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	<title>利用者:DingTo/GSoC 2013/Weekly Reports/Week5 - 版の履歴</title>
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	<updated>2026-06-21T15:47:08Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Weekly_Reports/Week5&amp;diff=143311&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Weekly_Reports/Week5&amp;diff=143311&amp;oldid=prev"/>
		<updated>2018-06-28T20:57:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Weekly_Reports/Week5&amp;diff=143310&amp;oldid=prev</id>
		<title>wiki&gt;DingTo: Created page with &quot;= Week 5 =  == What I did this week == * Vector Transform node: I did some cleanup to avoid unnecessary conversions of strings (lower/upper case) in the OSL implementation.   * B...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2013/Weekly_Reports/Week5&amp;diff=143310&amp;oldid=prev"/>
		<updated>2013-07-19T15:45:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Week 5 =  == What I did this week == * Vector Transform node: I did some cleanup to avoid unnecessary conversions of strings (lower/upper case) in the OSL implementation.   * B...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 5 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
* Vector Transform node: I did some cleanup to avoid unnecessary conversions of strings (lower/upper case) in the OSL implementation. &lt;br /&gt;
&lt;br /&gt;
* Blackbody node: I fixed the weird colors with 800-804.4 Kelvin, this was a lookup table offset issue. I made the table slightly bigger, so we have a small gap between the R/G/B values.&lt;br /&gt;
&lt;br /&gt;
* I started with the Object Motion Multiplier, to weaken/strengthen the motion blur effect on a per object basis. &lt;br /&gt;
** Work in Progress patch: http://www.pasteall.org/44182/diff&lt;br /&gt;
** This is not working the way I'd expect the feature to work yet. I am passing the shuttertime*multiplier to the  compute_bounds() function, but this has not the same effect like changing the global shuttertime. &lt;br /&gt;
** While working on this, I found it would be a nice feature as well, to be able to disable Object motion blur on a per object basis. By Setting the Motion Multiplier to 0.0, object-&amp;gt;use_motion is set to false. Should probably be a Boolean Checkbox later on. &lt;br /&gt;
&lt;br /&gt;
* I started thinking about the SSS render passes, but do not have a clear idea yet how to handle those. I assume SSS still falls under the Diffuse Ray category? Maybe add a new variable to the PathRadiance struct? &lt;br /&gt;
&lt;br /&gt;
* Apart from that I worked a bit on the bug tracker, due to the 2.68 release.&lt;br /&gt;
** Fix for #36150, missing Preview Render Updates with Add/Remove material slot. &lt;br /&gt;
** Possible fix for [#36086] Activating the opencl option in the compositor causes blender crash&lt;br /&gt;
** Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes &lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
I will continue working on the Motion Multiplier feature.&lt;br /&gt;
&lt;br /&gt;
Apart from that I am not sure how much time I can spend on GSoC next week, as we have German BlenderDay conference next weekend, and I am one of the organiser there. &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
Yes, feedback on the Motion Multiplier patch would be appreciated.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
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