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	<title>利用者:CleverCoder/Doc:2.6/Manual/Modifiers/Generate/Bevel - 版の履歴</title>
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	<updated>2026-04-24T16:22:39Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:CleverCoder/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=147621&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:09:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:CleverCoder/Doc:2.6/Manual/Modifiers/Generate/Bevel&amp;diff=147620&amp;oldid=prev</id>
		<title>2014年7月15日 (火) 04:58にwiki&gt;CleverCoderによる</title>
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		<updated>2014-07-15T04:58:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.5x|Doc:2.5/Manual/Modifiers/Animation/Build|Doc:2.5/Manual/Modifiers/Mesh/Booleans}}&lt;br /&gt;
&lt;br /&gt;
{{review|}}&lt;br /&gt;
= Bevel Modifier =&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode=Object mode&lt;br /&gt;
 |panel=Properties Window -&amp;gt; Context Button {{Literal|Modifiers }}[[Image:CZ_Modifier_ContextButton.png]]&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
[[Image:Manual - Bevel Modifier Default Cube.png|thumb|250px|right|Default bevel.]]&lt;br /&gt;
The {{Literal|Bevel}} modifier adds the ability to bevel the edges of the mesh it is applied to, allowing control of how and where the bevel is applied to the mesh.&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Bevel}} modifier is a non-destructive alternative to the [[Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Bevel|Bevel Operation]] in mesh editing mode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
{|align=right&lt;br /&gt;
 |[[Image:Manual_-_Unbevelled_Square.png|thumb|150px|Unbeveled square.]]&lt;br /&gt;
 |[[Image:Manual_-_Bevelled_Square.png|thumb|150px|Beveled square.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
The picture ''Unbeveled square'' shows a square which has unbeveled edges as the angles between the corners of the square are 90° (perpendicular). The picture ''Beveled square'' shows a square which has beveled corners.&lt;br /&gt;
&lt;br /&gt;
Although the two pictures show 2D squares, the Blender {{Literal|Bevel}} modifier can work on both 2D and 3D meshes of almost any shape, not just squares and cubes…&lt;br /&gt;
&lt;br /&gt;
The picture ''Default bevel'' shows a Blender 3D cube with a bevel applied using just the default {{Literal|Bevel}} modifier settings.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_None_IF.png|frame|right|{{Literal|Bevel}} modifier panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Width ===&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Width}} numeric field controls the width/amount of the bevel applied to the base mesh. It can range from '''0.0''' (no bevel applied) to '''1.0''' (Blender Units). This value is in fact the “backing up” of the two new edges relatively to the original (beveled) one, along the two concerned faces.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|When using Metric or Imperial units the {{Literal|Width}} value has a unit. E.g. when 1 Blenderunit is 1m a useful value is between 0cm and 100cm. When it seems that decreasing the {{Literal|Width}} has no effect anymore check if the unit changed to m instead of cm.}}&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[Image:Manual - Bevel Modifier - 3 Beveled Cubes.png|thumb|610px|Three Cubes with '''0.1''', '''0.3''' and '''0.5''' bevel {{Literal|Width}}s.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Segments ===&lt;br /&gt;
Set the number of bevel segments for round edges/verts.&lt;br /&gt;
&lt;br /&gt;
=== Only Vertices ===&lt;br /&gt;
&lt;br /&gt;
The {{Literal|Only Vertices}} button alters the way in which a bevel is applied to the mesh. When it is active, only the areas near vertices are beveled; the edges are left unbeveled.&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
 |[[Image:Manual - 3 Beveled Cubes Vertices Only.png|thumb|610px|Three cubes with '''0.1''', ''0.3''' and '''0.5''' bevel {{Literal|Width}}s, with {{Literal|Only Vertices}} option enabled.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Limit Method ===&lt;br /&gt;
&lt;br /&gt;
This section of the {{Literal|Bevel}} modifier is used to control where and when a bevel is applied to the underlying mesh. The first row of three buttons (mutually exclusive) controls the algorithm used, and might add some extra options.&lt;br /&gt;
;{{Literal|None}}&lt;br /&gt;
:This button will apply the {{Literal|Bevel}} modifier to the whole underlying mesh, without any way to prevent the bevel on some edges/vertices.&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_Angle_IF.png|frame|right|{{Literal|Bevel}} modifier with the {{Literal|Angle}} limit enabled.]]&lt;br /&gt;
;{{Literal|Angle}}&lt;br /&gt;
:This button will only bevel edges where faces make sharp angles. When selected, it displays the {{Literal|Angle}} numeric field, used to set the angle above which an edge will be beveled (it is in fact the complementary angle, i.e. &amp;lt;code&amp;gt;180°-(angle between faces)&amp;lt;/code&amp;gt;). When the angle between meeting faces is less than the angle in the slider box, a bevel on those specific edges will not be applied. Similarly, when the angle between two edges is less than this limit, the vertex is not beveled.&lt;br /&gt;
{{clr}}&lt;br /&gt;
[[Image:Manual_CZ_BevelModifier_Weight_IF.png|frame|right|{{Literal|Bevel}} modifier with {{Literal|Weight}} button active.]]&lt;br /&gt;
;{{Literal|Weight}}&lt;br /&gt;
:Use bevel weights to determine how much bevel is applied; apply them separately in vert/edge select mode. See [[Doc:2.6/Manual/Modeling/Meshes/Editing/Edges|Here]] about adjusting bevel weights. The three options specify what edge weight to use for weighting a vertex.&lt;br /&gt;
:{{Literal|Average}}&lt;br /&gt;
::Uses the average bevel weight at the vertex&lt;br /&gt;
:{{Literal|Sharpest}}&lt;br /&gt;
::Uses the smallest bevel weight at the vertex&lt;br /&gt;
:{{Literal|Largest}}&lt;br /&gt;
::Uses the largest bevel weight at the vertex&lt;br /&gt;
;{{Literal|Vertex Group}}&lt;br /&gt;
::Use a vertex group to determine which parts of the mesh get beveled.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{NiceTip|If a bevel appears to seem &amp;quot;flat&amp;quot; or lacks depth along one axis|A scale transformation may be the cause. Switch back to object mode [[File:Icon-library_3D-Window_header-mode-selection.png|Mode Selection]], and apply your object-level scale transformation using {{Shortcut|ctrl|A}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.5/Manual/Modifiers/Animation/Build|Doc:2.5/Manual/Modifiers/Mesh/Booleans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modifiers]]&lt;br /&gt;
[[Category:Bevel]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;CleverCoder</name></author>
		
	</entry>
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