﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABrita%2FProposals%2FOpenGLUI</id>
	<title>利用者:Brita/Proposals/OpenGLUI - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ABrita%2FProposals%2FOpenGLUI"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/Proposals/OpenGLUI&amp;action=history"/>
	<updated>2026-09-03T09:17:31Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/Proposals/OpenGLUI&amp;diff=151775&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/Proposals/OpenGLUI&amp;diff=151775&amp;oldid=prev"/>
		<updated>2018-06-28T21:17:32Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/Proposals/OpenGLUI&amp;diff=151774&amp;oldid=prev</id>
		<title>2016年7月18日 (月) 17:40にwiki&gt;Britaによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Brita/Proposals/OpenGLUI&amp;diff=151774&amp;oldid=prev"/>
		<updated>2016-07-18T17:40:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=OpenGL UI=&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
Pass colors as uniforms?&lt;br /&gt;
&lt;br /&gt;
* 4 color settings (Outline, Item, Inner, Inner Selected) + Text Options: 5 settings (Text, Text Selected, Shaded, Shade Top, Shade Down) per option (Tool Tip, Menu Item, Scroll Bar, Progress Bar...) Total: 9 x 18 = 162&lt;br /&gt;
* State: Blend factor + 6 colors&lt;br /&gt;
* Styles: Menu Shadow Strength + Width, Icon Alpha, Widget Emboss. Total = 4&lt;br /&gt;
* 3 Axis colors.&lt;br /&gt;
&lt;br /&gt;
Other Themed things: Fonts, 3D View (grid, edges, vertex, lamp), Bone Groups..&amp;lt;br&amp;gt;&lt;br /&gt;
Every Editor has a category, inside, the categories look opt-out shared:&lt;br /&gt;
All have: Theme Space Settings (15 colors), Theme Panel Color (2 colors, 2 bools)&lt;br /&gt;
Some have TSLS: Theme Space List Settings (4 colors)&lt;br /&gt;
* Graph Editor: 24 colors, 2 int + TSLS&lt;br /&gt;
* NLA Editor: 5 colors + TSLS&lt;br /&gt;
* File Browser: 17 colors, 2 int + TSLS&lt;br /&gt;
* Movie Clip: 25 colors, 2 int + TSLS&lt;br /&gt;
* UV: 36 colors, 4 int&lt;br /&gt;
* VSE: 19 colors, 1 int&lt;br /&gt;
* Text: 11 colors&lt;br /&gt;
* Nodes: 25 colors, 2 int&lt;br /&gt;
* Timeline: 4 colors&lt;br /&gt;
* Outliner: 2 colors&lt;br /&gt;
* Info: 10 colors&lt;br /&gt;
* Console: 6 colors&lt;br /&gt;
* Logic, Properties, User Preferences&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drawing Fonts==&lt;br /&gt;
* get the font, size and dpi from the user preferences (x2: there is a font for the interface and another for monospace)&lt;br /&gt;
* render and load the glyphs into a texture in GPU memory (per font)&lt;br /&gt;
* ability to change the font according to: font files, internationalization language, dpi and text anti-aliasing&lt;br /&gt;
* from the CPU: calculate horizontal and baseline offsets to render one line of text, set that as a uniform or buffer&lt;br /&gt;
* have a quad per glyph, or generate these in a geometry shader. texture the quad in fragment using an overlay mode.&lt;br /&gt;
&lt;br /&gt;
Good overview of modern OpenGL techniques to render text: http://stackoverflow.com/questions/5262951/what-is-state-of-the-art-for-text-rendering-in-opengl-as-of-version-4-1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drawing Icons==&lt;br /&gt;
* Load Blender's custom icons to a texture in GPU&lt;br /&gt;
* use them by ID&lt;br /&gt;
&lt;br /&gt;
==Transforms==&lt;br /&gt;
2D zoom in/out + scroll&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brita</name></author>
		
	</entry>
</feed>