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	<title>利用者:Gsrb3d/BSoD 2006 Notes - 版の履歴</title>
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	<updated>2026-05-01T08:21:09Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Gsrb3d/BSoD_2006_Notes&amp;diff=96831&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T18:47:32Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Gsrb3d/BSoD_2006_Notes&amp;diff=96830&amp;oldid=prev</id>
		<title>wiki&gt;Gsrb3d: Move text here from base page, for archival</title>
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		<updated>2010-04-01T01:53:51Z</updated>

		<summary type="html">&lt;p&gt;Move text here from base page, for archival&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=BSoD 2006 Notes=&lt;br /&gt;
&lt;br /&gt;
List of topics, random order and without grouping atm, that I would like to cover (or link to).&lt;br /&gt;
&lt;br /&gt;
* Light types&lt;br /&gt;
* Blender and lights (assumed energy, more lights than in reality...)&lt;br /&gt;
* Shadows, and how important they are&lt;br /&gt;
* Light info (position, colour, intensity)&lt;br /&gt;
* Matching real world setups, also using as mood tools&lt;br /&gt;
* Shadow types, faking some via extra lamps&lt;br /&gt;
* Light bouncing in real world&lt;br /&gt;
* Raytracing issues and uses&lt;br /&gt;
* Group and layer uses&lt;br /&gt;
* Light baking&lt;br /&gt;
* HDR and LDR&lt;br /&gt;
* Light setups based in light probes&lt;br /&gt;
* Radiosity&lt;br /&gt;
* Baked radiosity vs pre render radiosity&lt;br /&gt;
* AO including sky relation&lt;br /&gt;
* Spot light based AO, including separate setup for ground area&lt;br /&gt;
* Composition as mean to tweak colours and intensity&lt;br /&gt;
* Bloom, reason and methods&lt;br /&gt;
* Spot halos&lt;br /&gt;
* Mirrors and lights&lt;br /&gt;
* 6 spots for shadow casting&lt;br /&gt;
* Hair shadows&lt;br /&gt;
* Halos that cast shadows&lt;br /&gt;
* Fixing spot shadows, side and camera &amp;quot;views&amp;quot;&lt;br /&gt;
* Monitor basic calibration&lt;br /&gt;
* Quick review of monitors (as in &amp;quot;I see banding in my LCD&amp;quot;)&lt;br /&gt;
* 3 light setup and why is boring&lt;br /&gt;
* Use of histogram to check lights or image in general&lt;br /&gt;
* Tweaking a la photography dark room&lt;br /&gt;
* Slide projectors &amp;amp; caustic faking&lt;br /&gt;
* Materials faking lights&lt;br /&gt;
* Lights vs materials (spec settings...)&lt;br /&gt;
&lt;br /&gt;
The order of progression would be:&lt;br /&gt;
&lt;br /&gt;
* Lamp basics&lt;br /&gt;
* Lessons from real world and photography&lt;br /&gt;
* In depth usage&lt;br /&gt;
* Advanced methods, AO and radiosity&lt;br /&gt;
* Postpro&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gsrb3d</name></author>
		
	</entry>
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