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	<title>利用者:Flokkievids/Freestyle/ParameterEditorMode - 版の履歴</title>
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	<updated>2026-07-31T21:58:54Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Flokkievids/Freestyle/ParameterEditorMode&amp;diff=132787&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Flokkievids/Freestyle/ParameterEditorMode&amp;diff=132786&amp;oldid=prev</id>
		<title>2011年12月30日 (金) 21:28にwiki&gt;Mindronesによる</title>
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		<updated>2011-12-30T21:28:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{User:Flokkievids/Freestyle/warning}}&lt;br /&gt;
&lt;br /&gt;
= Parameter Editor Mode =&lt;br /&gt;
&lt;br /&gt;
[[File:Manual-Freestyle-Main-And-Line-Set.png|thumb|Freestyle Main Settings and Line Sets]]&lt;br /&gt;
&lt;br /&gt;
The Freestyle Parameter Editor Mode gives you a large collection of settings to influence the outcome of the Freestyle renderer without any scripting knowledge. The Parameter &lt;br /&gt;
&lt;br /&gt;
== Raycasting Algorythm ==&lt;br /&gt;
&lt;br /&gt;
Freestyle Raycasting Algorithms influence your render times and - to an extend - the outcome  of the rendering process. There are currently 7 algorithms avialable:&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Normal Ray Casting/Fast Ray Casting/Very Fast Ray Casting}}: This are the original Freestyle algorithms.  The “fast” and “very fast” raycasting algorithms achieve a faster calculation at the cost of less visibility accuracy.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Culled Traditional Visibility Detection}}: Optimized algorythm. The culled visibility algorithms exclude most of the feature edges outside the image boundary.  This will result in much faster visibility calculation at the cost of possible alterations to the results of edge chaining.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Unculled Traditional Visibility Detection}}:  Optimized algorythm. The unculled algorithms take all feature edges into account.  That is useful when off-image edges matter for chaining.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Culled Cumulative Visibility Detection}}: (recommended) Optimized Algorithm with improved, more consistent line visibility.  The culled visibility algorithms exclude most of the feature edges outside the image boundary.  This will result in much faster visibility calculation at the cost of possible alterations to the results of edge chaining.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Unculled Cumulative Visibility Detection}}: (recommended) Optimized Algorithm with improved, more consistent line visibility. The unculled algorithms take all feature edges into account.  That is useful when off-image edges matter for chaining.&lt;br /&gt;
&lt;br /&gt;
== Edge Detection Options ==&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Face Smoothness}}: Takes Face Smoothness into account for calculation, when checked.&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Crease Angle}}: If two adjacent faces form an angle greater than the defined Crease Angle the edge between them will be rendered when using [[User:Flokkievids/Freestyle/LineSets#Selection_by_Edge_Types|Crease Edge Type Selection]]. The value also affects [[User:Flokkievids/Freestyle/LineSets#Selection_by_Edge_Types|Silhouette Edge Type Selection]].&lt;br /&gt;
[[File:Manual-Freestyle-Crease-Angle.png|thumb|center|700px|Output with Crease Angle settings a = 179°, b = 120°, c = 90°]]&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Sphere Radius}}: The Sphere Radius affects the calculation of curvatures for [[User:Flokkievids/Freestyle/LineSets#Selection_by_Edge_Types|Ridge, Valley and Suggestive Contour Edge Type Selection]].&lt;br /&gt;
&lt;br /&gt;
;{{Literal|Kr Derivative Epsilon}}: This Value provides you with control over the output of [[User:Flokkievids/Freestyle/LineSets#Selection_by_Edge_Types|Suggestive Contour and Silhouette Edge Type Selection]]. Further information [http://gfx.cs.princeton.edu/proj/sg05lines/course7-5-linetypes.pdf here]&lt;br /&gt;
&lt;br /&gt;
== Linesets and Linestyles ==&lt;br /&gt;
&lt;br /&gt;
Besides these basic values, Freestyle consists of two modules, which are covered in seperate places:&lt;br /&gt;
&lt;br /&gt;
:#[[User:Flokkievids/Freestyle/LineSets|Line Sets]], in which you define, which lines will be rendered based on your scene.&lt;br /&gt;
:#[[User:Flokkievids/Freestyle/LineStyle|Line Styles]], which tell Freestyle, how to render the Line Sets in terms of color and other aspects.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
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