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	<title>利用者:Flokkievids/Freestyle/Introduction - 版の履歴</title>
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	<updated>2026-07-31T21:58:59Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Flokkievids/Freestyle/Introduction&amp;diff=132709&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:44:24Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Flokkievids/Freestyle/Introduction&amp;diff=132708&amp;oldid=prev</id>
		<title>2011年12月30日 (金) 21:27にwiki&gt;Mindronesによる</title>
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		<updated>2011-12-30T21:27:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{User:Flokkievids/Freestyle/warning}}&lt;br /&gt;
&lt;br /&gt;
= How to get freestyle=&lt;br /&gt;
&lt;br /&gt;
Freestyle is currently beeing integrated into blender and not in the official release (trunk) from blender.org.&lt;br /&gt;
&lt;br /&gt;
There are two ways to get a recent build of Freestyle. You can either get a ready-made build from graphicall.org:&lt;br /&gt;
&lt;br /&gt;
:# Do a [http://graphicall.org/?keywords=freestyle graphicall.org search for freestyle].&lt;br /&gt;
:# Take the newest build for your operating system.&lt;br /&gt;
:# Unzip it, and you are good to go.&lt;br /&gt;
&lt;br /&gt;
Or you compile it yourself:&lt;br /&gt;
&lt;br /&gt;
:# Get the latest revision via SVN: &amp;lt;code&amp;gt;svn checkout https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni/ &amp;lt;/code&amp;gt;&lt;br /&gt;
:# Then build it like you would with the trunk version. See [[Dev:2.5/Doc/Building_Blender|Building Blender]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Basic Use in Blender ==&lt;br /&gt;
&lt;br /&gt;
[[file:Manual-Part26-enable-freestyle.png|thumb|Freestyle Checkbox in the post processing tab]]&lt;br /&gt;
[[file:Manual-Part26-freestyle-basic-settings.png|thumb|Basic Freestyle Settings in Python Scripting Mode]]&lt;br /&gt;
Once ready, open blender in the location you have unzipped your premade build or where you compiled it.&lt;br /&gt;
&lt;br /&gt;
:# Check 'Freestyle' in the post processing tab. You can find this in the render options. If you don't do this freestyle will do nothing.&lt;br /&gt;
:# Next, we'll need to set the actual line drawing up. Copy the settings shown in the image to the right.&lt;br /&gt;
:# Now click {{Button|Add Freestyle Module}} and choose 'uniform_pruning_zsort.py'.&lt;br /&gt;
:# Give the default cube a nice color and press render. Congratulations, you've just made your first freestyle render.&lt;br /&gt;
[[file:Manual-Part26-freestyle-basics-result.png|thumb|left|And this is the result]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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