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	<title>利用者:DingTo/GSoC 2016/Weekly Reports/Week11 - 版の履歴</title>
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	<updated>2026-09-04T00:37:16Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2016/Weekly_Reports/Week11&amp;diff=152095&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:20:56Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:20時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:DingTo/GSoC_2016/Weekly_Reports/Week11&amp;diff=152094&amp;oldid=prev</id>
		<title>2016年8月5日 (金) 18:08にwiki&gt;DingToによる</title>
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		<updated>2016-08-05T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Week 11 =&lt;br /&gt;
&lt;br /&gt;
== What I did this week ==&lt;br /&gt;
&lt;br /&gt;
==== Half Float Support ====&lt;br /&gt;
I did some work on half float support.&lt;br /&gt;
&lt;br /&gt;
* Added support for CUDA half. I still have one error there, which I need to solve, but hopefully can do that soon. Otherwise I ask for help, probably I am just missing something. &lt;br /&gt;
* Started to work on support for converting half ImBuf buffers (e.g. Smoke) to half format, to further save memory.&lt;br /&gt;
&lt;br /&gt;
I will commit these things on Monday latest (not at my Desktop this weekend), need to iron out some todos still as well and de-duplicate code.&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
Brecht showed me some nice Renderman statistics last week, which is a XML / HTML file, that gets saved to disk after each render. Instead of adding more info to the Blender UI, I started to look into this kind of logging output. Benefits:&lt;br /&gt;
* No further clutter inside of Blenders UI (and it's still not decided where to put such infos anyway), nor is the info hidden inside a terminal, so it's better for the user.&lt;br /&gt;
* Cycles would save out a log file next to the render output (one for each rendered frame), like render_statistics_001.html.&lt;br /&gt;
* The file would contain statistics about the render such as:&lt;br /&gt;
** Render Time / Duration, Start-/End time.&lt;br /&gt;
** Detailed memory statistics&lt;br /&gt;
** Visually nice elements such as pie charts, showing how much memory was used for each category (BVH, Textures, Attributes...)&lt;br /&gt;
&lt;br /&gt;
That is also very useful for renderfarms and headless servers, and can be implemented quicker than into the Blender UI. Note: That thing is meant as additional information, not as a real time logging instrument. For error messages or live info, the terminal is still the way to go. This is meant more as a summary for people to check after a successful render.&lt;br /&gt;
&lt;br /&gt;
== Next week ==&lt;br /&gt;
* Commit my code for half to my branch and hopefully merge it to master after code review.&lt;br /&gt;
* Implement the html summary logging as explained above.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
* Where to save the logging data on runtime? We can of course pipe all the VLOG info to some temp struct / buffer, and use that to fill the html then, but there might be a more simple / elegant solution.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
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