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	<title>利用者:Fade/Doc:2.6/Manual/3D interaction/Transform Control/Numeric Input - 版の履歴</title>
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	<updated>2026-04-21T18:13:45Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Numeric_Input&amp;diff=135693&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Numeric_Input&amp;diff=135692&amp;oldid=prev</id>
		<title>2012年9月30日 (日) 06:40にwiki&gt;Fadeによる</title>
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		<updated>2012-09-30T06:40:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6|Doc:2.6/Manual/3D interaction Transform Control/Numeric Input Properties|Doc:2.6/Manual/3D interaction/Transform Control/Numeric Input}}&lt;br /&gt;
&lt;br /&gt;
=Numeric input=&lt;br /&gt;
&lt;br /&gt;
[[File:3D_interaction-Transform_Control-Numeric_Input_numeric-input-header.png|thumb|right|300px|Numeric input in the 3D window header]]&lt;br /&gt;
Using the mouse for transformations is convenient, but if you require more precise control, you can also enter numeric values. After pressing {{Shortcut|G}}, {{Shortcut|R}} or {{Shortcut|S}}, type a number to indicate the magnitude of the transformation. &lt;br /&gt;
&lt;br /&gt;
You can see the numbers you enter in the bottom left hand corner of the 3D window header. Negative numbers and decimals can be entered by pressing the minus ({{Shortcut|-}}) and period ({{Shortcut|.}}) keys respectively.&lt;br /&gt;
&lt;br /&gt;
==Translation==&lt;br /&gt;
&lt;br /&gt;
To move Objects, vertices, faces or edges select the element, press {{Shortcut|G}} and then type a number. By default and with no other keypresses, movement will occur along the X-axis. To confirm the movement, press {{Shortcut|Enter}} or {{Shortcut|LMB}}. To cancel the movement, press {{Shortcut|Esc}} or {{Shortcut|RMB}}. If you mistype the value, press {{Shortcut|Backspace}} to cancel the current entry and retype a new value.&lt;br /&gt;
&lt;br /&gt;
To enter numeric values for multiple axes, use the {{Shortcut|TAB}} key after entering a value for the axis. e.g. To move an Object, one (1) Blender unit on all three axes press: {{Shortcut|G}}, {{Shortcut|1}}, {{Shortcut|TAB}}, {{Shortcut|1}}, {{Shortcut|TAB}}, {{Shortcut|1}}. This will move the element one unit along the X-axis, followed by the Y-axis and then the Z-axis.&lt;br /&gt;
&lt;br /&gt;
You can also combine numeric input with axis constraints to limit movement to a particular axis. To do so, press {{Shortcut|G}}, {{Shortcut|X}}, {{Shortcut|Y}} or {{Shortcut|Z}}, {{Shortcut|0}}-{{Shortcut|9}}, {{Shortcut|Enter}}. Pressing {{Shortcut|X}}, {{Shortcut|Y}} or {{Shortcut|Z}} will initally constrain movement to the {{Literal|Global}} axis. Pressing {{Shortcut|X}}, {{Shortcut|Y}} or {{Shortcut|Z}} again will constrain movement to the orientation set in the {{Literal|Transform Orientation}} setting of the 3D window header.&lt;br /&gt;
&lt;br /&gt;
[[Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Orientations|Read more about Transform Orientations »]]&lt;br /&gt;
&lt;br /&gt;
==Rotation==&lt;br /&gt;
&lt;br /&gt;
To specify a value for clockwise rotation, press {{Shortcut|R}}, {{Shortcut|0}}-{{Shortcut|9}}, then {{Shortcut|Enter}} to confirm. To specify counter-clockwise rotation press {{Shortcut|R}}, {{Shortcut|-}}, {{Shortcut|0}}-{{Shortcut|9}}, then {{Shortcut|Enter}} to confirm. Note that 270 degrees of clockwise rotation is equivalent to -90 degrees of counter-clockwise rotation.&lt;br /&gt;
&lt;br /&gt;
==Scaling==&lt;br /&gt;
&lt;br /&gt;
Objects, faces and edges can be scaled by pressing {{Shortcut|S}}, {{Shortcut|0}}-{{Shortcut|9}}, then {{Shortcut|Enter}} to confirm., Scaling transformations can also be constrained to an axis by pressing {{Shortcut|X}}, {{Shortcut|Y}} or {{Shortcut|Z}} after pressing {{Shortcut|S}}. Essentially, scaling with numeric values works in almost identical fashion to translation. The primary difference is that by default, scaling applies equally to all three axes. e.g. pressing {{Shortcut|S}}, {{Shortcut|0}}{{Shortcut|.}}{{Shortcut|5}}, {{Shortcut|Enter}} will scale an Object by 0.5 on all three axes.&lt;br /&gt;
&lt;br /&gt;
==Numeric input via the Properties shelf==&lt;br /&gt;
[[File:3D_interaction-Transform_Control-Numeric_Input_properties-panel.png|thumb|right|300px|Transformations can also be entered through the {{Literal|Transform}} panel on the {{Literal|Properties}} shelf.]]&lt;br /&gt;
&lt;br /&gt;
It is also possible to enter numeric values for each transformation using the {{Literal|Transform}} panel found on the Properties shelf ({{Shortcut|N}}). The {{Literal|Transform}} panel can also be used to prevent transformations along particular axes by clicking the lock icon.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|2.6|Doc:2.6/Manual/3D interaction Transform Control/Numeric Input Properties|Doc:2.6/Manual/3D interaction/Transform Control/Numeric Input}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Fade</name></author>
		
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