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	<title>利用者:DingTo/GSoC 2014/Weekly Reports/Week10 - 版の履歴</title>
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	<updated>2026-04-30T02:54:12Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week10&amp;diff=147715&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week10&amp;diff=147715&amp;oldid=prev"/>
		<updated>2018-06-28T21:09:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week10&amp;diff=147714&amp;oldid=prev</id>
		<title>2014年7月25日 (金) 21:15にwiki&gt;DingToによる</title>
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		<updated>2014-07-25T21:15:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 10 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
* Spend some time this week on OSL.&lt;br /&gt;
** Several compile files and API updates for OSL 1.5. ({{GitCommit|6582215f8701}}, {{GitCommit|dadf31f0b85d}}, {{GitCommit|c0a9337caab2}})&lt;br /&gt;
** Submitted some fixes for the lib itself upstream: https://groups.google.com/d/msg/osl-dev/waESaOU_I_Y/huFQ7aNEN8YJ&lt;br /&gt;
** Removed old OSL compatibility code for SSS and Toon closures in Cycles: ({{GitCommit|6cff19a0bfd7}})&lt;br /&gt;
&lt;br /&gt;
* I could optimize the Shader ID, and squash that float into another texture. This way we save 1 float per triangle. ({{GitCommit|5738900060e7}})&lt;br /&gt;
&lt;br /&gt;
* Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)&lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
I'd like to finish the Background optimization and work on other optimizations and features. &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
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