﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABartje%2FDoc%3ANL%2FTutorials%2FGame_Engine%2FBSoD</id>
	<title>利用者:Bartje/Doc:NL/Tutorials/Game Engine/BSoD - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABartje%2FDoc%3ANL%2FTutorials%2FGame_Engine%2FBSoD"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&amp;action=history"/>
	<updated>2026-07-27T08:58:04Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&amp;diff=54126&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&amp;diff=54126&amp;oldid=prev"/>
		<updated>2018-06-28T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&amp;diff=54125&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD to User:Bartje/Doc:NL/Tutorials/Game Engine/BSoD</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&amp;diff=54125&amp;oldid=prev"/>
		<updated>2012-01-02T13:38:33Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Meta:Sandbox/Doc:NL/Tutorials/Game_Engine/BSoD&quot; class=&quot;mw-redirect&quot; title=&quot;Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD&quot;&gt;Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD&lt;/a&gt; to &lt;a href=&quot;/%E5%88%A9%E7%94%A8%E8%80%85:Bartje/Doc:NL/Tutorials/Game_Engine/BSoD&quot; title=&quot;利用者:Bartje/Doc:NL/Tutorials/Game Engine/BSoD&quot;&gt;User:Bartje/Doc:NL/Tutorials/Game Engine/BSoD&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.4|specialtitle=[[Doc:2.4/Tutorials/BSoD|Blender Summer of Documentation]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:BSoD-Introduction_to_the_Game_Engine-Sample-Blender-GE-Game-Screenshots.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Een overzicht van de tutorial en van de verwachte vaardigheden ==&lt;br /&gt;
&lt;br /&gt;
#[[Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD/Format of the Tutorial|De vorm van de tutorial]]&lt;br /&gt;
#[[Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD/Format of the Tutorial#Voor wie is deze tutorial bedoeld?|Voor wie is deze tutorial bedoeld?]]&lt;br /&gt;
#[[Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD/Format of the Tutorial#Wat moet je reeds kunnen of kennen?|Wat moet je reeds kunnen of kennen?]]&lt;br /&gt;
#[[Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD/Format of the Tutorial#Beginnen aan een nieuw spel?|Beginnen aan een nieuw spel?]]&lt;br /&gt;
#[[Meta:Sandbox/Doc:NL/Tutorials/Game Engine/BSoD/Format of the Tutorial#Blender Downloaden|Blender downloaden]]&lt;br /&gt;
&lt;br /&gt;
== Leren omgaan met de UI van Blender ==&lt;br /&gt;
&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI|The basics of the Blender UI]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Taking a closer look at the default scene|Taking a closer look at the default scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Interacting with the 3D scene|Interacting with the 3D scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Changing the 3D scene to Perspective mode|Changing the 3D scene to Perspective mode]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Manipulating objects within the scene|Manipulating objects within the scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Selecting other objects within the scene|Selecting other objects within the scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Adding and removing objects in the scene|Adding and removing objects in the scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Fixing newly added 3D objects|Fixing newly added 3D objects]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Renaming objects|Renaming objects]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the Blender UI#Practice, Practice, Practice|Practice, Practice, Practice]]&lt;br /&gt;
&lt;br /&gt;
== De beginselen van Blender's Game Engine leren kennen ==&lt;br /&gt;
&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE|The basics of the Blender Game Engine]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#Setting up the default scene|Setting up the default scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#A very useful keypress sequence when working with the GE|A very useful keypress sequence when working with the GE]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#Choosing the correct Shading Mode ( or Draw Type ) for the GE|Choosing the correct Shading Mode ( or Draw Type ) for the GE]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#The Main Game Panel|The Main Game Panel]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#Visually controlling the GE - Sensors, Actuators, Controllers|Visually controlling the GE - Sensors, Actuators, Controllers]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#Setting up a basic Sensor, Controller, Actuator sequence|Setting up a basic Sensor, Controller, Actuator sequence]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Basics of the GE#Breaking down the events in the GE system|Breaking down the events in the GE system]]&lt;br /&gt;
