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	<title>利用者:Bassamk/2.8 thoughts - 版の履歴</title>
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	<updated>2026-09-01T14:30:26Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bassamk/2.8_thoughts&amp;diff=152547&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:21:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bassamk/2.8_thoughts&amp;diff=152546&amp;oldid=prev</id>
		<title>2016年10月7日 (金) 20:59にwiki&gt;Bassamkによる</title>
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		<updated>2016-10-07T20:59:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some high - level thoughts from a blender users potentially affecting 2.8&lt;br /&gt;
== Global Animation Retiming ==&lt;br /&gt;
Blender currently lacks a global time editing window, making retiming significantly difficult:&lt;br /&gt;
* Dope sheet keyframes don't appear with other keyframes&lt;br /&gt;
* Modifier Frame Information does not appear in keyframe editor&lt;br /&gt;
* Physics simulation Frame information does not appear in keyframe editor&lt;br /&gt;
* FCurve modifier frame restrictions do not appear in keyframe editor&lt;br /&gt;
&lt;br /&gt;
In a complex enough file, it is practically impossible to do a quick retime of the scene; too many items are in hidden windows (to show them, you have to select a specific object, modifier, function curve, or particle system, etc. one-by-one) This makes it easy to create complex animated effects, but really hard to edit them.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
&lt;br /&gt;
* Unify some editor modes (e.g. Dope Sheet and GP) and allow restricting which keyframes appear via filters&lt;br /&gt;
* Have an api (python, C) for defining something as keyframable, and have a way of exposing it in animation editors&lt;br /&gt;
* Some kind of global retiming that can modify global time and optionally be applied (something like a speed strip for your scene)&lt;br /&gt;
* &amp;quot;IPO bag&amp;quot; that allows lumping specific time events ( including keyframes ) into an action like datablock, allows 'local' retiming where the meaning of local is defined by the animator's knowledge of which events are related&lt;br /&gt;
* All of the above&lt;/div&gt;</summary>
		<author><name>wiki&gt;Bassamk</name></author>
		
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