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	<title>利用者:Darshan/GSoC2017/Final Report - 版の履歴</title>
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	<updated>2026-04-20T04:47:17Z</updated>
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		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:23時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Darshan/GSoC2017/Final_Report&amp;diff=153728&amp;oldid=prev</id>
		<title>wiki&gt;Darshan: /* Final Report */</title>
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		<updated>2017-08-25T14:43:13Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Final Report&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Final Report =&lt;br /&gt;
&lt;br /&gt;
After 3 months of Google Summer of Code here is the final report.&lt;br /&gt;
&lt;br /&gt;
My project was to improve the Vertex painting toolkit. I have added several functionality and features.&lt;br /&gt;
&lt;br /&gt;
My changes have not merged in the master, as it requires code review from other developers also.&lt;br /&gt;
&lt;br /&gt;
My GSoC branch soc-2017-vertex_paint can be found via this link --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://developer.blender.org/diffusion/B/browse/soc-2017-vertex_paint/&lt;br /&gt;
&lt;br /&gt;
The discussion with the artists can be found on the blender artist thread --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://blenderartists.org/forum/showthread.php?427686-GSoC-2017-Vertex-Painting-Improvement/&lt;br /&gt;
&lt;br /&gt;
User documentation can be found here: &lt;br /&gt;
&lt;br /&gt;
https://wiki.blender.org/index.php/User:Darshan/GSoC2017/Documentation&lt;br /&gt;
&lt;br /&gt;
In this project, I have added many small features including additional blend modes, accumulation mode, vertex mask selection, non-occluded painting, weight to vertex painting converter, alpha support in vertex painting and exporters and importers including .ply, .fbx, Collada, color lock, color layer. I didn't implement the symmetry feature as it was already done by Nathon in last years GSoC. Also, I did not implement the Gradient. Instead of that, I implemented other features which were needed most to the users. Here the summary :&lt;br /&gt;
&lt;br /&gt;
I worked on last years GSoC work of Nathan.&lt;br /&gt;
&lt;br /&gt;
==Blend Mode== &lt;br /&gt;
&lt;br /&gt;
I added several blend modes as are in the texture painting.  Added Color dodge, Luminosity, Hue, Saturation, Exclusion, Difference, Screen, Soft Light, Hard Light, Overlay.&lt;br /&gt;
&lt;br /&gt;
 '''Code Commit : {{GitCommit|b72aff483fbe}}, {{GitCommit|3138c32878e5}}'''&lt;br /&gt;
&lt;br /&gt;
==Accumulation Mode == &lt;br /&gt;
&lt;br /&gt;
Added the accumulation mode. I stored previous alpha values and used them for calculation of accumulation.&lt;br /&gt;
&lt;br /&gt;
 '''Code Commit : {{GitCommit|b7532023812b}}'''&lt;br /&gt;
==Vertex Mask Selection == &lt;br /&gt;
Vertex painting already had the face mask option, I added the vertex painting mode in vertex painting. Also, I fixed the bug came with the vertex mask selection and improved the tool like fill for vertex mask selection.&lt;br /&gt;
&lt;br /&gt;
 '''Code Commit : {{GitCommit|72533b087acc}}, {{GitCommit|88936370487d}}, {{GitCommit|f2017083a19e}}'''&lt;br /&gt;
&lt;br /&gt;
==Non Occluded Painting == &lt;br /&gt;
I projected the vertex coordinate on the screen and compared their distance with the radius of the brush if they lie in brush paint them.&lt;br /&gt;
I added the non-occluded mode for weight paint also.&lt;br /&gt;
&lt;br /&gt;
 '''Code Commit :{{GitCommit|39a2294d38b0}}, {{GitCommit|444ad728cd4d}}'''&lt;br /&gt;
&lt;br /&gt;
==Weight to Vertex Paint Converter == &lt;br /&gt;
Created the weight to grayscale vertex paint converter. The weight 0 means black on grayscale and 1 means white on grayscale. &lt;br /&gt;
&lt;br /&gt;
 '''Code Commit : {{GitCommit|28e4e9b0247e}},{{GitCommit|bf6338c48184}},{{GitCommit|db3441c8c5c6}}'''&lt;br /&gt;
==Alpha Exporters and Importer==&lt;br /&gt;
I made the .ply collada and .fbx exporter and importer compatible with the vertex color with alpha.&lt;br /&gt;
 '''Code Commit : {{GitCommit|97e46b5e1450}},{{GitCommit|5acf2e1a95b7}},{{GitCommit|fa889d2ad932}} ,{{GitCommit|4ed7bc28930f}}'''&lt;br /&gt;
==Alpha in Vertex Paint==&lt;br /&gt;
Added the alpha support in vertex painting. The value of the alpha can be set using the slider user can enable or besable the alpha contribution also. &lt;br /&gt;
Also, Alpha is now visible in the 3d viewport.&lt;br /&gt;
 '''Code Commit : {{GitCommit|e486461f23d1}},{{GitCommit|986018165b4b}},{{GitCommit|076b351b2c80}},{{GitCommit|fddd39d718a7}}'''&lt;br /&gt;
&lt;br /&gt;
==Color Lock==&lt;br /&gt;
The option of the color lock is added, with the help of this user can paint only specific color channel.&lt;br /&gt;
 '''Code Commit : {{GitCommit|90e0c31c72d3}}'''&lt;br /&gt;
&lt;br /&gt;
==Color Layer ==&lt;br /&gt;
I increased the color layer to 64.&lt;br /&gt;
 '''Code Commit :{{GitCommit|5f20911a4488}}'''&lt;/div&gt;</summary>
		<author><name>wiki&gt;Darshan</name></author>
		
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