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	<title>利用者:DingTo/GSoC 2013/Changelog - 版の履歴</title>
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	<updated>2026-05-01T22:07:19Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Changelog&amp;diff=142465&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Changelog&amp;diff=142465&amp;oldid=prev"/>
		<updated>2018-06-28T20:56:19Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:56時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Changelog&amp;diff=142464&amp;oldid=prev</id>
		<title>wiki&gt;DingTo: /* New Sky Model */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Changelog&amp;diff=142464&amp;oldid=prev"/>
		<updated>2013-08-28T13:49:27Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;New Sky Model&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Changelog==&lt;br /&gt;
An overview of all changes, inside the soc-2013-dingto branch.&lt;br /&gt;
&lt;br /&gt;
=== Nodes ===&lt;br /&gt;
* Added a Wavelength to RGB color converter, for ease of use. ({{Commit|57322}})&lt;br /&gt;
&lt;br /&gt;
* Added a Blackbody to RGB color converter, for ease of use.  Only OSL so far. ({{Commit|57424}})&lt;br /&gt;
* Blackbody node now works with SVM too, only brute force though, needs a lookup table for speed-up. ({{Commit|57487}})&lt;br /&gt;
* Blackbody node now uses a lookup table. ({{Commit|57507}})&lt;br /&gt;
* Fixed some issues with 800-804.4 Kelvin. ({{Commit|58253}})&lt;br /&gt;
* Code cleanup ({{Commit|58774}})&lt;br /&gt;
&lt;br /&gt;
* Added initial UI and RNA code for Vector Transform node. ({{Commit|57599}})&lt;br /&gt;
* OSL integration for Vector Transform node + code basis for SVM. ({{Commit|57670}})&lt;br /&gt;
* SVM integration for the Vector Transform node. ({{Commit|57918}}) and ({{Commit|57919}})&lt;br /&gt;
* Some cleanup to avoid string conversion in the OSL implementation. ({{Commit|58245}})&lt;br /&gt;
* Cleanup and added Normal type. ({{Commit|58775}})&lt;br /&gt;
&lt;br /&gt;
* Added Separate and Combine HSV nodes ({{Commit|57981}})&lt;br /&gt;
&lt;br /&gt;
== Shading features ==&lt;br /&gt;
* Added a Ray Depth info to the Light Path node, to set different shaders for direct/indirect ray bounces. ({{Commit|58091}})&lt;br /&gt;
* Some fixes for Ray Depth ({{Commit|58772}})&lt;br /&gt;
&lt;br /&gt;
* Motion blur can now be enabled/disabled on a per object basis, so we can disable motion blur for certain objects. ({{Commit|59183}})&lt;br /&gt;
&lt;br /&gt;
== New Sky Model ==&lt;br /&gt;
* Initial Hosek / Wilkie implementation for SVM. ({{Commit|59214}})&lt;br /&gt;
* Add UI Dropdown to choose between old Preetham and new Hosek/Wilkie model. ({{Commit|59220}})&lt;br /&gt;
* Remove the lock for 1 Sky texture per SVM stack, OSL works now too. ({{Commit|59251}})&lt;br /&gt;
* Final touches and cleanup. ({{Commit|59601}})&lt;br /&gt;
&lt;br /&gt;
== Render Passes ==&lt;br /&gt;
* Initial SSS passes commit, supports only Color Pass sofar, but already adds DNA/RNA and basic Cycles code for others too. ({{Commit|58587}})&lt;br /&gt;
* Code cleanup and finished implementation for SSS passes. ({{Commit|58828}}) and ({{Commit|58835}})&lt;br /&gt;
&lt;br /&gt;
=== GPU ===&lt;br /&gt;
* Enabled Non-Progressive integrator on the GPU (CUDA). ({{Commit|57523}})&lt;br /&gt;
* Code cleanup for Non Progressive on GPU. ({{Commit|58773}})&lt;br /&gt;
* Code refactor to split the GPU kernel into two, one for each integrator. ({{Commit|59032}})&lt;br /&gt;
&lt;br /&gt;
* Increased byte texture limit on Kepler GPUs (sm_30 and above) from 95 to 145. ({{Commit|57612}})&lt;br /&gt;
&lt;br /&gt;
=== Code cleanups and refactors ===&lt;br /&gt;
* Moved common color transform functions into util files. ({{Commit|57326}})&lt;br /&gt;
* Code cleanup for Blackbody node. ({{Commit|57525}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
	</entry>
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