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	<title>利用者:DingTo/GSoC 2014/Weekly Reports/Week11 - 版の履歴</title>
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	<updated>2026-05-04T11:52:34Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week11&amp;diff=147807&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:09:41Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:09時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week11&amp;diff=147806&amp;oldid=prev</id>
		<title>2014年8月1日 (金) 23:41にwiki&gt;DingToによる</title>
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		<updated>2014-08-01T23:41:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 11 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
This week I worked mostly on Volumetric optimizations. &lt;br /&gt;
* Avoid some calculations for Volume Lamp Sampling. Now we only calculate what is necessary for Equi-Angular, and then in case we have a valid scattering event, we do the remaining parts. This could be optimized further, by avoiding the pre calculations, in case we only use Distance Sampling. I also need to double check the correctness for Mesh Lights, it seems that there is a remaining issue. ({{GitCommit|9406c1989536}}, {{GitCommit|776ce62bee4d}}).&lt;br /&gt;
&lt;br /&gt;
* Optimize heterogeneous volume shadow. This gives a few percent speedup, but needs to be tested with more files still. ({{GitCommit|1f432d2b06c4}}, {{GitCommit|8f5eb7a5638d}})&lt;br /&gt;
&lt;br /&gt;
* Cleanup: Avoid intermediate function when we sample all lamps. ({{GitCommit|773c58524d8e}})&lt;br /&gt;
&lt;br /&gt;
* Update stdosl.h for OSL 1.5. ({{GitCommit|59f4ba854b34}})&lt;br /&gt;
&lt;br /&gt;
* Make Glass shader default to 1.0 color. ({{GitCommit|564c48a06868}})&lt;br /&gt;
&lt;br /&gt;
* Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)&lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
Finish the volume optimizations and merge them to master. &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
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