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	<title>利用者:Fade/Doc:2.6/Manual/Interface/Window types - 版の履歴</title>
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	<updated>2026-04-24T13:19:12Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/Interface/Window_types&amp;diff=134243&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/Interface/Window_types&amp;diff=134243&amp;oldid=prev"/>
		<updated>2018-06-28T20:46:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/Interface/Window_types&amp;diff=134242&amp;oldid=prev</id>
		<title>2012年9月23日 (日) 02:27にwiki&gt;Fadeによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Fade/Doc:2.6/Manual/Interface/Window_types&amp;diff=134242&amp;oldid=prev"/>
		<updated>2012-09-23T02:27:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6x|Doc:2.6/Manual/Interface/Window_system/Console_window|&lt;br /&gt;
Doc:2.6/Manual/Interface/Screens}}{{review}}&lt;br /&gt;
&lt;br /&gt;
= Window Types =&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Part-I-ConceptWinTypes_25.png|frame|right|The Window Type selection menu.]]&lt;br /&gt;
The {{Literal|Blender}} interface is divided up into many rectangular {{Literal|Window Frames}}. Each {{Literal|Window Frame}} may contain different types of information, depending upon the {{Literal|Window Type}}. &lt;br /&gt;
&lt;br /&gt;
Each {{Literal|Window Frame}} operates independently of the others, and you can have the same {{Literal|Window Type}} in many frames. For example, you may have several {{Literal|3D windows}} open but each looking at the {{Literal|Scene}} from a different perspective. You can split and merge and resize {{Literal|Window Frames}} to suit whatever you are working on. You can also arrange some {{Literal|Window Frames}} to display without a {{Literal|Header}} to save screen space.&lt;br /&gt;
&lt;br /&gt;
[[Doc:2.6/Manual/Interface/Window system/Arranging frames|Read more about arranging frames »]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Literal|Window Types}} are broken up by functionality:&lt;br /&gt;
&lt;br /&gt;
*[[Doc:2.6/Manual/3D interaction/Navigating|The 3D View]]- a graphical view of your scene.&lt;br /&gt;
*[[Doc:2.5/Manual/Animation/Basic/Tools/Timeline| The Timeline]] - Controls for animation playback.&lt;br /&gt;
*[[Meta:Sandbox/Doc:2.5/Manual/Animation/Graph Editor|The Graph Editor]] - manage animation keys (and drivers) and inter/extrapolation of these.&lt;br /&gt;
*[[Doc:2.5/Manual/Animation/Armatures/Dope_Sheet|The Dope Sheet]] - combine individual actions into action sequences.&lt;br /&gt;
*[[Doc:2.6/Manual/Animation/Editors/NLA|The NLA Editor]] - manage non-linear animation action sequences.&lt;br /&gt;
*[[Doc:2.6/Manual/Textures/Mapping/UV|The Image/UV Editor]] - an image editor with advanced UV management tools.&lt;br /&gt;
*[[Doc:2.6/Manual/Sequencer|The Video Sequence Editor]] - assemble video sequences into a film strip.&lt;br /&gt;
*[[Doc:2.6/Manual/Extensions/Python/Text editor|The Text Editor]] - keep notes and documentation about your project, and write Python scripts.&lt;br /&gt;
*[[Doc:2.6/Manual/Materials/Nodes/Editor|The Node Editor]] - alows you to use nodes for texturing, materials and compositing.&lt;br /&gt;
*[[Doc:2.6/Manual/Game Engine/Logic|The Logic Editor]] -a game logic editing window.&lt;br /&gt;
*[[Doc:2.5/Manual/Interface/Window_types/Properties|The Properties Editor]] - shows the several attributes of the currently selected object.&lt;br /&gt;
*[[Doc:2.6/Manual/Data System/The Outliner|The Outliner]] - Helps you find and organize your objects. &lt;br /&gt;
*[[Doc:2.6/Manual/Preferences|User Preferences]] - customize {{Literal|Blender}} to your work style and computer.&lt;br /&gt;
*[[Doc:2.6/Manual/Interface/Window_system#The_Info_Window_.28main_menu.29|The Info Window]] - provides information and options for managing files, windows and engines.&lt;br /&gt;
*[[Doc:2.6/Manual/Data System/Files/Open|The File Browser]] - used to organize, load and save files (most times invoked automatically, when needed).&lt;br /&gt;
*[[Doc:2.6/Manual/Extensions/Python/Console| The Console]] - to directly use python in {{Literal|Blender}}.&lt;br /&gt;
&lt;br /&gt;
You can select the {{Literal|Window Type}} by clicking the {{Literal|Window Header's}} ''leftmost'' button. A pop-up menu displays showing the available {{Literal|Window Types}}.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Interface/Window_system/Console_window&lt;br /&gt;
|Doc:2.6/Manual/Interface/Screens}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Fade</name></author>
		
	</entry>
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