&lt;br /&gt;
== De default kubus bewegen, zonder physics te gebruiken ==&lt;br /&gt;
&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using no physics|Moving the cube using no physics]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using no physics#Controlling the cube via the arrow keys|Controlling the cube via the arrow keys]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using no physics#Adding in additional keyboard controls|Adding in additional keyboard controls]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using no physics#Some GE house keeping|Some GE house keeping]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using no physics#Removing logic blocks and connections|Removing logic blocks and connections]]&lt;br /&gt;
&lt;br /&gt;
== De default kubus bewegen, met gebruik van physics ==&lt;br /&gt;
&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics|Moving the cube using physics]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Setting up the game scene|Setting up the game scene]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Making a model physical within the GE|Making a model physical within the GE]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Moving the physical object within the GE|Moving the physical object within the GE]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Controlling the sphere using the arrow keys|Controlling the sphere using the arrow keys]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Adding some obstacles into the level|Adding some obstacles into the level]]&lt;br /&gt;
#[[Doc:2.4/Tutorials/Game Engine/BSoD/Moving the cube using physics#Making some of the objects physical|Making some of the objects physical]]&lt;br /&gt;
&lt;br /&gt;
== Het vervolledigen van de Introductie tutorial over de Game Engine ==&lt;br /&gt;
&lt;br /&gt;
Congratulations on completing the basic Blender Game Engine tutorial!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have a general overview of the basics of using the GE.&lt;br /&gt;
&lt;br /&gt;
You will have practical experience of...&lt;br /&gt;
&lt;br /&gt;
*Connecting sensors, controllers and actuators in the game panel&lt;br /&gt;
*Using the motion actuator to move objects directly&lt;br /&gt;
*Using the motion actuator to move objects using physical forces&lt;br /&gt;
*Taking keyboard control of game objects&lt;br /&gt;
*Creating a simple 3D game scene&lt;br /&gt;
*Making new objects physical within the GE&lt;br /&gt;
&lt;br /&gt;
With the skills you have learned so far, you will be able to extend this simple environment as you learn more about modelling within Blender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this stage, you might want to recreate the final scene again, starting from scratch, to see how far you can get without reading the instructions.  If you can recreate it all from memory, you are on your way to becoming a true Blender GE power user!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next few additional areas below will cover some more complex issues, such as making the ball jump, and adding materials to the scene.&lt;br /&gt;
&lt;br /&gt;
== Creating more complex game levels and interactions ==&lt;br /&gt;
&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Creating more complex game levels and interactions#Making the ball jump|Making the ball jump]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Creating more complex game levels and interactions#Restarting the game when a goal is reached|Restarting the game when a goal is reached]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Creating more complex game levels and interactions#Collecting pickups within the level|Collecting pickups within the level]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Creating more complex game levels and interactions#Adding color to the levels using Materials|Adding color to the levels using Materials]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Creating more complex game levels and interactions#Making a stand-alone version of the game|Making a stand-alone version of the game]]&lt;br /&gt;
&lt;br /&gt;
== Overview of all of the Sensor, Controller and Actuator Logic Blocks ==&lt;br /&gt;
&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Overview of SensorsControllersActuators#Sensors|All Sensors]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Overview of SensorsControllersActuators#Controllers|All Controllers]]&lt;br /&gt;
