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	<title>利用者:DingTo/GSoC 2013/User Documentation - 版の履歴</title>
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	<updated>2026-07-30T19:31:48Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/User_Documentation&amp;diff=143545&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/User_Documentation&amp;diff=143545&amp;oldid=prev"/>
		<updated>2018-06-28T20:57:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/User_Documentation&amp;diff=143544&amp;oldid=prev</id>
		<title>wiki&gt;Gregzaal: Put images on line above header to reduce white space</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/User_Documentation&amp;diff=143544&amp;oldid=prev"/>
		<updated>2013-09-03T06:46:23Z</updated>

		<summary type="html">&lt;p&gt;Put images on line above header to reduce white space&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[image:NewSkyTextureExample.jpg | thumb | 400px | Example render of new sky model | right]]&lt;br /&gt;
== Results of my GSoC ==&lt;br /&gt;
Here an overview of features, added during GSoC 2013. I added several features to the Cycles render engine. &lt;br /&gt;
&lt;br /&gt;
All features are in trunk already, and will be available in Blender 2.69. This is just an overview, you can find more information inside the [[Doc:2.6/Manual/Render/Cycles|Cycles manual]].&lt;br /&gt;
&lt;br /&gt;
== Improved Sky texture ==&lt;br /&gt;
A new sky model was added, which gives more natural results, especially for sunset and sunrise. The new model is the new default, the older &amp;quot;Preetham&amp;quot; model can still be used for backwards compatibility though. ({{Commit|59603}})&lt;br /&gt;
&lt;br /&gt;
It is based on the paper &amp;quot;An Analytic Model for Full Spectral Sky-Dome Radiance&amp;quot; by Hosek / Wilkie.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[image:269_sss_render_passes.jpg | thumb | 400px | SSS Render Passes (Combined, Direct, Indirect, Color)| right]]&lt;br /&gt;
== SSS Render Passes == &lt;br /&gt;
Render Passes have been added for Subsurface Scattering closures. ({{Commit|58858}})&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[image:269_ray_depth.jpg | thumb | 400px | Different Ray Depths | right]]&lt;br /&gt;
== Ray Depth ==&lt;br /&gt;
Cycles already allowed to limit the amount of bounces per material type. Now it is possible to limit the bounces on a per material level via the new &amp;quot;Ray Depth&amp;quot; output, which can be found inside the Light Path node. ({{Commit|58776}})&lt;br /&gt;
&lt;br /&gt;
In the example image I used the Ray Depth output (and a Math node with &amp;quot;Greater Than&amp;quot;), which was connected to the factor input of a Mix shader. From left to right we have 0, 1 and 2 bounces as limit. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[image:269_blackbody.jpg | thumb | 400px | Blackbody Emission  | right]]&lt;br /&gt;
== Blackbody node ==&lt;br /&gt;
Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. ({{Commit|58780}})&lt;br /&gt;
&lt;br /&gt;
Candle light: 1500 Kelvin&lt;br /&gt;
&lt;br /&gt;
Sunset/Sunrise: 1850 Kelvin&lt;br /&gt;
&lt;br /&gt;
Studio lamps: 3200 Kelvin&lt;br /&gt;
&lt;br /&gt;
Horizon daylight: 5000 Kelvin&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[image:268_wavelength.jpg | thumb | 400px | Rainbow, created with the Wavelength node | right]]&lt;br /&gt;
== Wavelength node ==&lt;br /&gt;
Another converter, this time the artist can specify a wavelength between 380 and 780 and will get the corresponding color. ({{Commit|57368}})&lt;br /&gt;
&lt;br /&gt;
Already present in the 2.68 release.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[image:268_toon_closure.jpg | thumb | 400px | Toon closure | right]]&lt;br /&gt;
== Toon Shader node ==&lt;br /&gt;
A Toon shader was added to Cycles. This was already implemented as OSL closure, but now exposed as a proper Shader node. There are 2 variations, Diffuse and Glossy. ({{Commit|56980}})&lt;br /&gt;
&lt;br /&gt;
Already present in the 2.68 release.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Branched Path Trace integrator ==&lt;br /&gt;
The Branched Path Trace integrator (previously Non-Progressive integrator) is now available on the GPU. ({{Commit|59034}})&lt;br /&gt;
&lt;br /&gt;
== Vector Transform node ==&lt;br /&gt;
A converter node to convert Points, Vectors and Normals between World &amp;lt;&amp;gt; Object &amp;lt;&amp;gt; Camera space. ({{Commit|58781}})&lt;br /&gt;
&lt;br /&gt;
== HSV Combine/Separate node ==&lt;br /&gt;
Combine/Separate nodes for HSV colors, in addition to the RGB variants. ({{Commit|58782}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gregzaal</name></author>
		
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