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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=%E5%88%A9%E7%94%A8%E8%80%85%3AGreylica%2FDoc%3A2.6%2FManual%2FVitals%2FQuick_render</id>
	<title>利用者:Greylica/Doc:2.6/Manual/Vitals/Quick render - 版の履歴</title>
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	<updated>2026-11-06T06:50:41Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Greylica/Doc:2.6/Manual/Vitals/Quick_render&amp;diff=133837&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Greylica/Doc:2.6/Manual/Vitals/Quick_render&amp;diff=133837&amp;oldid=prev"/>
		<updated>2018-06-28T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Greylica/Doc:2.6/Manual/Vitals/Quick_render&amp;diff=133836&amp;oldid=prev</id>
		<title>2012年1月20日 (金) 15:25にwiki&gt;Greylicaによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Greylica/Doc:2.6/Manual/Vitals/Quick_render&amp;diff=133836&amp;oldid=prev"/>
		<updated>2012-01-20T15:25:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6x|Doc:2.6/Manual/Interface/Configuration/System|Doc:2.6/Manual/Vitals/Screenshots}}&lt;br /&gt;
&lt;br /&gt;
= Quick Rendering =&lt;br /&gt;
&lt;br /&gt;
=== What is rendering ? ===&lt;br /&gt;
&lt;br /&gt;
Rendering is the process of creating a 2D image. Blender creates this image by taking into account your model and all of your materials, textures, lighting and compositing. There are two main types of rendering systems built inside Blender, &amp;#039;&amp;#039;Full render&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;OpenGL render&amp;#039;&amp;#039;. This page shows you basic knowledge about rendering Images. &lt;br /&gt;
&lt;br /&gt;
=== Rendering an image using &amp;#039;&amp;#039;Full Render&amp;#039;&amp;#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Manual-Vitals-Starting-Header-Render-Menu.png|frame|right|Header of the Info Window]]&lt;br /&gt;
&lt;br /&gt;
To start a &amp;#039;&amp;#039;Full render&amp;#039;&amp;#039; you can do any of the following options:&lt;br /&gt;
*Press {{Shortcut|f12}}&lt;br /&gt;
*Go to {{Menu|Properties Window|Render context|Render panel}} and press the {{Literal|Image}} button or &lt;br /&gt;
*Go to {{Menu|Render|Render Image}} from the header of the {{Literal|Info Window}} (See: &amp;#039;&amp;#039;Header of the Info Window&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
To abort or quit the render, press {{Shortcut|Esc}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== OpenGL rendering an image ===&lt;br /&gt;
&lt;br /&gt;
To start a &amp;#039;&amp;#039;OpenGL render&amp;#039;&amp;#039; you can do any of the following options:&lt;br /&gt;
[[Image:Manual-Vitals-Starting-Small-OpenGL-Render-buttons.png|right]]&lt;br /&gt;
[[Image:Manual-Vitals-Starting-Small-Search-Render.png|frame|right|Search functionality]]&lt;br /&gt;
*Click on &amp;#039;&amp;#039;OpenGL Render Active Viewport&amp;#039;&amp;#039;, in the header of the 3D Window, using the small button showing a &amp;#039;&amp;#039;Camera&amp;#039;&amp;#039; (together with a small image showing a &amp;#039;&amp;#039;slate&amp;#039;&amp;#039;) in the header of the 3D View&lt;br /&gt;
*Go to {{Menu|Render|OpenGL Render Image}} from the header of the {{Literal|Info Window}} (See: &amp;#039;&amp;#039;Header of the Info Window&amp;#039;&amp;#039; Image)&lt;br /&gt;
*Using the Search functionality of Blender, pressing {{shortcut|space}}, typing &amp;#039;&amp;#039;Render&amp;#039;&amp;#039; and clicking on &amp;#039;&amp;#039;OpenGL Render&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To abort or quit the render, press {{Shortcut|Esc}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adjusting the resolution ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Manual-Starting-Vital-dimensions-panel.png|frame|right|Dimensions panel]]&lt;br /&gt;
The {{Literal|Dimensions panel}} of the {{Literal|Render context}} allows you to change the resolution. The default instalation of Blender, is set initially  to &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;1920 x 1080&amp;#039;&amp;#039;&amp;#039;, resulting in an &amp;#039;&amp;#039;&amp;#039;960&amp;#039;&amp;#039;&amp;#039; x &amp;#039;&amp;#039;&amp;#039;540&amp;#039;&amp;#039;&amp;#039; Image. (Highlighted in Yellow, in Dimensions Panel Image). Higher resolutions and high percentage scales will show more detail, but will also take longer to render.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Output format and output file ===&lt;br /&gt;
[[Image:Manual-Starting-Vital-output-panel.png|frame|right|Output panel]]&lt;br /&gt;
You can also choose an output format and the output location for your rendered image or animation. By default those are saved in a temporary folder (/tmp), using an absolute path. You can setup your file paths using instructions present in the [[Doc:2.6/Manual/Preferences/File|File setup chapter]], however you can change this to a different folder by clicking the folder icon in the {{Literal|Output panel}}. You can also choose the type of image or movie format for your work from the Menu Button&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Saving your image ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Manual-Starting-Vital-save-as.png|frame|right|Save as dialog]]&lt;br /&gt;
