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	<title>利用者:Brita/GSoC BGE cleanup and support/reports/week12 - 版の履歴</title>
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	<updated>2026-10-25T12:22:04Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/GSoC_BGE_cleanup_and_support/reports/week12&amp;diff=147905&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:09:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/GSoC_BGE_cleanup_and_support/reports/week12&amp;diff=147904&amp;oldid=prev</id>
		<title>2014年8月8日 (金) 17:54にwiki&gt;Britaによる</title>
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		<updated>2014-08-08T17:54:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=GSoC14 - Weekly Report #12=&lt;br /&gt;
August 2nd - 8th - [[User:Brita/GSoC_BGE_cleanup_and_support|BGE Cleanup and Support]]&lt;br /&gt;
&lt;br /&gt;
[[User:Brita/GSoC_BGE_cleanup_and_support/reports/week11|previous]] | [[User:Brita/GSoC_BGE_cleanup_and_support/reports/week13|next]]&lt;br /&gt;
&lt;br /&gt;
== This Week ==&lt;br /&gt;
*physics:&lt;br /&gt;
**there are several bugs in the tracker related to instability when using a triangle mesh with dynamic objects. sergof has a patch for it that I updated, but it only slightly reduces the problem. I also looked into the possibility of automatically decomposing a 3D mesh into convex shapes using an existing algorithm. I found that bullet has a recent btConvexHullComputer, but after some discussion this seems too big of a change for the end of gsoc. Sergej Reich has already experimented with it and it had problems at the time (maybe it doesn&amp;#039;t now). The algorithm can be heavy depending on the model, so it is probably better to provide an offline, interactive tool to decompose the mesh and use the saved result.&lt;br /&gt;
**in a long discussion with Sergej Reich, we agree that allowing a triangle mesh in a dynamic object (specifically the character controller) is not desirable and is currently causing many bugs and instability. However, I still have doubts on how to remove this combination because there are files already saved with the option.&lt;br /&gt;
**started looking into exposing vehicle controller&lt;br /&gt;
*physics documentation:&lt;br /&gt;
**The on progress [[User:Brita/GSoC_BGE_cleanup_and_support/doc/physics|dev documentation is here]], some of it is still on paper, I have to copy to digital&lt;br /&gt;
**I checked the user wiki on bge physics. It seems to have been all written by a summer of documentation student. It is missing quite some features and outdated. Though some parts are not bad, I dislike the organization, and parts of the text are really unprofessional. I cleaned up these where I saw it, but he did write a lot, so I don&amp;#039;t expect to be able to expunge all of it in the last week. What I will aim for is to write new, focused and currently missing pages on the specific parts I am working on, such as the vehicle controller. (with demo file).&lt;br /&gt;
*I talked to several people and left the [[Dev:Source/GameEngine/SceneGraph#Slow_parent|slowparent/constraint proposal]] more complete.&lt;br /&gt;
*fixed bugs related to the slow parent feature&lt;br /&gt;
*the branch merge is still waiting for final mentor review and approval&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Development&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* minor cleanups - {{GitCommit|16741f0}} {{GitCommit|5a511eb}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fixed (Reported)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:None&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fixed (Unreported)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* slow parent motion in the game engine - {{GitCommit|1a1fcba}}&lt;br /&gt;
* slow parent motion in the viewport - {{GitCommit|06a86b9}}&lt;br /&gt;
* negative values in the game engine for the slow parent weight parameter - {{GitCommit|bbf6b05}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Closed / Archived / Invalid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{BugReport|41214}} - axisValues are different between Linux and Windows&lt;br /&gt;
*{{BugReport|41365}} - BGE doesn&amp;#039;t support UTF8 from python script with Text property. Text resolution is very bad and RAM consumption very hight.&lt;br /&gt;
&lt;br /&gt;
Total: 3 fixed, 2 closed&lt;br /&gt;
&lt;br /&gt;
== Next Week ==&lt;br /&gt;
*gsoc wrap up is looking good - the bug goal tracker is nearly met and I foresee no delays with the vehicle wrapper, I am just missing some documentation.&lt;br /&gt;
*finish vehicle wrapper, docs and demos&lt;br /&gt;
*I will be attending siggraph, so it will be a very busy week&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brita</name></author>
		
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