockets. Just drag from one node to another while holding {{Shortcut/Keypress|ctrl}}{{Shortcut/Mouse|rmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lazy Mix ==&lt;br /&gt;
[[image:nw_lazy_mix.gif |right|frame|Lazy Mix]]&lt;br /&gt;
Drag holding down {{Shortcut|alt|rmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Merge outputs of two nodes using Mix Node or Mix Shader by dragging from one node to another while holding down {{Shortcut/Keypress|alt}}{{Shortcut/Mouse|rmb}}. Mix node or Mix Shader node will be added and outputs of the nodes will be connected to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
[[image:nw_merge_selected.gif |right|frame|Merge Selected Nodes]]&lt;br /&gt;
Quickly add Mix, Math, Mix Shader or Add Shader nodes that will merge outputs of selected nodes.&lt;br /&gt;
=== Merge with automatic type detection ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|zero}}  {{Shortcut|ctrl|+}}  {{Shortcut|ctrl|-}}  {{Shortcut/Keypress|Ctrl *}}  {{Shortcut|ctrl|/}}  {{Shortcut|ctrl|&amp;lt;}}  {{Shortcut|ctrl|&amp;gt;}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Selected nodes‘ outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes., depending on types of selected nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|+}} sets blend type or math operation to Add. When shaders are selected – Add Shader will be used&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut/Keypress|Ctrl *}} multiply blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|-}} subtract blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|/}} divide blend type or math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|zero}} mix blend type or when shaders are selected - Mix Shader node will be used&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|&amp;gt;}} greater than math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|ctrl|&amp;lt;}} less than math operation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Mix node ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|alt|zero}},  {{Shortcut|ctrl|alt|+}},  {{Shortcut|ctrl|alt|-}},  {{Shortcut/Keypress|ctrl Alt *}},  {{Shortcut|ctrl|alt|/}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using {{Shortcut|ctrl|alt}} with proper keys will force to use Mix node for merging no matter what types of nodes are selected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Merge using Math node ===&lt;br /&gt;
&amp;lt;b&amp;gt;{{Shortcut|ctrl|shift|+}},  {{Shortcut|ctrl|shift|-}},  {{Shortcut/Keypress|ctrl Shift *}},  {{Shortcut|ctrl|shift|/}},  {{Shortcut|ctrl|shift|&amp;lt;}},  {{Shortcut|ctrl|shift|&amp;gt;}}&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using {{Shortcut|ctrl|shift}} with proper keys will force to use Math node for merging no matter what types of nodes are selected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Batch change blend type / math operation ==&lt;br /&gt;
[[image:nw_batch_change_mode.gif |right|frame|Change Blend Type or Math Operation]]&lt;br /&gt;
{{Shortcut|alt|up}},  {{Shortcut|alt|down}},  {{Shortcut|alt|zero}},  {{Shortcut|alt|+}},  {{Shortcut|alt|-}},  {{Shortcut/Keypress|alt *}},  {{Shortcut|alt|/}},  {{Shortcut|alt|&amp;gt;}},  {{Shortcut|alt|&amp;lt;}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select mix nodes or math nodes and change their blend type or math operation at the same time. Use keys specified above. They will change blend type or operation accordingly to: mix, add, subtract, divide, less than, greater than.&lt;br /&gt;
Use {{Shortcut|alt|up}} or  {{Shortcut|alt|down}} to go through all available blend types or math operations.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Mix Factor==&lt;br /&gt;
[[image:nw_change_mix_factor.gif |right|frame|Easily Change Mix Factor]]&lt;br /&gt;
{{Shortcut|alt|left}},  {{Shortcut|shift|alt|left}},  {{Shortcut|alt|right}},  {{Shortcut|shift|alt|right}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Change Factor of selected Mix nodes or Mix Shader nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|right}} to increase it by 0.1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|left}} to decrease it by 0.1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|shift|right}} to increase it by 0.01.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|alt|shift|left}} to decrease it by 0.01.&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|ctrl|alt|shift|left}} to set factor to 0.0. Additional shortcut is {{Shortcut|ctrl|alt|shift|zero}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Use {{Shortcut|ctrl|alt|shift|right}} to set factor to 1.0. Additional shortcut is {{Shortcut|ctrl|alt|shift|one}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delete Unused Nodes==&lt;br /&gt;
{{Shortcut|alt|X}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Clean your node tree. Delete all of the nodes that don’t contribute to the final result.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swap Outputs==&lt;br /&gt;
[[image:nw_swap_outputs.gif |right|frame|Swap Outputs]]&lt;br /&gt;
{{Shortcut|alt|S}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select two nodes that have something linked to their outputs. {{Shortcut|alt|S}} will swap the outputs. What originally was linked to output of the first node will now be linked to output of the second node and vice verca.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reset Backdrop==&lt;br /&gt;
{{Shortcut|Z}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reset position and scale of the backdrop.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add UV Layout attribute node==&lt;br /&gt;
[[image:Addon_nodewrangler_uvlayers.gif |right|frame|Quickly add coordinates for a certain UV map]]&lt;br /&gt;
(Add node menu)&lt;br /&gt;
Add attribute node with the attribute automatically set to UV Layout.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Vertex Color attribute node==&lt;br /&gt;
(Add node menu)&lt;br /&gt;
Add attribute node with the attribute automatically set to vertex color.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shader Viewer==&lt;br /&gt;
[[image:Addon_nodewrangler_viewer.gif |right|frame|A viewer node for Cycles materials]]&lt;br /&gt;
