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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AEibriel</id>
	<title>利用者:Eibriel - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AEibriel"/>
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	<updated>2026-05-24T07:50:40Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Eibriel&amp;diff=144129&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Eibriel&amp;diff=144129&amp;oldid=prev"/>
		<updated>2018-06-28T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:04時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Eibriel&amp;diff=144128&amp;oldid=prev</id>
		<title>wiki&gt;Eibriel: Adding Automated Bug Classification link</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Eibriel&amp;diff=144128&amp;oldid=prev"/>
		<updated>2016-11-02T02:38:43Z</updated>

		<summary type="html">&lt;p&gt;Adding Automated Bug Classification link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Automated Bug Classification=&lt;br /&gt;
* [[User:Eibriel/Automated Bug Classification|Automated Bug Classification]]&lt;br /&gt;
&lt;br /&gt;
=Blender=&lt;br /&gt;
* [[User:Eibriel/Brender|Brender]]&lt;br /&gt;
* [[User:Eibriel/BAMtest|BAMtest]]&lt;br /&gt;
&lt;br /&gt;
==Rendernodes==&lt;br /&gt;
&lt;br /&gt;
Blender Libraries&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev&lt;br /&gt;
&lt;br /&gt;
Dependencies&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install imagemagick&lt;br /&gt;
 sudo apt-get install sudo apt-get install python-virtualenv&lt;br /&gt;
&lt;br /&gt;
Activating virtual environment&lt;br /&gt;
&lt;br /&gt;
 . /shared/software/brender/venv/bin/activate&lt;br /&gt;
&lt;br /&gt;
Running Worker&lt;br /&gt;
&lt;br /&gt;
 cd /shared/software/brender/brender/worker/&lt;br /&gt;
 python manager.py runserver&lt;br /&gt;
&lt;br /&gt;
==Compiling Blender in the Studio==&lt;br /&gt;
&lt;br /&gt;
xubuntu 14.10&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install libx11-dev libjpeg-dev libpng12-dev libfreetype6-dev python3-dev libfftw3-dev libopenimageio-dev libglew-dev libboost1.55-all-dev libopenexr-dev&lt;br /&gt;
&lt;br /&gt;
Acording whit Blender Wiki&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install sudo apt-get install git build-essential libxi-dev libsndfile1-dev libopenexr-dev libopenjpeg-dev libpng12-dev libjpeg-dev libopenal-dev libalut-dev libglu1-mesa-dev libsdl-dev libfreetype6-dev libavdevice-dev libavformat-dev libavutil-dev libavcodec-dev libswscale-dev libx264-dev libxvidcore-dev libmp3lame-dev libspnav-dev&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Studio BAM Setup==&lt;br /&gt;
&lt;br /&gt;
 sudo nano /etc/hosts&lt;br /&gt;
&lt;br /&gt;
Add&lt;br /&gt;
&lt;br /&gt;
 192.168.3x.14x    biserver&lt;br /&gt;
&lt;br /&gt;
 sudo pip install requests&lt;br /&gt;
 sudo apt-get install python3-setuptools&lt;br /&gt;
 sudo easy_install3 pip&lt;br /&gt;
 sudo pip install virtualenv&lt;br /&gt;
 virtualenv bam&lt;br /&gt;
 . bam/bin/activate&lt;br /&gt;
 sudo ln -s /shared/bin/bam /usr/bin/bam&lt;br /&gt;
 sudo chmod +x /usr/bin/bam&lt;br /&gt;
 bam init email@email.com@http://biserver:5000/gooseberry gooseberry-bam&lt;br /&gt;
&lt;br /&gt;
=Kiribati=&lt;br /&gt;
The Behind scenes of Kiribati production&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Kiribati is a animated feature length, made in San Luis Argentina.&lt;br /&gt;
The studio behind the film is Ideas Fijas, which began using proprietary software, and switch to Blender some years ago. And fell in love with it.&lt;br /&gt;
&lt;br /&gt;
==The Production==&lt;br /&gt;
The production is spliced in several areas:&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
* Search for money for the movie&lt;br /&gt;
* Make sure the money is going to last&lt;br /&gt;
* Organize the tasks for other areas&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
* Film directors&lt;br /&gt;
* And writers&lt;br /&gt;
* Storyboard&lt;br /&gt;
