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	<title>利用者:Darshan/GSoC2017/Documentation - 版の履歴</title>
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	<updated>2026-04-20T09:16:05Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Darshan/GSoC2017/Documentation&amp;diff=153687&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Darshan/GSoC2017/Documentation&amp;diff=153687&amp;oldid=prev"/>
		<updated>2018-06-28T21:23:04Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Darshan/GSoC2017/Documentation&amp;diff=153686&amp;oldid=prev</id>
		<title>wiki&gt;Darshan: /* Blend Mode */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Darshan/GSoC2017/Documentation&amp;diff=153686&amp;oldid=prev"/>
		<updated>2017-08-16T11:02:42Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Blend Mode&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=User Documetation=&lt;br /&gt;
==Blend Mode==&lt;br /&gt;
Vertex Painting have following additional blending modes&lt;br /&gt;
#Color dodge --&amp;gt; In this mode the backdrop color is brightened to reflect the source color.&lt;br /&gt;
&lt;br /&gt;
#Luminosity → This mode creates a color with the luminosity of the source color and the hue and saturation of backdrop color.&lt;br /&gt;
#Hue→ Creates a color with the hue of the source color and the saturation and luminosity of backdrop color.&lt;br /&gt;
#Saturation → Painting with this mode creates a color with the saturation of the source color and the hue and luminosity of backdrop color.&lt;br /&gt;
#Exclusion → Produces an effect similar to that of Difference mode but lower in contrast.&lt;br /&gt;
#Difference→ Subtracts the darker of the two constituent colors from the lighter color.&lt;br /&gt;
#Screen → Multiplies the complements of background and source color, then complements the result.&lt;br /&gt;
#Soft Light→ Darkens or lightens the colors, depending on source color value.&lt;br /&gt;
#Hard Light → Multiplies or screens the colors, depending on the source color value.&lt;br /&gt;
#Overlay → Multiplies or screens the colors, depending on the backdrop color value. &lt;br /&gt;
&lt;br /&gt;
[[File:blend_modes.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Accumulation Mode==&lt;br /&gt;
&lt;br /&gt;
Accumulation to accumulate stroke on itself.&lt;br /&gt;
&lt;br /&gt;
[[File:Accumulation.png]]&lt;br /&gt;
&lt;br /&gt;
==Vertex Mask Selection==&lt;br /&gt;
&lt;br /&gt;
Vertex selection mask allows users to paint with the vertex selection mask in vertex painting just like the face selection mask.&lt;br /&gt;
&lt;br /&gt;
[[File:vertex_mask.png]]&lt;br /&gt;
&lt;br /&gt;
==Non-Occluded Painting==&lt;br /&gt;
&lt;br /&gt;
Users can paint the occluded vertices also.Disabling the occluded option will allow it.&lt;br /&gt;
====Paint on front face====&lt;br /&gt;
[[File:right_ortho.png]]&lt;br /&gt;
&lt;br /&gt;
====Paint on back face====&lt;br /&gt;
[[File:left_ortho.png]]&lt;br /&gt;
&lt;br /&gt;
==Weight to Vertex Paint Converter==&lt;br /&gt;
Now, users can convert the weight of vertex to grayscale&lt;br /&gt;
&lt;br /&gt;
[[File: weight_vertex.png | 700px |700px]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Export and Importer==&lt;br /&gt;
&lt;br /&gt;
Collada, fbx and ply exporter now can export and import alpha channel along with RGB.&lt;br /&gt;
&lt;br /&gt;
==Alpha Channel==&lt;br /&gt;
Set the alpha channel using the slider, alpha blends same as the RGB color.&lt;br /&gt;
&lt;br /&gt;
[[File:alpha.png]]&lt;br /&gt;
&lt;br /&gt;
==Alpha in 3D viewport==&lt;br /&gt;
&lt;br /&gt;
[[File: alpha_demo.png]]&lt;br /&gt;
&lt;br /&gt;
==Color Lock==&lt;br /&gt;
User can lock the perticular color channel according to their needs.&lt;br /&gt;
&lt;br /&gt;
[[File: color_lock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Color layer==&lt;br /&gt;
Color layer increased to 64, new color layer is default color layer&lt;br /&gt;
&lt;br /&gt;
[[File: color_layer.png]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Darshan</name></author>
		
	</entry>
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