{{Shortcut|ctrl|shift|lmb}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Viewer Node for shaders. {{Shortcut|ctrl|shift|lmb}} and the output of the node will be linked to newly created Emission Shader and Material Output. Easy way of prewiewing textures.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frame Selected==&lt;br /&gt;
[[image:Addon_nodewrangler_frameselection.gif |right|frame|Put the selected nodes in a frame]]&lt;br /&gt;
{{Shortcut|shift|P}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select nodes and „wrap“ them in Frame node by hitting {{Shortcut|shift|P}}. Immediately after that hit {{Shortcut|F6}} to set the color and label of the Frame.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reload Images==&lt;br /&gt;
{{Shortcut|alt|R}}&amp;lt;br/&amp;gt;&lt;br /&gt;
All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting {{Shortcut|alt|R}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Switch Node Type==&lt;br /&gt;
[[image:switch_type.gif |right|frame|Switch Node Type]]&lt;br /&gt;
{{Shortcut|shift|S}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Change the type of selected node(s) to any other type. Hit {{Shortcut|shift|S}} and you’ll get the menu ordered exactly the same as Add Node Menu. Choose the new type.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Copy Settings==&lt;br /&gt;
[[image:nw_copy_settings.gif |right|frame|Copy Settings from Active to Selected]]&lt;br /&gt;
{{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Copy settings of active node to all selected nodes of the same type.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Copy Label==&lt;br /&gt;
{{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Copy labels all selected nodes basing on various criteria.&amp;lt;br/&amp;gt;&lt;br /&gt;
Labels can be copied from labels (names) of active node {{Shortcut|shift|V}},&amp;lt;br/&amp;gt;&lt;br /&gt;
or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to.&amp;lt;br/&amp;gt;&lt;br /&gt;
All options will be revealed in submenu after hitting {{Shortcut|shift|C}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clear Label==&lt;br /&gt;
{{Shortcut|alt|L}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Clear labels of selected nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Modify Label==&lt;br /&gt;
[[image:nw_modify_label.gif |right|frame|Modify Labels of Selected Nodes]]&lt;br /&gt;
{{Shortcut|shift|alt|L}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Batch change labels of selected nodes.&lt;br /&gt;
Add text to beginning, to end, replace parts of text.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Texture Setup==&lt;br /&gt;
[[image:nw_add_texture_setup.gif |right|frame|Add Image Textrure with Coordinates]]&lt;br /&gt;
{{Shortcut|ctrl|T}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Select any shader node, {{Shortcut|ctrl|T}} and image texture with nodes controlling co-ordinates will be added.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Add Reroutes to Outputs==&lt;br /&gt;
[[image:nw_add_reroutes.gif |right|frame|Add Reroute Nodes to Outputs of Selected]]&lt;br /&gt;
{{Shortcut|/}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reroute nodes will be added and linked to each output of each selected node.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Link Active to Selected==&lt;br /&gt;
[[image:nw_link_active_to_selected.gif |right|frame|Link Active Node to Selected]]&lt;br /&gt;
{{Shortcut|\}},  {{Shortcut|K}},  {{Shortcut|shift|K}},  {{Shortcut|&amp;quot;}},  {{Shortcut|shift|&amp;quot;}},  {{Shortcut|(colon) ;}},  {{Shortcut|shift ;}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Link active node to selected nodes basing on various criteria.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|\}} - call main &amp;quot;Link Active to Selected&amp;quot; menu.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|K}} – link active to all selected. Use {{Shortcut|shift|K}} to force to replace existing links.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|(quote) &amp;quot;}} – link only to selected nodes that have the same name/label as active node ({{Shortcut|Shift (quote) &amp;quot;}} to replace existing links)&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|(colon) ;}} - link selected when name of output matches the name or label of selected node.&amp;lt;br/&amp;gt;&lt;br /&gt;
Handy for replacing sources. For example Render Layer to image (multi layer exr).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Align Nodes==&lt;br /&gt;
{{Shortcut/Keypress|Shift equal}}&lt;br /&gt;
Align nodes horizontally or vertically. Same as S-X-0 or S-Y-0, but with even spacing between the nodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Select within frame (parent/children)==&lt;br /&gt;
{{Shortcut|]}} – select all nodes wrapped in selected Frame node.&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Shortcut|[}} - select frame node that selected nodes are wrapped in.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detach Outputs==&lt;br /&gt;
[[image:nw_detach_outputs.gif |right|frame|Detach Outputs of Selected Nodes]]&lt;br /&gt;
{{Shortcut|shift|alt|D}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Detach output of selected node leaving linked inputs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Link to Output Node==&lt;br /&gt;
{{Shortcut|O}}&amp;lt;br/&amp;gt;&lt;br /&gt;
In compositing – link to Composite output.&amp;lt;br/&amp;gt;&lt;br /&gt;
In materials – link to Material Output node.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Links and Support =&lt;br /&gt;
* Questions, comments, suggestions, and bug reports should be sent to the author's [mailto:BartekSkorupa@BartekSkorupa.com email address].&lt;br /&gt;
* [http://cg.bartekskorupa.com/nodes-efficiency-tools/ Video Tutorial at author's page] (Outdated. Several new features not included there)&lt;br /&gt;
* [http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools/Changelog Changelog]&lt;br /&gt;
&lt;br /&gt;
= Known Issues =&lt;br /&gt;
No known issues at the moment&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits and special thanks =&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* Back to [[Extensions:2.6/Py/Scripts]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Bartekskorupa</name></author>
		
	</entry>
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