#[[BSoD/Introduction to the Game Engine/Overview of SensorsControllersActuators#Actuators|All Actuators]]&lt;br /&gt;
&lt;br /&gt;
= Additional links and tutorials =&lt;br /&gt;
&lt;br /&gt;
== Blender Artists Community Forum - GE Section ==&lt;br /&gt;
&lt;br /&gt;
This is one of the best resources for GE users.&lt;br /&gt;
&lt;br /&gt;
If you want to ask any questions about how to do something with the GE, post some examples of your current game, or just keep up to date on all things GE, this is THE main place to visit.&lt;br /&gt;
&lt;br /&gt;
[http://blenderartists.org/forum/forumdisplay.php?f=12 The Blender Artists Community Forum - Game Engine section]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links to other Blender or GE related websites ==&lt;br /&gt;
&lt;br /&gt;
[http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Physics_Tips Blender Bullet Physics Tips]&lt;br /&gt;
&lt;br /&gt;
[http://www.continuousphysics.com/Bullet/phpBB2/viewforum.php?f=11&amp;amp;sid=ee56bd484bd1138d546d38c4b76aa919 Blender Bullet forum].  If you find any problems with Bullet in Blender, you can post an example demo to this forum for the attention of Erwin, the mighty creator of Bullet ( as well as the creator of the Not a Number Blender GE! ).&lt;br /&gt;
&lt;br /&gt;
[http://www.blender.org/forum/viewforum.php?f=13&amp;amp;sid=1a564b3ef2ef8a85f61eb45cdd45fd24 The official Blender &amp;quot;Interactive 3D&amp;quot; forum].  If you have an interest in developing the GE itself, visit this forum.  For user ( non-developer ) questions on the GE, please use the Blender Artists Community forum above.&lt;br /&gt;
&lt;br /&gt;
[http://www.blender.org/forum/viewforum.php?f=18&amp;amp;sid=1a564b3ef2ef8a85f61eb45cdd45fd24 The official Blender &amp;quot;Testing Builds&amp;quot; forum].  You can download the very latest test versions of Blender in this forum.  Note that these builds may not be stable and may contain bugs - hence the &amp;quot;Testing&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
== Links to other Blender tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://mediawiki.blender.org/index.php/Manual/PartI This is a great tutorial to start finding out more about Blender]&lt;br /&gt;
&lt;br /&gt;
[http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I Making an animation in 30 seconds - Part 1]&lt;br /&gt;
&lt;br /&gt;
[http://mediawiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_II Making an animation in 30 seconds - Part 2]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Beginner_Tutorials Blender Noob to Pro - lots of Blender tutorials ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.blender.org/documentation/pydoc_gameengine/PyDoc-Gameengine-2.34/index.html Python Scripting Reference for Game Engine - for more advanced users]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links to other Blender related websites ==&lt;br /&gt;
&lt;br /&gt;
[http://www.blendernation.com Blender Nation has updated news on various Blender related items every single day]&lt;br /&gt;
&lt;br /&gt;
[http://www.blenderart.org/download.html Download the excellent Blender Art magazines from here.  They contain some excellent tutorials, as well as Blender news and gallery images ]&lt;br /&gt;
&lt;br /&gt;
= Coming up in the next, more advanced GE tutorial... =&lt;br /&gt;
&lt;br /&gt;
This tutorial has focused on introducing new users to the basics of the GE, in as straight forward a way as possible.&lt;br /&gt;
&lt;br /&gt;
The next GE tutorial is in progress, which will cover the following ( more complex ) tasks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Applying more than one material to the same object&lt;br /&gt;
* Texturing objects&lt;br /&gt;
* Using cameras to track the player&lt;br /&gt;
* Extrude faces in a mesh to make simple maze&lt;br /&gt;
* Adding various gameplay elements, such as moving platforms ( using IPOs ) and pickups&lt;br /&gt;
* Losing and winning the game&lt;br /&gt;
* Creating title screens&lt;br /&gt;
* Creating multiple levels ( by linking objects across scenes )&lt;br /&gt;
&lt;br /&gt;
Basic Python scripting for the GE will also be covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until then, keep improving your skills with both Blender and the GE!&lt;br /&gt;
&lt;br /&gt;
--[[User:Mal_CanDo|Mal_CanDo]] 17:00, 18 August 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|[[Doc:2.4/Tutorials/BSoD|BSoD]]|[[Doc:2.4/Tutorials/Game Engine/BSoD/Format of the Tutorial|The format of the tutorial]]}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>