﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ADingTo%2FGSoC_2014%2FWeekly_Reports%2FWeek5</id>
	<title>利用者:DingTo/GSoC 2014/Weekly Reports/Week5 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3ADingTo%2FGSoC_2014%2FWeekly_Reports%2FWeek5"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week5&amp;action=history"/>
	<updated>2026-07-31T02:10:15Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week5&amp;diff=147361&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week5&amp;diff=147361&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week5&amp;diff=147360&amp;oldid=prev</id>
		<title>2014年6月20日 (金) 14:40にwiki&gt;DingToによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2014/Weekly_Reports/Week5&amp;diff=147360&amp;oldid=prev"/>
		<updated>2014-06-20T14:40:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 5 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
* Merged master into my branch (took some time, due to several conflicts) and updated QBVH Code in my Branch with the new SSE classes. ({{GitCommit|0e62c026ab3d}}, {{GitCommit|611d69adb98b}})&lt;br /&gt;
&lt;br /&gt;
* Did some research and experiments on improved QBVH / Triangle Intersection again. https://developer.blender.org/D599 I think the &amp;quot;Watertight Ray/Triangle Intersection&amp;quot; paper + the Embree sample implementation of that is a very nice candidate, but probably a bit over my head for now. It involves changes to BVH build, BVH traversal and Triangle Intersection. Nevertheless would it be a great addition.&lt;br /&gt;
** Memory usage would be reduced (no more __tri_woop data, which would save us 4x float4 per triangle). &lt;br /&gt;
** Improved performance due to Quad BVH + multiple triangle intersections with SIMD.&lt;br /&gt;
** Also not sure how feasible that is for GPU. The algorithm itself does not use CPU only features as far as I can see that, but might need additional work. &lt;br /&gt;
&lt;br /&gt;
* Started to look into ways to avoid unneeded samples for black backgrounds. http://www.pasteall.org/52361/diff I quickly hacked it in for the case, where &amp;quot;Use Nodes&amp;quot; is still disabled for the world. In the final implementation, I need to check the world shader tree, and extract the Background node, to see if the color is black or the strength zero. I am not exactly sure yet, how to do that. Help here is welcome. &lt;br /&gt;
&lt;br /&gt;
* Today I spent time on the bugtracker.&lt;br /&gt;
** Fixed: Issue with Checker Texture, GLSL error with Hair shader: ({{GitCommit|ead83a48f15c}}, {{GitCommit|a5a869c579de}})&lt;br /&gt;
** Closed several other reports (Issues has been fixed, or not a bug). &lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
I will continue to work on the Background Sampling optimization or look into the Smooth Normals (as planned last week). &lt;br /&gt;
&lt;br /&gt;
University exams start in 2 weeks (7 July - 17 July), so I would like to focus on that.&lt;br /&gt;
When I look at my proposal, half of the tasks are finished + WIP code for 2 more items is there. http://wiki.blender.org/index.php/User:DingTo/GSoC_2014/Proposal I also did additional work + fixes, that should be fine for Midterm I hope. :)&lt;br /&gt;
I can work almost full time on Cycles from the 18th July to GSoC end (18th August), that should give me enough time to finish my Deliverables + some additional fun. But the upcoming 3-4 weeks will most likely be spend on University. Please tell me if that is ok. &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
	</entry>
</feed>