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	<title>利用者:DingTo/GSoC 2014/Weekly Reports/Week3 - 版の履歴</title>
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	<updated>2026-07-31T11:49:43Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week3&amp;diff=146897&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week3&amp;diff=146897&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week3&amp;diff=146896&amp;oldid=prev</id>
		<title>2014年6月6日 (金) 21:06にwiki&gt;DingToによる</title>
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		<updated>2014-06-06T21:06:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 3 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
* I could speed up scenes without transparent shaders a bit, gives 3-4% improvement. This has been committed to Master already. ({{GitCommit|14be4b506ac8}})&lt;br /&gt;
&lt;br /&gt;
* I added 2 nodes to combine/separate vectors. This was on the official Cycles ToDo list, as the current workflow with RGB nodes seems a bit weird. ({{GitCommit|6a808b2b0bc4}})&lt;br /&gt;
&lt;br /&gt;
* Spend the majority of this week on research and coding of a QBVH in Cycles. https://developer.blender.org/D579 Committed WIP code to my branch. ({{GitCommit|590aae22a6cb}}) It helps in simpler scenes already (~7%), but is slower in more complex ones. I read Embree code, and I think we can use their Quad BVH code in Cycles. I still need some time to understand it well, but I think I can start porting code over from Embree step by step.&lt;br /&gt;
&lt;br /&gt;
* Submitted initial code for the uchar3 attribute support in Cycles: https://developer.blender.org/D580&lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
Continue with uchar3 support and QBVH.  &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
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