Blender does not save your image automatically. To save your image, you can either press {{Shortcut|f3}} or click &amp;#039;Save as&amp;#039; from the {{Literal|Image}} menu of the UV/Image editor window&amp;#039;s header. This action will open the Blender Internal File Browser, and then you can search for folders to place your Render. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rendering an animation using &amp;#039;&amp;#039;Full Render&amp;#039;&amp;#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Manual-Starting-Vital-dimensions-panel.png|frame|right|Dimensions panel]]&lt;br /&gt;
Rendering an animaton is simple, the &amp;#039;&amp;#039;Frame Range&amp;#039;&amp;#039; (Highlighted in Red, in Dimensions Panel Image) in the Output Panel is used to define the &amp;#039;&amp;#039;&amp;#039;amount of frames&amp;#039;&amp;#039;&amp;#039; your animation will render. The &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; is defined by the &amp;#039;&amp;#039;Frames Per Second&amp;#039;&amp;#039;, defined in the &amp;#039;&amp;#039;&amp;#039;Frame Rate&amp;#039;&amp;#039;&amp;#039; (Highlighted in Blue, in Dimensions Panel Image) drop-down list. The standard is set to &amp;#039;&amp;#039;&amp;#039;24 FPS&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;250&amp;#039;&amp;#039;&amp;#039; frames.&lt;br /&gt;
&lt;br /&gt;
A quick example to understand those numbers:&lt;br /&gt;
*The Panel shows that the animation will start at frame &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; and ends at frame &amp;#039;&amp;#039;&amp;#039;250&amp;#039;&amp;#039;&amp;#039;, and the FPS setting is set to &amp;#039;&amp;#039;&amp;#039;24&amp;#039;&amp;#039;&amp;#039;, so, the standard Blender instalation will give you aproximately &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; (ten) seconds of animation.  &lt;br /&gt;
&lt;br /&gt;
To render an animation using &amp;#039;&amp;#039;Full Render&amp;#039;&amp;#039;, you can do any of the following options: &lt;br /&gt;
*Press {{Shortcut|ctrl|f12}}&lt;br /&gt;
*Go to {{Menu|Properties Window|Render context|Render panel}} and press the {{Literal|Animation}} button or&lt;br /&gt;
*Go to {{Menu|Render|Render animation}} from the header of the {{Literal|Info Window}}  (See: &amp;#039;&amp;#039;Header of the Info Window&amp;#039;&amp;#039; Image)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Rendering an animation using &amp;#039;&amp;#039;OpenGL Render&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
To Render an animation using &amp;#039;&amp;#039;OpenGL Render&amp;#039;&amp;#039;, you can do any of the following options:&lt;br /&gt;
[[Image:Manual-Vitals-Starting-Small-OpenGL-Render-buttons.png|right]]&lt;br /&gt;
*Click on the small button showing a &amp;#039;&amp;#039;slate&amp;#039;&amp;#039; (together with a small image showing a &amp;#039;&amp;#039;camera&amp;#039;&amp;#039;) in the header of the 3D View&lt;br /&gt;
*Go to {{Menu|Render|OpenGL Render animation}} from the header of the {{Literal|Info Window}}  (See: &amp;#039;&amp;#039;Header of the Info Window&amp;#039;&amp;#039; Image)&lt;br /&gt;
&lt;br /&gt;
To abort or quit rendering the animation, press {{Shortcut|Esc}}.&lt;br /&gt;
{{clr}}{{clr}}&lt;br /&gt;
&lt;br /&gt;
===The purposes of OpenGL Rendering ===&lt;br /&gt;
 &lt;br /&gt;
OpenGL rendering allows an animator to quickly inspect his animatic (for things like object movements, alternate angles, etc.), by giving him a draft quality rendering of the current viewport.&lt;br /&gt;
&lt;br /&gt;
Because it is only rendered using OpenGL, it is much faster to generate, even if it only looks as good as what you see on the 3D viewport.&lt;br /&gt;
 &lt;br /&gt;
This allows the animator to preview his animation with fluid playback, when he would otherwise not be able to do so in realtime due to scene complexity (ie: Pressing {{Shortcut|Alt|A}} results in too low of a &amp;#039;&amp;#039;Frames Per Second&amp;#039;&amp;#039; to get a good feel for the animation).&lt;br /&gt;
 &lt;br /&gt;
This is an example of an OpenGL rendered image:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenGL_rendered.png|padding|OpenGL rendered scene|OpenGL Render]]&lt;br /&gt;
&lt;br /&gt;
And then here is the &amp;#039;&amp;#039;Full Render&amp;#039;&amp;#039; using Blender Internal render engine:&lt;br /&gt;
&lt;br /&gt;
[[Image:Full_render.png|padding|Blender Internal rendered scene|Full Render]]&lt;br /&gt;
&lt;br /&gt;
You can use OpenGL to render both images and animations, and change dimensions using the same instructions explained above. As with a normal render, you can abort it with {{Shortcut|Esc}}.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/Interface/Configuration/System|Doc:2.6/Manual/Vitals/Screenshots}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Greylica</name></author>
		
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