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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABrecht%2FSculptPerf</id>
	<title>利用者:Brecht/SculptPerf - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABrecht%2FSculptPerf"/>
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	<updated>2026-07-02T22:40:14Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brecht/SculptPerf&amp;diff=90323&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brecht/SculptPerf&amp;diff=90323&amp;oldid=prev"/>
		<updated>2018-06-28T18:43:07Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brecht/SculptPerf&amp;diff=90322&amp;oldid=prev</id>
		<title>2009年12月11日 (金) 16:14にwiki&gt;Brechtによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brecht/SculptPerf&amp;diff=90322&amp;oldid=prev"/>
		<updated>2009-12-11T16:14:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Reduce Memory Usage&lt;br /&gt;
* &amp;lt;s&amp;gt;Remove ss-&amp;gt;fmap need for normals&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Don't use active verts list but nodes&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Grab brush still needs to be converted&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Separate undo stack for sculpt mode&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Only create DM origindex layer when needed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Only create sculpt face normals when needed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Store anchored original normals per node&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Store multires displacements outside .blend in a texture file&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Use more compact multires/subsurf DM&amp;lt;/s&amp;gt;&lt;br /&gt;
* Remove ss-&amp;gt;fmap need for smooth brush&lt;br /&gt;
&lt;br /&gt;
Drawing&lt;br /&gt;
* &amp;lt;s&amp;gt;Show multires base resolution when navigating view&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Sometimes wrong partial redraw rect is generated, messing up window draw&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Sometimes normals are not updated in some places (on node boundaries?)&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Fall back to vertex arrays if VBO allocation fails.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Make sculpt VBOs work with object mode VBOs, currently mesh disappears.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Support multiple partial redraws (for symmetry)&lt;br /&gt;
* PBVH drawing working for more draw modes&lt;br /&gt;
* Respect per face smooth/flat shading flags in sculpt mode.&lt;br /&gt;
* Some graphics card still have [http://www.vimeo.com/7832867 issues with partial redraw].&lt;br /&gt;
&lt;br /&gt;
Multires&lt;br /&gt;
* &amp;lt;s&amp;gt;Change storage format so we have n grids for a polygon with n verts&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Store multires displacements outside .blend&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add separate render level&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Add separate sculpt level&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Simple subdiv does not work well currently.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Make smooth brush work again for multires.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Multires could do partial updates based on what changed when changing levels&lt;br /&gt;
* Make layer brush work again for multires.&lt;br /&gt;
* Grab brush can tear gaps in mesh sometimes (how to reproduce?).&lt;br /&gt;
* Restore old multires conversion code.&lt;br /&gt;
* Make interpolation work again in edit mode.&lt;br /&gt;
* Brush sometimes punches through to the other side with multires (need intersection epsilon?).&lt;br /&gt;
&lt;br /&gt;
Performance&lt;br /&gt;
* &amp;lt;s&amp;gt;Multithreading for sculpting&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Multithreading for multires/subsurf code.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Move PBVH to DM&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Reduce PBVH build time&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Take advantage of subsurf/multires structure for PBVH build&amp;lt;/s&amp;gt;&lt;br /&gt;
* Low level optimizations for functions like brush drawing or normal updates (e.g. SSE)&lt;br /&gt;
* When sculpting can't keep up with the user, it would be good if Blender did not lock up but rather kept redrawing the brush and show intermediate results. A simple time limit to force an extra redraw + delay stroke updates could solve most cases.&lt;br /&gt;
&lt;br /&gt;
Tools&lt;br /&gt;
* &amp;lt;s&amp;gt;Partial Refresh and Show Brush seem to not do anything&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Clicking outside of the mesh seems to lead to getting stuck in sculpting somehow.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Make default falloff curve smooth instead of sharp (also nicer for paint).&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Shortcut keys for switching multires level&amp;lt;/s&amp;gt;&lt;br /&gt;
* Falloff curve is not smooth enough. Could use bspline rather than cardinal interpolation (but only internally so user doesn't see it doesn't exactly go through points).&lt;br /&gt;
* Support maximum brush strength clamping, instead of always adding on top like airbrush?&lt;br /&gt;
* Hiding could use editmode flags? (especially for multires)&lt;br /&gt;
* Brush datablock management:&lt;br /&gt;
** One brush datablock for each type with own strength size&lt;br /&gt;
** Nicer list widget for browsing brushes, with previews?&lt;br /&gt;
** Shortcut keys for brushes&lt;br /&gt;
&lt;br /&gt;
External File Storage&lt;br /&gt;
* &amp;lt;s&amp;gt;Integrate better with object remove/duplicate/.. .&amp;lt;s/&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Make it work with library linking.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Free memory after exiting lowering levels (e.g. exiting sculpt).&lt;br /&gt;
* Support loading only lower levels.&lt;br /&gt;
&lt;br /&gt;
Other&lt;br /&gt;
* &amp;lt;s&amp;gt;Make sculpting shape keys work.&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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