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	<title>利用者:Bitinat2/GSoC 2016/UserDocs - 版の履歴</title>
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	<updated>2026-07-05T03:43:28Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bitinat2/GSoC_2016/UserDocs&amp;diff=152211&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Bitinat2/GSoC_2016/UserDocs&amp;diff=152210&amp;oldid=prev</id>
		<title>wiki&gt;Bitinat2: /* Email / IRC / Social / Web */</title>
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		<updated>2018-06-07T05:13:52Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Email / IRC / Social / Web&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Note|Note|&lt;br /&gt;
If you're unfamiliar with vertex painting and weight painting, check out the documentation below first.&lt;br /&gt;
* https://wiki.blender.org/index.php/Doc:2.4/Manual/Materials/Vertex_Paint&lt;br /&gt;
* https://wiki.blender.org/index.php/Doc:2.4/Manual/Modeling/Meshes/Weight_Paint&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=PBVH Painting User Docs=&lt;br /&gt;
&lt;br /&gt;
GSOC Proposal here : https://wiki.blender.org/index.php/User:Bitinat2/GSoC_2016/Proposal&lt;br /&gt;
&lt;br /&gt;
==Improved Performance==&lt;br /&gt;
&lt;br /&gt;
With better graphics hardware, 3D models are increasing in detail. Previously, vertex painting was struggling under the increased workload.&lt;br /&gt;
* With P-BVH vertex painting we get improved performance, especially when painting dense meshes.&lt;br /&gt;
** Measurements done on an i7 6500U laptop processor on 1,000,000 vertices all being painted at once.&lt;br /&gt;
** Vertex painting performs 3.56 times faster (158.6ms vs 565.5ms per step)&lt;br /&gt;
** Weight painting performs 6.85 times faster (49.6ms vs 339.8ms per step)&lt;br /&gt;
** Blur/Average/Smudge perform 4.96 times faster (242ms vs 1201ms per step)&lt;br /&gt;
&lt;br /&gt;
==New Brushes:==&lt;br /&gt;
In addition to blur mode, I've added two new brushes: Average mode, and Smudge mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 34%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-VBlur.gif|thumb|none|300px|Vertex Blur Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-VAverage.gif|thumb|none|300px|Vertex Average Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-VSmudge.gif|thumb|none|300px|Vertex Smudge Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 34%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-WBlur.gif|thumb|none|300px|Weight Blur Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 33%;&amp;quot;&amp;gt;  &lt;br /&gt;
    [[File:N8V-PBVH-Painting-WAverage.gif|thumb|none|300px|Weight Average Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-WSmudge.gif|thumb|none|300px|Weight Smudge Tool]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Splash Prevention==&lt;br /&gt;
A &amp;quot;splash&amp;quot; occurs when a user accidentally paints a vertex. &lt;br /&gt;
* This used to happen when painting objects in the foreground, since background vertices were under the brush.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 40%;&amp;quot;&amp;gt; [[File:N8V-PBVH-Painting-SplashingBefore1.png|thumb|none|200px|Previous vertex paint]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 60%;&amp;quot;&amp;gt; [[File:N8V-PBVH-Painting-SplashingBefore2.png|thumb|none|415px|Splashing occurs, which can be seen after rotating the camera]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new vertex and weight brushes don't do this anymore. &lt;br /&gt;
* Now, we use the brush location in 3D space to paint vertices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt; [[File:N8V-PBVH-Painting-Without-Splash-Prevention_old.png|thumb|none|400px|Before]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt; [[File:N8V-PBVH-Painting-With-Splash-Prevention.png|thumb|none|400px|After]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mirroring:==&lt;br /&gt;
Both Vertex and Weight painting support real time bilateral and radial mirroring.&lt;br /&gt;
* To use 'Bilateral Symmetry', click the X, Y, or Z buttons under 'mirror' in the 'Symmetry' pane in the brush tools menu.&lt;br /&gt;
* To use 'Radial Symmetry', click and drag the X, Y, or Z sliders under 'radial' in the 'Symmetry' pane in the brush tools menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-Radial1.png|thumb|none|200px|Radial Settings]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-Radial2.png|thumb|none|200px|Radial Symmetry]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:N8V-PBVH-Painting-Bilateral1.png|thumb|none|200px|Bilateral Settings]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;float: left; width: 50%;&amp;quot;&amp;gt;  &lt;br /&gt;
    [[File:N8V-PBVH-Painting-Bilateral2.png|thumb|none|200px|Bilateral Symmetry]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Email / IRC / Social / Web==&lt;br /&gt;
If I missed out on an important detail, or if this documentation doesn't answer your question, feel free to shoot me a message over &lt;br /&gt;
email, IRC, or on twitter.&lt;br /&gt;
&lt;br /&gt;
bitinat2@isu.edu or natemorrical@gmail.com&lt;br /&gt;
&lt;br /&gt;
N8VM or nathanvollmer on #blendercoders&lt;br /&gt;
&lt;br /&gt;
Twitter: https://twitter.com/NathanMorrical&lt;br /&gt;
&lt;br /&gt;
Web: http://www.n8vm.com&lt;/div&gt;</summary>
		<author><name>wiki&gt;Bitinat2</name></author>
		
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