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	<title>利用者:Howardt/BMesh - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Howardt/BMesh&amp;diff=134955&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T20:47:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:47時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>2012年2月27日 (月) 16:43にwiki&gt;Howardtによる</title>
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		<updated>2012-02-27T16:43:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= BMesh =&lt;br /&gt;
&lt;br /&gt;
These are my own notes about the BMesh structure and the functions that operate on it.&lt;br /&gt;
See also [[Dev:2.6/Source/Modeling/BMesh/DocMirror|The official doc page.]] and [[Dev:2.6/Source/Modeling/BMesh]].&lt;br /&gt;
&lt;br /&gt;
== Concepts ==&lt;br /&gt;
&lt;br /&gt;
The base concepts are ''vertex'', ''edge'', and ''face'' (sometimes called ''polygon'') - these are the things that are selected in the corresponding edit selection modes.  There is another concept called a ''loop''.  You can think of a loop as a &amp;quot;face corner&amp;quot; - that is, it holds a vertex of the face and pointers to the next loop and also the corresponding edge.&lt;br /&gt;
&lt;br /&gt;
Here's a picture showing how vertex, edge, face, and loop point to each other.&lt;br /&gt;
&lt;br /&gt;
[[File:Dev-BMesh-Structures.png]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Howardt</name></author>
		
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