* Editor&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
* Conceptualize things&lt;br /&gt;
* Model&lt;br /&gt;
* Texturize&lt;br /&gt;
* Shade&lt;br /&gt;
* Rig&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
* Assemble the shots&lt;br /&gt;
* Make the final camera movement&lt;br /&gt;
* Setup Stereo&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
* Animate&lt;br /&gt;
&lt;br /&gt;
===Lightning &amp;amp; Composition===&lt;br /&gt;
* Light&lt;br /&gt;
* Compo&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
* Make all work&lt;br /&gt;
* Ensure the files are ready to pass from one area to another&lt;br /&gt;
* Render&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Workflow==&lt;br /&gt;
In a technical point of view:&lt;br /&gt;
* Based on Open Movies structure&lt;br /&gt;
* Local and Remote artists work in the same way&lt;br /&gt;
* For a middle size studio (30 artists)&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
* Using SVN as version control system&lt;br /&gt;
* Using TACTIC as task manager&lt;br /&gt;
* Using Wiki as document manager&lt;br /&gt;
* Only one .blend file per shot&lt;br /&gt;
* The same file moving from Layout to Animation to Lightning to Compo&lt;br /&gt;
* Linked assets&lt;br /&gt;
* Rigid stable structure, to minimize errors&lt;br /&gt;
* IRC as communication channel&lt;br /&gt;
&lt;br /&gt;
==File Management==&lt;br /&gt;
We use [SVN http://subversion.tigris.org/] for file versioning, on Windows we use TortoiseSVN, on Linux we use KdeSVN, on OSX command line.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Tracking versions&lt;br /&gt;
* Ensure the working linked files&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Don't work for edition stage with Premiere(Premiere touch media files!!!)&lt;br /&gt;
* Don't work for big files (Concept art)&lt;br /&gt;
* Don't have global ignores (.gitignore)&lt;br /&gt;
&lt;br /&gt;
==Task Management==&lt;br /&gt;
We use [TACTIC http://www.southpawtech.com/tactic/features/] for task management.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Powerful, with many features&lt;br /&gt;
* Stable&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Too many features, with some bugs and glitches&lt;br /&gt;
* UI is not pulished&lt;br /&gt;
&lt;br /&gt;
==One file to rule them all==&lt;br /&gt;
For the shot '''scene 0250_010_tree''' on the scene '''0250_forest''' the file '''/pro/scene/0250_forest/0250_010_tree.blend''' is generated&lt;br /&gt;
&lt;br /&gt;
* 0250 = 25&lt;br /&gt;
* 0020 = 2&lt;br /&gt;
* 0025 = 2.5&lt;br /&gt;
&lt;br /&gt;
This empty file have the following characteristics:&lt;br /&gt;
* Frame range start at 100 (to keep a margin)&lt;br /&gt;
* Render size set to 2k (or desired resolution)&lt;br /&gt;
* Render engine set to Cycles&lt;br /&gt;
* Default Camera, Cube and Lamp deleted&lt;br /&gt;
* A text Block with QA details:&lt;br /&gt;
 - Ready for layout: No&lt;br /&gt;
 - Ready for animation: No&lt;br /&gt;
 - Ready for lightning: No&lt;br /&gt;
 - Ready for render: No&lt;br /&gt;
 - Ready for compo: No&lt;br /&gt;
 &lt;br /&gt;
 Layout Preparation&lt;br /&gt;
 - Load Characters: No&lt;br /&gt;
 - Load Set: No&lt;br /&gt;
 - Load Props: No&lt;br /&gt;
 &lt;br /&gt;
 Animation Preparation:&lt;br /&gt;
 - Check lost libraries: No&lt;br /&gt;
 - Check frame range: No&lt;br /&gt;
 - Send data to TACTIC: No&lt;br /&gt;
 - Delete waste elements: No&lt;br /&gt;
 - Delete orphan Actions (unfake, save, load fake): No&lt;br /&gt;
 - Add prefixes lay_ cam_ cam_rig_: No&lt;br /&gt;
 - Load Characters: No&lt;br /&gt;
 - Load Set: No&lt;br /&gt;
 - Load Sets: No&lt;br /&gt;
 - Block Layers: No&lt;br /&gt;
 - Load audio: No&lt;br /&gt;
* Cycles Background&lt;br /&gt;
* Render Samples&lt;br /&gt;
* Stamp (Time, Camera, Date, Lens, Frame, Note on)&lt;br /&gt;
* Output settings&lt;br /&gt;
* Relative output file&lt;/div&gt;</summary>
		<author><name>wiki&gt;Eibriel</name></author>
		
	</entry>
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